• Tuesday, Feb. 7, 2023
Google hopes "Bard" will outsmart ChatGPT, Microsoft in AI
A sign is shown on a Google building at their campus in Mountain View, Calif., Sept. 24, 2019. Google is girding for a battle of wits in artificial intelligence with “Bard," a conversational service apparently aimed at countering the popularity of the ChatGPT tool backed by Microsoft. Bard initially will be available exclusively to a group of “trusted testers" before being widely released later in the year, according to a Monday, Feb. 6, 2023, blog post from Google CEO Sundar Pichai. (AP Photo/Jeff Chiu, File)

Google is girding for a battle of wits in the field of artificial intelligence with "Bard," a conversational service apparently aimed at countering the popularity of the ChatGPT tool backed by Microsoft.

Bard initially will be available exclusively to a group of "trusted testers" before being widely released later this year, according to a Monday blog post from Google CEO Sundar Pichai.

Google's chatbot is supposed to be able to explain complex subjects such as outer space discoveries in terms simple enough for a child to understand. It also claims the service will also perform other more mundane tasks, such as providing tips for planning a party, or lunch ideas based on what food is left in a refrigerator. Pichai didn't say in his post whether Bard will be able to write prose in the vein of William Shakespeare, the playwright who apparently inspired the service's name.

"Bard can be an outlet for creativity, and a launchpad for curiosity," Pichai wrote

Google announced Bard's existence less than two weeks after Microsoft disclosed it's pouring billions of dollars into OpenAI, the San Francisco-based maker of ChatGPT and other tools that can write readable text and generate new images.

Microsoft's decision to up the ante on a $1 billion investment that it previously made in OpenAI in 2019 intensified the pressure on Google to demonstrate that it will be able to keep pace in a field of technology that many analysts believe will be as transformational as personal computers, the internet and smartphones have been in various stages over the past 40 years.

In a report last week, CNBC said a team of Google engineers working on artificial intelligence technology "has been asked to prioritize working on a response to ChatGPT." Bard had been a service being developed under a project called "Atlas," as part of Google's "code red" effort to counter the success of ChatGPT, which has attracted tens of millions of users since its general release late last year, while also raising concerns in schools about its ability to write entire essays for students.

Pichai has been emphasizing the importance of artificial intelligence for the past six years, with one of the most visible byproducts materializing in 2021 as part of a system called "Language Model for Dialogue Applications," or LaMDA, which will be used to power Bard.

Google also plans to begin incorporating LaMDA and other artificial intelligence advancements into its dominant search engine to provide more helpful answers to the increasingly complicated questions being posed by its billion of users. Without providing a specific timeline, Pichai indicated the artificial intelligence tools will be deployed in Google's search in the near future.

In another sign of Google's deepening commitment to the field, Google announced last week that it is investing in and partnering with Anthropic, an AI startup led by some former leaders at OpenAI. Anthropic has also built its own AI chatbot named Claude and has a mission centered on AI safety.

Michael Liedtke is an AP technology writer

  • Thursday, Feb. 2, 2023
Motion Picture Academy to honor 8 scientific and technical achievements
The Motion Picture Academy’s Scientific and Technical Awards ceremony in 2016.
LOS ANGELES -- 

The Academy of Motion Picture Arts and Sciences will honor eight scientific and technical achievements represented by 19 individual award recipients at its annual Scientific and Technical Awards presentation on Friday, February 24, at the Academy Museum of Motion Pictures, marking its return to an in-person event for the first time since 2019. 

In addition, Iain Neil will receive the Gordon E. Sawyer Award (an Oscar® statuette) for his extraordinary technological contributions that have brought credit to the industry.

“Since 1931, the Academy has recognized the most important innovations in filmmaking; inventors and engineers have been advancing the art and science of motion pictures ever since,” said Barbara Ford Grant, chair of the Scientific and Technical Awards Committee.  “Their efforts have not only served to enrich the art form but inspire a global industry to engineer, create, change, and push the boundaries of our craft.  This year we honor achievements spanning accomplishments from pioneering methods in practical rain effects to career-long contributions in optical design for cinematography to humanistic-driven AI techniques.  This outstanding work has enabled new and exciting ways of creating and further expanding how we experience motion pictures.”

