Facebook Twitter Instagram LinkedIn RSS
    Facebook Twitter Instagram LinkedIn RSS
    SHOOTonline SHOOTonline SHOOTonline
    Register
    • Home
    • News
      • MySHOOT
      • Articles | Series
        • Best work
        • Chat Room
        • Director Profiles
        • Features
        • News Briefs
        • “The Road To Emmy”
        • “The Road To Oscar”
        • Top Spot
        • Top Ten Music Charts
        • Top Ten VFX Charts
      • Columns | Departments
        • Earwitness
        • Hot Locations
        • Legalease
        • People on the Move
        • POV (Perspective)
        • Rep Reports
        • Short Takes
        • Spot.com.mentary
        • Street Talk
        • Tool Box
        • Flashback
      • Screenwork
        • MySHOOT
        • Most Recent
        • Featured
        • Top Spot of the Week
        • Best Work You May Never See
        • New Directors Showcase
      • SPW Publicity News
        • SPW Release
        • SPW Videos
        • SPW Categories
        • Event Calendar
        • About SPW
      • Subscribe
    • Screenwork
      • Attend NDS2024
      • MySHOOT
      • Most Recent
      • Most Viewed
      • New Directors Showcase
      • Best work
      • Top spots
    • Trending
    • NDS2024
      • NDS Web Reel & Honorees
      • Become NDS Sponsor
      • ENTER WORK
      • ATTEND
    • PROMOTE
      • ADVERTISE
        • ALL AD OPTIONS
        • SITE BANNERS
        • NEWSLETTERS
        • MAGAZINE
        • CUSTOM E-BLASTS
      • FYC
        • ACADEMY | GUILDS
        • EMMY SEASON
        • CUSTOM E-BLASTS
      • NDS SPONSORSHIP
    • Contact
    • Subscribe
      • Digital ePubs Only
      • PDF Back Issues
      • Log In
      • Register
    SHOOTonline SHOOTonline SHOOTonline
    Home » The Road To Emmy, Part 1: “Cosmos: A Spacetime Odyssey”

    The Road To Emmy, Part 1: “Cosmos: A Spacetime Odyssey”

    By SHOOTWednesday, June 4, 2014Updated:Tuesday, May 14, 2024No Comments5147 Views
    Facebook Twitter LinkedIn Telegram Pinterest Tumblr Reddit WhatsApp Email
    Host Neil deGrasse Tyson visits Neptune in the Ship of the Imagination in the "A Sky Full of Ghosts" episode of "Cosmos: A Spacetime Odyssey." (Photo: 2014 FOX BROADCASTING)

    Artisans reflect on four-and-a-half hours of VFX/animation spanning some 1,575 shots

    By Robert Goldrich

    LOS ANGELES --

    With the landmark 1980 series Cosmos, astronomer, educator and author Carl Sagan helped to put wonderment about science in the mainstream public consciousness. The PBS series went on to win three Emmy Awards and was nominated for two others.

    Sagan’s widow, Ann Druyan, a noted author, writer and television producer in her own right, was a co-creator and writer on the original Cosmos series and for many years had been trying to bring a new version of the show to the TV screen. She finally did so with the help of Seth McFarlane (of Family Guy fame), making for a backstory that is quite remarkable and which will be detailed in part 3 of SHOOT’s “The Road To Emmy” series, to be featured in our June 20 print issue, concurrent SHOOT>e.dition and online.

    For this first installment of our 2014 “The Road To Emmy” series, we focus on the visual effects for Cosmos: A Spacetime Odyssey, a Fox network series which debuted this past March. SHOOT garnered insights from a core team consisting of VFX supervisor Rainer Gombos, and effects producers Natasha Francis and Addie Manis. The original Cosmos indeed set the bar high in terms of science-based entertainment and the challenge was certainly felt by the visual effects artisans tasked with Cosmos: A Spacetime Odyssey hosted by astrophysicist Neil deGrasse Tyson.

    VFX producer Francis put a big-picture perspective on the scope of the new Cosmos series. She estimated, for example, that the VFX team on a Spider-Man theatrical feature might do some 40 minutes worth of top drawer effects and animation. By contrast, she shared that some four-and-a-half hours of effects and animation has thus far been generated for Cosmos: A Spacetime Odyssey. The effects team had to be experts not just on the visual effects but also the subject matter itself spanning the galaxy, atoms, molecules and assorted aspects of science. “The visual effects had to be accurate, theatrical, beautiful and entertaining at the same time,” assessed Francis who said the final tally for the inaugural season was some 1,575 VFX shots. “There were a whole bunch of mini-scenes within each episode, countless environments. Spinning all kinds of plates in the air became the norm for us.”

