Facebook Twitter Instagram LinkedIn RSS
    Facebook Twitter Instagram LinkedIn RSS
    SHOOTonline SHOOTonline SHOOTonline
    Register
    • Home
    • News
      • MySHOOT
      • Articles | Series
        • Best work
        • Chat Room
        • Director Profiles
        • Features
        • News Briefs
        • “The Road To Emmy”
        • “The Road To Oscar”
        • Top Spot
        • Top Ten Music Charts
        • Top Ten VFX Charts
      • Columns | Departments
        • Earwitness
        • Hot Locations
        • Legalease
        • People on the Move
        • POV (Perspective)
        • Rep Reports
        • Short Takes
        • Spot.com.mentary
        • Street Talk
        • Tool Box
        • Flashback
      • Screenwork
        • MySHOOT
        • Most Recent
        • Featured
        • Top Spot of the Week
        • Best Work You May Never See
        • New Directors Showcase
      • SPW Publicity News
        • SPW Release
        • SPW Videos
        • SPW Categories
        • Event Calendar
        • About SPW
      • Subscribe
    • Screenwork
      • Attend NDS2024
      • MySHOOT
      • Most Recent
      • Most Viewed
      • New Directors Showcase
      • Best work
      • Top spots
    • Trending
    • NDS2024
      • NDS Web Reel & Honorees
      • Become NDS Sponsor
      • ENTER WORK
      • ATTEND
    • PROMOTE
      • ADVERTISE
        • ALL AD OPTIONS
        • SITE BANNERS
        • NEWSLETTERS
        • MAGAZINE
        • CUSTOM E-BLASTS
      • FYC
        • ACADEMY | GUILDS
        • EMMY SEASON
        • CUSTOM E-BLASTS
      • NDS SPONSORSHIP
    • Contact
    • Subscribe
      • Digital ePubs Only
      • PDF Back Issues
      • Log In
      • Register
    SHOOTonline SHOOTonline SHOOTonline
    Home » Autodesk updates Stingray, Maya at Game Developers Conference

    Autodesk updates Stingray, Maya at Game Developers Conference

    By SHOOTThursday, March 17, 2016Updated:Tuesday, May 14, 2024No Comments1878 Views
    Facebook Twitter LinkedIn Telegram Pinterest Tumblr Reddit WhatsApp Email
    SAN FRANCISCO --

    Looking to the future of game development, Autodesk is advancing its toolset for indie game makers with innovative updates to its Stingray Game Engine and Maya LT 2016 3D animation and modeling software.

    Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT Extension 3, coupled with Stingray v1.2, integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of visually compelling characters.

    Stingray v1.2 Highlights:
    — Expanded VR Support: Compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
    — Multi-core Compilation: Faster project and asset import with multi-CPU compiling.
    — Workflow Improvements: Entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.

    Maya LT 2016 Extension 3 Highlights:
    — Rigging Advances: New quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
    — Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
    — Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.

    Sam Abbott, COO at Compulsion Games, recently shared, “We chose Maya LT because it is affordable and has pretty much everything we need for asset creation (modeling/texture baking). Subscribing to Maya LT allows us to equip a growing team more easily and always have the most up-to-date tools available. And, Maya LT is probably the best quality for cost software in the industry right now, and we’re really happy using it.”

    Stingray v1.2 has just become available for subscription customers to download and runs $30 US MSRP per month. Maya LT 2016 Extension 3 will be available for download to customers on subscription April 18, 2016, and includes access to Stingray v1.2 in the monthly subscription fee.

    REGISTRATION REQUIRED to access this page.

    Already registered? LOGIN
    Don't have an account? REGISTER

    Registration is FREE and FAST for UNLIMITED ACCESS to all SHOOT pages using either your email or social login (LinkedIn, Facebook, Google or X)

    The limited access duration has come to an end. (Access was allowed until: 2016-03-20)
    Tags:AutodeskGame Developers Conference



    SHOOT’s 65th Anniversary Reflections: AICP President and CEO Matt Miller

    Friday, July 11, 2025

    As SHOOT celebrates a milestone, its 65th year of publication, we begin a series of interviews and features that will run throughout the summer on SHOOTonline and in SHOOT's newsletters and special PDF Issue with digital distribution in which industry executives, creatives and artists reflect on the changes they’ve seen over the decades, as well as essential dynamics that have endured. These folks--from different sectors of the business--will also share their visions and aspirations for the future. Perhaps most importantly, this special SHOOT coverage enables us to look back on the industry’s history, learn from it, and plum relevant lessons that will help us now and beyond. Mark Twain once famously said, “History doesn’t repeat itself but it often rhymes.” Twain’s insight underscores the importance of the past and its role in helping us better shape today and tomorrow. Such perspectives are invaluable yet sadly often not properly considered as society’s tendency at times is to overlook history and its significance. Additionally, the new generation navigating our industry sometimes isn’t aware of the relevant history, having not experienced it firsthand. Hopefully helping to close those gaps will be SHOOT’s 65th Anniversary coverage which seeks to provide historical context and to benefit from its relevance to the present and what may lie ahead. To kick off its 65th Anniversary-inspired content, SHOOT connected with Matt Miller, president and CEO of AICP, to gain context on where we’ve been, where we are, and where we’re going. SHOOT reaching out to Miller is most appropriate given our reportage over the years on all major AICP developments from the start of the association,... Read More

    No More Posts Found

    MySHOOT Profiles

    Facebook Twitter LinkedIn Telegram Pinterest Tumblr Reddit WhatsApp Email

    Previous ArticleAn Immersive Breakthrough For VR?
    Next Article Tribeca Film Festival Unveils Inaugural Digital Creators Program
    SHOOT

    Add A Comment
    What's Hot

    TV Series Adaptation Of “The Institute” Gets A Thumbs Up From Author Stephen King

    Friday, July 11, 2025

    SHOOT’s 65th Anniversary Reflections: AICP President and CEO Matt Miller

    Friday, July 11, 2025

    Directorial Debuts That Could Make Their Mark This Emmy Season

    Friday, July 11, 2025
    Shoot Screenwork

    Daisy Ifama Directs Google Film On Emergency Obstetric Care In Nigeria

    Friday, July 11, 2025

    South London director Daisy Ifama, represented by female-led, Brooklyn, NY-headquartered production company Tinygiant, brings her…

    Top Spot of the Week: AlmapBBDO Lands Starring Roles In Netflix Series For VW Brazil’s Tera SUV

    Thursday, July 10, 2025

    Director Kasra Farahani Takes Us On A “Home Tour” Of The Fantastic Four’s Abode For Zillow

    Wednesday, July 9, 2025

    Caviar Director Alex Cook Does Heavy Lifting In Short Film For Onyx

    Tuesday, July 8, 2025

    The Trusted Source For News, Information, Industry Trends, New ScreenWork, and The People Behind the Work in Film, TV, Commercial, Entertainment Production & Post Since 1960.

    Today's Date: Fri May 26 2023
    Facebook Twitter Instagram LinkedIn RSS
    More Info
    • Overview
    • Upcoming in SHOOT Magazine
    • Advertise
    • Privacy Policy
    • SHOOT Copyright Notice
    • SPW Copyright Notice
    • Spam Policy
    • Terms of Service (TOS)
    • FAQ
    STAY CURRENT

    SUBSCRIBE TO SHOOT EPUBS

    © 1990-2021 DCA Business Media LLC. All rights reserved. SHOOT and SHOOTonline are registered trademarks of DCA Business Media LLC.
    • Home
    • Trending Now

    Type above and press Enter to search. Press Esc to cancel.

    Type above and press Enter to search. Press Esc to cancel.