Unlike other Academy Awards® to be presented this year, achievements receiving Scientific and Technical Awards need not have been developed and introduced during a specified period of time.  Rather, the achievements must demonstrate a proven record of contributing significant value to the process of making motion pictures. 

The Academy Awards for scientific and technical achievements are: 
 

TECHNICAL ACHIEVEMENT AWARDS (ACADEMY CERTIFICATES)
To Howard Jensen and Danny Cangemi 
for the concept and creation, and to John Frazier for the development of the 60- and 100-foot Rain Bars.

The Rain Bars provide a portable system for the creation of realistic, large-scale, adjustable, practical rain for motion pictures. Their rapid setup and relocation capabilities enable the efficient production of effects ranging from misting drizzles to torrential downpours.

To Mark Hills and Jim Vanns for the design and engineering of the FQ render farm management system.

FQ’s highly efficient scheduler and sophisticated prioritization algorithms reflect a deep understanding of render farm management. With an architecture that has remained largely unchanged for more than a decade, FQ continues to support substantial growth in computational complexity at Framestore.

To Matt Chambers for his contributions to modern render farm management system design as exemplified in the scheduling architectures of Cue3 and Plow.

These design contributions have resulted in robust, versatile, extensible and highly scalable render farm management systems that have supported substantial growth in computational complexity at Sony Pictures Imageworks and Weta Digital.

To Sébastien Deguy and Christophe Soum for the concept and original implementation of Substance Engine, and to Sylvain Paris and Nicolas Wirrmann for the design and engineering of Substance Designer.

Adobe Substance 3D Designer provides artists with a flexible and efficient procedural workflow for designing complex textures. Its sophisticated and art-directable pattern generators, intuitive design, and renderer-agnostic architecture have led to widespread adoption in motion picture visual effects and animation.

To David Eberle, Theodore Kim, Fernando de Goes and Audrey Wong for the design and development of the Fizt2 elastic simulation system.

Fizt2 provides a high-performance solver with novel and stable implicit physics and robust collision detection. The design of this system enables artist workflows to easily apply soft-body dynamics to a broad range of interacting animated characters and objects.

SCIENTIFIC AND ENGINEERING AWARDS (ACADEMY PLAQUES)
To Larry Barton for the pioneering design, development and engineering, and to Ben Wilcox for the electronic engineering and software development, of the Cinematography Electronics CineTape. 

The CineTape distance measurement system provides focus-pullers with continuous, accurate, real-time distance information to the subject, either at the camera or remotely. This high resolution distance data has enabled the reliable execution of shots that previously were impossible to judge accurately or had required multiple takes to achieve.

To Howard Preston for the concept, design and engineering, and to Bernie Butler-Smith for the design and implementation of electronic circuitry and software, of the Preston Cinema Systems Light Ranger 2.

The Light Ranger 2 provides precise real-time focus distance information by continuously tracking subjects in sixteen discrete zones. The distance and depth of field indicators are superimposed on the camera image, enabling the focus-puller to intuitively judge focus, even in formerly impossible and extremely challenging situations.

AWARD OF COMMENDATION (SPECIAL PLAQUE)
To Ryan Laney for his innovative adaptation and deployment of AI-driven facial veiling technology used to protect the identities while preserving the visual relatability of subjects in documentary filmmaking as exemplified in Welcome to Chechnya (2020).

GORDON E. SAWYER AWARD (OSCAR STATUETTE)
To Iain Neil for his substantial, extensive and innovative lens designs which have had lasting impact in motion picture cinematography.

The 95th Oscars® will be held on Sunday, March 12, 2023, at the Dolby® Theatre at Ovation Hollywood and will be televised live on ABC and in more than 200 territories worldwide.

