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    Home » “Avatar” Mobile Game Serves As Prelude To Film Sequels

    “Avatar” Mobile Game Serves As Prelude To Film Sequels

    By SHOOTTuesday, June 28, 2016Updated:Tuesday, May 14, 2024No Comments3410 Views
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    In this Thursday Jan. 28, 2010 file photo, Canadian film director James Cameron poses for photographers prior to the opening of the movie Avatar in Davos, Switzerland. (AP Photo/Virginia Mayo, File)

    By Derrik J. Lang, Entertainment Writer

    LOS ANGELES (AP) --

    Before moviegoers return to Pandora, they'll be able visit the exotic alien world from "Avatar" on their smartphones.

    Lightstorm Entertainment and 20th Century Fox have enlisted game studio Kabam to develop an "Avatar" mobile game for release ahead of the next four film sequels.

    "The idea is to extend the world beyond the big screen and create an experience that will be true to what James Cameron did in making the most technologically advanced film of its time," said Kabam COO Kent Wakeford. "That's what we want to do with this game."

    The multiplayer strategy game is set for release in 2018 before the second "Avatar" film hits theaters. Wakeford said Kabam plans to update the game as "Avatar" sequels unfurl every other year through 2023.

    Kabam previously released mobile games based on such franchises as "Star Wars," Marvel and "Fast & Furious." Wakeford said the budget to produce the "Avatar" game will be substantially more than $14 million, the average cost of Kabam's previous titles.

    The original 2009 film centered on the conflict between the human-led Resources Development Administration and the blue-skinned alien race Na'vi of Pandora. The film sequels will explore Pandora's other environments and cultures.

    "For us, to be able to come out ahead of the movie and start to introduce a whole new set of characters and experiences when the movie releases and then again and again and again as the new films roll out, it'll allow us to create a really engaging game," said Wakeford.

    The game won't only rely on the first movie for inspiration. For the past year, the developers at Kabam have been collaborating with artists and others working on the next "Avatar" installments at Lightstorm.

    "There might be a creature or RDA aircraft that was not in the first movie that we designed for the sequels that's part of the texture of the films," said "Avatar" producer and Lightstorm COO Jon Landau. "If it doesn't reveal a story point from the films, why not share that with Kabam and allow them to use it in that space?"

    The four sequels are slated to be simultaneously filmed. Landau said screenwriters are close to finishing their scripts and filming with the principal cast, which includes Sam Worthington and Zoe Saldana, is set to begin in early 2017.

    Landau said the mobile game's plot will be separate from the "Avatar" films and will allow players to align together and make decisions that will affect the narrative.

    "I think science fiction can be a great metaphor for the world in which we live," said Landau. "As people play this game, I want them to have choices, just like they have in life. The choices you make in a game create different experiences for you — some for the better, some for the worse. It's about engaging people in this world but never losing sight of the ethos of 'Avatar.'"

    A series of "Avatar" games, including mobile editions and a console game developed by Ubisoft Entertainment, were released alongside the first "Avatar" movie and received a mixed reaction from critics and fans. Landau said the partnership with Kabam doesn't mean Lightstorm has ruled out developing another console game.

    While filmmaker James Cameron's sci-fi saga remains the biggest blockbuster of all time with $2.8 billion at the worldwide box office, "Avatar" has mostly been away from cultural consciousness except for a touring exhibit and Cirque du Soleil show. Walt Disney World is set to open an "Avatar"-themed land in 2017, while Dark Horse Comics is working on an "Avatar" series.

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    Category:News
    Tags:20th Century FoxAvatarKabamLightstorm Entertainment



    Women Propel “Wuthering Heights” To Box Office-Topping Debut At $34.8 Million

    Sunday, February 15, 2026

    Emerald Fennell's bold reimagining of "Wuthering Heights" brought crowds of women to movie theaters this weekend. The Warner Bros. release topped the box office charts and nabbed the title for the year's biggest opening with $34.8 million in ticket sales in its first three days in North American theaters, according to studio estimates Sunday. According to PostTrak polling, an estimated 76% of those ticket buyers were women. By the end of Monday's Presidents Day holiday, the total could rise to $40 million from its 3,682 locations.

    The romantic drama starring Margot Robbie and Jacob Elordi as the star-crossed Catherine and Heathcliff, won out over the weekend's other newcomers, including the animated "GOAT" and the heist thriller "Crime 101." Its biggest day was Saturday's Valentine's Day holiday, where it earned $14 million. "Wuthering Heights" is also performing even better internationally, where it's expecting to rake in an additional $42 million from 76 territories.

    The Warner Bros./MRC production cost a reported $80 million to produce, not accounting for the millions spent on marketing and promotion. If the four-day totals match the estimates, that makes for a strong $82 million global debut. And the film still has several big openings on the horizon, in Japan and Vietnam on Feb. 27, and in China on March 13.

    The success comes while the future of Warner Bros. hangs in the balance, as Paramount continues to sweeten its hostile takeover bid in hopes of winning out over Netflix. "Wuthering Heights" is the studio's ninth No. 1 opening in a row.

    Fennell's version of "Wuthering Heights," which takes many liberties with Emily Brontë's novel, largely divided critics. It's currently sitting at a mixed 63% on Rotten Tomatoes. While that... Read More

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