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    Home » SAG-AFTRA Video Game Performers To Go On Strike Over AI Concerns

    SAG-AFTRA Video Game Performers To Go On Strike Over AI Concerns

    By SHOOTThursday, July 25, 2024Updated:Friday, July 26, 2024No Comments245 Views
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    SAG-AFTRA captains Iris Liu, left, and Miki Yamashita, center, and SAG-AFTRA chief negotiator Duncan Crabtree-Ireland lead a cheer for striking actors outside Paramount Pictures studio, Nov. 3, 2023, in Los Angeles. While negotiators with SAG-AFTRA have made gains in bargaining over wages and job safety in their video game contract, leaders say talks have stalled over a key issue: protections over the use of artificial intelligence. (AP Photo/Chris Pizzello, File)

    By Sarah Parvini

    LOS ANGELES (AP) --

    Hollywood’s video game performers announced they would go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.

    The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

    SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the two sides remained split over the regulation of generative AI. A spokesperson for the video game producers, Audrey Cooling, said the studios offered AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a “performer” is key to understanding the issue of who would be protected.

    “The industry has told us point blank that they do not necessarily consider everyone who is rendering movement performance to be a performer that is covered by the collective bargaining agreement,” SAG-AFTRA Chief Contracts Officer Ray Rodriguez said at a news conference Thursday afternoon. He said some physical performances are being treated as “data.”

    Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.

    “We strike as a matter of last resort. We have given this process absolutely as much time as we responsibly can,” Rodriguez told reporters. “We have exhausted the other possibilities, and that is why we’re doing it now.”

    Cooling said the companies’ offer “extends meaningful AI protections.”

    “We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations,” she said.

    Andi Norris, an actor and member of the union’s negotiating committee, said that those who do stunt work or creature performances would still be at risk under the game companies’ offer.

    “The performers who bring their body of work to these games create a whole variety of characters, and all of that work must be covered. Their proposal would carve out anything that doesn’t look and sound identical to me as I sit here, when, in truth, on any given week I am a zombie, I am a soldier, I am a zombie soldier,” Norris said. “We cannot and will not accept that a stunt or movement performer giving a full performance on stage next to a voice actor isn’t a performer.”

    The global video game industry generates well over $100 billion dollars in profit annually, according to game market forecaster Newzoo. The people who design and bring those games to life are the driving force behind that success, SAG-AFTRA said.

    Members voted overwhelmingly last year to give leadership the authority to strike. Concerns about how movie studios will use AI helped fuel last year’s film and television strikes by the union, which lasted four months.

    The last interactive contract, which expired in November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began in October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood’s two largest actors unions in 2012.

    The video game agreement covers more than 2,500 “off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers,” according to the union.

    Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered independent and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected. Games signed to an interim interactive media agreement, tiered-budget independent interactive agreement or interim interactive localization agreement are not part of the strike, the union said.

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    Category:News
    Tags:AISAG-AFTRAVideo Games



    Director Dylan Bradshaw Joins PARAGON For Commercials and Branded Content

    Monday, November 17, 2025

    Production studio PARAGON has added director Dylan Bradshaw to its roster for advertising and branded content collaborations. Bradshaw is a next-gen director blending cinematic storytelling with viral internet culture. He broke out after teaming with co-director Nate Norell to win the 2025 Doritos Crash The Super Bowl contest with “Abduction.” The self-funded spot made its mark, reaching a mega Super Bowl audience and gaining industry recognition. “Dylan represents the new wave of filmmaking we’re most excited about, where cinema and internet culture blur together with precision and next-gen creativity,” commented PARAGON founder/executive producer Jack Linderman. “He’s fearless, curious, and constantly pushing what storytelling can be. Partnering with directors like Dylan keeps us sharp and inspired, and we’re looking forward to what we’ll create together.” Born and raised in Columbus, Ohio, Bradshaw grew up with a passion for storytelling inspired by filmmakers like Steven Spielberg and George Lucas. Encouraged to pursue storytelling with unrestricted imagination, Bradshaw directed projects from a young age, finding joy in bringing people together in the creative process. Witnessing the emergence of YouTube creators--“overly caffeinated people like me who love creating films with their friends”--he was inspired to follow suit in his own way. Moving to Los Angeles, Bradshaw became a director at King Studio, home of TikTok’s most-viewed video. He went on to direct global campaigns for brands like CeraVe, the NFL, and PepsiCo, with work featuring Tom Brady, MrBeast, and Charli D’Amelio. Bradshaw then harnessed this experience as an independent director and was thrust into the creative spotlight with the Doritos Crash The Super Bowl... Read More

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