  • Wednesday, Feb. 1, 2023
Google has the next move as Microsoft embraces OpenAI buzz
Zoubin Ghahramani, vice president of research at Google, speaks at the Google AI@ event on Wednesday, Nov. 2, 2022, in New York. Google has been cautious about who gets to play with its AI advancements despite growing pressure for the internet giant to compete more aggressively with rival Microsoft. (AP Photo/John Minchillo, File)
NEW YORK (AP) -- 

Before the artificial intelligence tool ChatGPT was unleashed into the world, the novelist Robin Sloan was testing a similar AI writing assistant built by researchers at Google.

It didn't take long for Sloan, author of the bestseller "Mr. Penumbra's 24-Hour Bookstore," to realize that the technology was of little use to him.

"A lot of the state-of-the-art AI right now is impressive enough to really raise your expectations and make you think, 'Wow, I'm dealing with something really, really capable,'" Sloan said. "But then in a thousand little ways, a million little ways, it ends up kind of disappointing you and betraying the fact that it really has no idea what's going on."

Another company might have released the experiment into the wild anyway, as the startup OpenAI did with its ChatGPT tool late last year. But Google has been more cautious about who gets to play with its AI advancements despite growing pressure for the internet giant to compete more aggressively with rival Microsoft, which is pouring billions of dollars into OpenAI and fusing its technology into Microsoft products.

That pressure is starting to take a toll, as Google has asked one of its AI teams to "prioritize working on a response to ChatGPT," according to an internal memo reported this week by CNBC. Google declined to confirm if there was a public chatbot in the works but spokesperson Lily Lin said it continues "to test our AI technology internally to make sure it's helpful and safe, and we look forward to sharing more experiences externally soon."

Some of the technological breakthroughs driving the red-hot field of generative AI — which can churn out paragraphs of readable text and new images as well as music and video — have been pioneered in Google's vast research arm.

"So we have an important stake in this area, but we also have an important stake in not just leading in being able to generate things, but also in dealing with information quality," said Zoubin Ghahramani, vice president of research at Google, in a November interview with The Associated Press.

Ghahramani said the company wants to also be measured about what it releases, and how: "Do we want to make it accessible in a way that people can produce stuff en masse without any controls? The answer to that is no, not at this stage. I don't think it would be responsible for us to be the people driving that."

And they weren't. Four weeks after the AP interview, OpenAI released its ChatGPT for free to anyone with an internet connection. Millions of people around the world have now tried it, sparking searing discussions at schools and corporate offices about the future of education and work.

OpenAI declined to comment on comparisons with Google. But in announcing their extended partnership in January, Microsoft and OpenAI said they are committed to building "AI systems and products that are trustworthy and safe."

As a literary assistant, neither ChatGPT nor Google's creative writing version comes close to what a human can do, Sloan said.

A fictionalized Google was central to the plot of Sloan's popular 2012 novel about a mysterious San Francisco bookstore. That's likely one reason the company invited him along with several other authors to test its experimental Wordcraft Writers Workshop, derived from a powerful AI system known as LaMDA.

Like other language-learning models, including the GPT line built by OpenAI, Google's LaMDA can generate convincing passages of text and converse with humans based on what it's processed from a trove of online writings and digitized books. Facebook parent Meta and Amazon have also built their own big models, which can improve voice assistants like Alexa, predict the next sentence of an email or translate languages in real time.

When it first announced its LaMDA model in 2021, Google emphasized its versatility but also raised the risks of harmful misuse and the possibility it could mimic and amplify biased, hateful or misleading information.

Some of the Wordcraft writers found it useful as a research tool — like a faster and more decisive version of a Google search — as they asked for a list of "rabbit breeds and their magical qualities" or "a verb for the thing fireflies do" or to "Tell me about Venice in 1700," according to Google's paper on the project. But it was less effective as a writer or rewriter, turning out boring sentences riddled with clichés and showing some gender bias.

"I believe them — that they're being thoughtful and cautious," Sloan said of Google. "It's just not the model of a reckless technologist who is in a hurry to get this out into the world no matter what."

Google's development of these models hasn't been without internal acrimony. First, it ousted some prominent researchers who were examining the risks of the technology. And last year, it fired an engineer who publicly posted a conversation with LaMDA in which the model falsely claimed it had human-like consciousness, with a "range of both feelings and emotions."

