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    Home » Why Meta’s virtual-reality avatars are finally getting legs

    Why Meta’s virtual-reality avatars are finally getting legs

    By SHOOTThursday, October 13, 2022Updated:Tuesday, May 14, 2024No Comments1047 Views
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    MENLO PARK, Calif. (AP) --

    Why is it so hard to build a metaverse avatar — a visual representation of ourselves in the digital world — that walks on two legs?

    "I think everyone has been waiting for this," said a cartoonish digital version of Meta CEO Mark Zuckerberg, unveiling his new avatar legs and jumping up and down at a virtual-reality event Tuesday. "But seriously, legs are hard. Which is why other virtual reality systems don't have them either."

    Early avatar models introduced by Meta, as well as Microsoft, have been ridiculed for appearing as legless, waist-up bodies floating around their virtual worlds.

    That's in part because tech companies have been eager to show off their progress in building out virtual-reality environments while still working on the technical challenges of making avatars more human-like and realistic. Meta renamed itself from Facebook last year in hopes of jumpstarting its corporate transformation into a provider of metaverse experiences for work and play.

    Zuckerberg described legs as "probably the most requested feature on our roadmap" and said they will be available soon on Meta's Horizon virtual-reality platform. He said the challenge is perceptual, involving how the brain — taking in images seen though a virtual-reality headset — accepts a rendering based on how accurately it is positioned.

    Legs are harder to render accurately because they're often hidden from view.

    "If your legs are under a desk or if your arms block your view of them, then your headset can't see them directly," he said.

    Zuckerberg said the company has been working to improve how its artificial intelligence systems track and predict where legs and other body parts should be moving.

     

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    Tags:AvatarMark ZuckerbergMetaVR



    Celeste Hughey, Keke Palmer Take Us To “The Burbs” For A Mix of Horror, Comedy and Social Commentary

    Friday, February 6, 2026
    This image released by Peacock shows Jack Whitehall, left, and Keke Palmer in a scene from "The Burbs." (Elizabeth Morris/Peacock via AP)

    The suburbs are anything but bland in the new Peacock series "The 'Burbs," where strange things are going on. Like how jokes mix with the dread. Inspired by the 1989 Tom Hanks-led movie of the same name, "The 'Burbs" follows a new mom as she navigates a foreign world of white picket fences and manicured lawns while also investigating a possible murder. "It's got the comedy, it has the drama, it's got the mystery, it's got the horror, the thrills, the suspense — all of it," says Celeste Hughey, the creator, writer and executive producer. All eight episodes drop Friday. Hanks is replaced by Keke Palmer, who plays a newlywed and new mom who moves into her husband's family home in fictional Hinkley Hills, where everyone is in everybody else's business. "Suburbia is a spectator sport," she is told. Across the street is an abandoned home, where a local teen disappeared decades ago. Palmer's Samira soon joins forces with a band of off-beat suburbanites to help solve the case, even if her own husband had some sort of role. "I really wanted to focus on that fish-out-of-water feeling, centering Samira as a Black woman in a white suburb who is a new mom, a new wife — new everything — and trying to figure out where she belongs in the environment," says Hughey. Jokes and social commentary The cast includes Jack Whitehall as Samira's husband and the trio of Julia Duffy, Mark Proksch and Paula Pell as her wine-swilling, investigating neighbors who form a sort of found family. "The movie came out when I was quite young, but I remember seeing it as a kid and it being like this terrifying movie to me," says Hughey. "But revisiting it as an adult, it's just like the most timely movie." The scripts crackle with witty humor, from references... Read More

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