    Manis related that Cosmos: A Spacetime Odyssey serves as “an example of where there’s a will, there’s a way. Nothing of this scope has ever been attempted on television–in terms of budget, timeline and the high quality of shots we wanted, we were blazing a  new trail. Ann [Druyan] firmly believed in it and her vision was clear.”

    Gombos said that the VFX and animation involved the deployment of 16 vendors with a mix of “artists working in production offices with us, and others scattered all over the world.”

    Helping to bring the vision to fruition was the fact that Gombos, Manis and Francis had a track record of collaboration with one another–and of working on the vendor side. The trio worked together at VFX studio Pixomondo for some time. Gombos was a VFX supervisor at Pixomondo and was loaned out to HBO to work on Game of Thrones. During his Pixomondo tenure, Gombos worked on projects ranging from features to commercials and TV. He worked with Manis, for example on the Zack Snyder-directed Sucker Punch.

    Manis had also worked earlier with Brannon Braga, an executive producer/director on Cosmos: A Spacetime Odyssey. “We spent time talking through the production challenges of the scripts,” said Manis.

    Francis added that another dynamic came into play. “We were all enthusiastic about the subject matter. I watched the original Cosmos on TV when I was a kid. It was an inspiring series.” In between feature projects, Francis got the call for Cosmos and jumped at the challenging opportunity.

    For Cosmos: A Spacetime Odyssey, the VFX team took on a diversity of graphic design, creature effects and environment creation–all the while making sure the scientific accuracy wasn’t compromised. There were reviews of the material with one vendor after another spanning different episodes.

    The visual effects for Cosmos: A Spacetime Odyssey would seem to be among the early contenders for Emmy consideration. Additionally Gombos has a primetime Emmy pedigree. He won an Emmy Award for Outstanding Special Visual Effects in 2012 for the “Valar Morghulis” episode of Game of Thrones. The same episode went on to earn Gombos a VES Award in 2013 for Outstanding Visual Effects in a Broadcast Series.
           ************************************************************************************
    This is the first installment in a 12-part series that will explore the field of Emmy contenders, nominees and winners encompassing such disciplines as directing, cinematography, editing, animation and VFX. The series will run right through the announcement of nominees, the Creative Arts Emmys ceremony and the following week's primetime Emmy Awards live telecast. Part 7 of “The Road To Emmy” will also appear in SHOOT's July 25  print issue as well as the SHOOT>e.dition and SHOOTonline.

    To read The Road To Emmy, Part 12, click here.
    To read The Road To Emmy, Part 11, click here.
    To read The Road To Emmy, Part 10, click here.
    To read The Road To Emmy, Part 9, click here.
    To read The Road To Emmy, Part 8, click here.
    To read The Road To Emmy, Part 7, click here.
    To read The Road To Emmy, Part 6, click 
    here.
    To read The Road To Emmy, Part 5, click here.
    To read The Road To Emmy, Part 4, click here.
    To read The Road To Emmy, Part 3, click here.
    To read The Road To Emmy, Part 2, click here.
    To read Primetime Talent, Pre-Road To Emmy feature 2, click here.
    To read Primetime Talent, Pre-Road To Emmy feature 1, click here.

    REGISTRATION REQUIRED to access this page.

    Already registered? LOGIN
    Don't have an account? REGISTER

    Registration is FREE and FAST.

    The limited access duration has come to an end. (Access was allowed until: 2014-06-06)
    Category:Road To Emmys Annual Series
    Tags:Ann DruyanCosmos: A Spacetime OdysseyRainer Gombos



    Duane “Keffe D” Davis’ Murder Trial Heads To Closing In Tupac Shakur’s 1996 Killing

    Friday, August 28, 2026

    The murder trial of Duane "Keffe D" Davis in the 1996 killing of Tupac Shakur is headed to closing arguments after the defense rested Thursday following testimony from three former Las Vegas police officers.

    Jurors are scheduled to return Monday for closing arguments before beginning deliberations in the only prosecution brought in the killing of the hip-hop icon. The presentation of evidence ended after nine days of testimony.

    Davis, 63, did not take the stand.

