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    Home » Autodesk updates Stingray, Maya at Game Developers Conference

    Autodesk updates Stingray, Maya at Game Developers Conference

    By SHOOTThursday, March 17, 2016Updated:Tuesday, May 14, 2024No Comments1967 Views
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    SAN FRANCISCO --

    Looking to the future of game development, Autodesk is advancing its toolset for indie game makers with innovative updates to its Stingray Game Engine and Maya LT 2016 3D animation and modeling software.

    Unveiled this week at Game Developers Conference (GDC) 2016, Stingray v1.2 adds support for new VR platforms and improvements that speed up common tasks within the engine. Maya LT Extension 3, coupled with Stingray v1.2, integrates several modeling, UV creation, rigging and animation improvements, and includes an updated exporter to simplify the creation of visually compelling characters.

    Stingray v1.2 Highlights:
    — Expanded VR Support: Compatibility with the HTC Vive VR Platform and Oculus Rift SDK v0.8.
    — Multi-core Compilation: Faster project and asset import with multi-CPU compiling.
    — Workflow Improvements: Entity support in story enables the shading environment to be animated with global illumination, fog, depth of field and more; a unit component editing tool moves, rotates or scales and animates sub-components of units; improved UI flexibility helps snap, move, or maximize/minimize Stingray tools independently of each other and use multiple monitors in development; and rendered outline highlights make it easier to find lost objects within large scenes.

    Maya LT 2016 Extension 3 Highlights:
    — Rigging Advances: New quick rig tool allows for the automated creation and placement of bipedal character rigs, while HumanIK support for up to five roll bones per limbs distributes model deformations during an animation.
    — Improved Modeling and UV Toolsets: New shape authoring toolset and shape editor as well as blendshape deformer and sculpting enhancements; a robust mesh mirroring command and expanded tool symmetry; a new brush-based Symmetrize UV Tool, multi-object support for Unfold and improved layout and auto-seam features; and poly modeling enhancements.
    — Updated Game Exporter: Users can now select objects in the viewport, create a named set with a single click and view it in the game exporter as an object to be exported; click-drag workflow facilitates scrolling through key frames in animations to choose the clip’s start and end times.

    Sam Abbott, COO at Compulsion Games, recently shared, “We chose Maya LT because it is affordable and has pretty much everything we need for asset creation (modeling/texture baking). Subscribing to Maya LT allows us to equip a growing team more easily and always have the most up-to-date tools available. And, Maya LT is probably the best quality for cost software in the industry right now, and we’re really happy using it.”

    Stingray v1.2 has just become available for subscription customers to download and runs $30 US MSRP per month. Maya LT 2016 Extension 3 will be available for download to customers on subscription April 18, 2016, and includes access to Stingray v1.2 in the monthly subscription fee.

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    Tags:AutodeskGame Developers Conference



    Review: “Lee Cronin’s The Mummy”

    Friday, April 17, 2026
    This image released by Warner Bros. Pictures shows Natalie Grace in a scene from "Lee Cronin's The Mummy." (Warner Bros. Pictures via AP)

    The tagline for "Lee Cronin's The Mummy" is "Some things are meant to stay buried." That also applies to the misguided "Lee Cronin's The Mummy," which should definitely stay deep underground for eternity. Let's face it, Mummy has always been the lamest of the classic, old-school monsters, a grunting, slow-moving and poorly bandaged zombie. Dracula has a bite, after all, and Frankenstein's monster has superhuman strength. What's Mummy going to do? Lumber us to death? Cronin evidently believes there's still life in this old Egyptian cursed dude, despite being portrayed as the dim-witted straight guy in old Abbott and Costello movies or appearing as high priest Imhotep in the Brendan Fraser franchise. So Cronin has resurrected The Mummy but grafted it onto the body of a demon possession movie. His Mummy is actually not a man at all, but a teenage girl who is controlled by an ancient demon and grunts a lot. "Lee Cronin's The Mummy" — the title alone is a flex, like he gets his name on this thing like Guillermo del Toro, John Carpenter or Tyler Perry? — is overly long, constantly ping-pongs between Cairo and Albuquerque, New Mexico, and after a sedate first half, plows into a gross-out bloodfest at the end that doesn't match the rest of the film. Cronin, behind the surprise 2023 horror hit "Evil Dead Rise," is weirdly obsessed by toes and teeth, and while he gets kudos for having an Arabic-speaking main actor (a superb May Calamawy) and portraying real-feeling Middle Eastern characters, there's a feeling that no one wanted to edit his weirder impulses, like some light, inter-family cannibalism. It starts with the abduction of a Cairo-based family's young daughter, who resurfaces eight years later in a 3,000-year-old sarcophagus, catatonic and showing... Read More

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