    Shakur was riding in a BMW on Sept. 7, 1996, when a white Cadillac pulled up next to it at a red light near the Las Vegas Strip and gunfire erupted. Shakur was shot multiple times and died six days later. The driver of the BMW, Marion "Suge" Knight, survived.

    Years later, Davis would say he procured the gun and his nephew, who has since died, fired the shots. Prosecutors say Davis orchestrated the killing, and he faces life in prison if convicted of murder with a deadly weapon with the intent to promote, further or assist a criminal gang. He has pleaded not guilty.

    Defense attorney Michael Sanft has argued that Davis fabricated or embellished his accounts of the killing for money and notoriety and that investigators failed to independently corroborate his claims.

    Retired Las Vegas homicide detective Dan Long, the defense's final witness, testified that he tried unsuccessfully to verify several details Davis provided during a 2009 police interview.

    Davis told Long that his nephew, Orlando "Baby Lane" Anderson, had gone to a Las Vegas hospital after being beaten by Shakur and others in a casino brawl hours before the rapper was fatally shot. Long said he was unable to find hospital records confirming Anderson was treated there.

    Long also tried... Read More

    No More Posts Found

    MySHOOT Profiles

    Facebook Twitter LinkedIn Telegram Pinterest Tumblr Reddit WhatsApp Email

    Previous ArticleE3 To See More Original Video Game Releases
    Next Article Industry Mourns GSD&M’s Jeff Johnson
    SHOOT

    Add A Comment
    What's Hot

    3D Animation Director Liam Archibald Joins Blinkink For Worldwide Commercial Representation

    Friday, August 28, 2026

    Duane “Keffe D” Davis’ Murder Trial Heads To Closing In Tupac Shakur’s 1996 Killing

    Friday, August 28, 2026

    C. Kim Miles Shares Insights Into The Reimagining Of “Little House on the Prairie”

    Thursday, August 27, 2026
    Shoot Screenwork

    Apple, TBWA\Media Arts Lab and Director Nicos Livesey Deploy Clay Animation To Showcase “The Mighty Mac Mini”

    Friday, August 28, 2026

    TBWA\Media Arts Lab and director Nicos Livesey–via Blinkink and Stoopid Buddy Stoodios–teamed on this clay…

    TDA Boulder, Director Michael Downing Tackle Banking Clichés In “No Nonsense” Campaign For First Interstate

    Thursday, August 27, 2026

    JT Mega, Director Jake Zalutsky “Savor The Little Things” For Mahatma Rice

    Wednesday, August 26, 2026

    9/11 Day, Pete Davidson, David&Goliath Share Personal 9/11 Story and “UNIITE For Good”

    Tuesday, August 25, 2026

    The Trusted Source For News, Information, Industry Trends, New ScreenWork, and The People Behind the Work in Film, TV, Commercial, Entertainment Production & Post Since 1960.

    Today's Date: Fri May 26 2023
    Facebook Twitter Instagram LinkedIn RSS
    More Info
    • Overview
    • Upcoming in SHOOT Magazine
    • Advertise
    • Privacy Policy
    • SHOOT Copyright Notice
    • SPW Copyright Notice
    • Spam Policy
    • Terms of Service (TOS)
    • FAQ
    STAY CURRENT

    SUBSCRIBE TO SHOOT EPUBS

    © 1990-2021 DCA Business Media LLC. All rights reserved. SHOOT and SHOOTonline are registered trademarks of DCA Business Media LLC.
    • Home
    • Trending Now

    Type above and press Enter to search. Press Esc to cancel.

    Type above and press Enter to search. Press Esc to cancel.

    SHOOT
    click X to close window
    ×

    Farewell Note from the Publisher

    After 66 years of covering Commercial, Film & TV production & post, SHOOTonline ceased publishing as of Friday, August 28th, 2026.

    Although publishing activities concluded, the company will continue to operate through a transition period to ensure a smooth conclusion to all business dealings, including processing refunds for prepaid SPW tokens and collecting outstanding advertising invoices.

    A heartfelt Thank You to our readers, advertisers, sponsors, vendors, and of course the amazing staff throughout the decades who have made this wonderful SHOOT Magazine/SHOOTonline journey possible. And, a huge Thank You to all the executives, artisans, companies, agencies, associations, guilds, studios, networks, streaming services, manufacturers, and so many more who trusted us to share their news, milestones, insights, and points of view with the industry.

    Click Here to read more about SHOOT’s closure.

    Click Here to close window
    We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.