While ChatGPT and its competitors might never produce acclaimed works of literature, the expectation is they will soon begin to transform other professional tasks — from helping to debug computer code to composing marketing pitches and speeding up the production of a slide presentation.

That's key to why Microsoft, as a seller of workplace software, is eager to enhance its suite of products with the latest OpenAI tools. The benefits are less clear to Google, which largely depends on the advertising dollars it gets when people search for information online.

"If you ask the question and get the wrong answer, it's not great for a search engine," said Dexter Thillien, a technology analyst for the London-based Economist Intelligence Unit.

Microsoft also has a search engine — Bing — but ChatGPT's answers are too inaccurate and outdated, and the cost to run its queries too expensive, for the technology to pose a serious risk to Google's dominant search business, Thillien said.

Google has said that its earlier large language model, named BERT, is already playing a role in answering online searches. Such models can help generate the fact boxes that increasingly appear next to Google's ranked list of web links.

Asked in November about the hype around AI applications such as OpenAI's image-generator DALL-E, Ghahramani acknowledged, in a playful tone, that "it's a little bit annoying sometimes because we know that we have developed a lot of these technologies."

"We're not in this to get the 'likes' and the clicks, right?" he said, noting that Google has been a leader in publishing AI research that others can build upon.

  • Tuesday, Jan. 31, 2023
Samsung's profit plummets amid global economic woes
Employees walk past a logo of the Samsung Electronics Co. at its office in Seoul, South Korea, Tuesday, Jan. 31, 2023. Samsung Electronics said Tuesday its profit for the last quarter plummeted nearly 70% as a weak global economy depressed demands for its consumer electronics products and computer memory chips. (AP Photo/Ahn Young-joon)
SEOUL, South Korea (AP) -- 

Samsung Electronics said Tuesday its profit for the last quarter plummeted nearly 70% as a weak global economy depressed demand for its consumer electronics products and computer memory chips.

The company's operating profit of 4.3 trillion won ($3.5 billion) for the three months through December fell 69% from a year earlier, representing its lowest quarterly profit since the third quarter of 2014. Revenue fell 8% to 70.46 trillion won ($57.2 billion).

The South Korean tech giant thrived through the first two years of the pandemic thanks to its dual strengths in parts and finished products, benefiting from robust demand for PCs, TVs and chips powering computer servers as the virus forced millions to work at home.

But it has been harder for the company to weather the economic shock unleashed by Russia's war on Ukraine, which disrupted industrial supply chains and left major economies grappling with higher inflation and slower growth.

"The business environment deteriorated significantly in the fourth quarter due to weak demand amid a global economic slowdown," Samsung said in a statement.

The company's profit from its bread-and-butter semiconductor business came to 270 billion won ($219 million) for the last quarter, down significantly from the 8.83 trillion won ($7.1 billion) it got a year earlier.

Samsung said chip prices fell sharply amid weakened demand as clients adjusted their inventories in face of "deepening uncertainties" in the global economy, a problem the company says will likely extend into the first quarter of 2023.

Samsung also expects demand for its smartphones and TVs to fall further in the first quarter amid the global economic downturn.

Samsung's share price fell 3.5% on Tuesday.

  • Wednesday, Jan. 25, 2023
CoreWeave acquires Conductor Technologies
ROSELAND, NJ -- 

CoreWeave, a specialized cloud provider built for large-scale GPU-accelerated workloads, has acquired Conductor Technologies, developer of the Conductor cloud-based task management service that simplifies access to cloud resources at scale. 

The Conductor service will enable CoreWeave to expand its offering to deliver burst rendering solutions to visual effects studios while removing friction in the setup process. Bolstering existing functionality, Conductor customers will additionally be able to leverage CoreWeave’s solutions, including access to the broadest range of NVIDIA GPUs available on the market, as well as unmatched access to scale, the ability to burst on-demand, and responsive autoscaling out-of-the-box. 

“Demand for cloud-based GPU resources to render VFX and animation projects has skyrocketed, while persistent supply chain challenges have hampered access to compute. CoreWeave offers the specialized resources that our customers rely on at scale, expanding options for studios and artists to render work quickly and efficiently,” said Conductor CEO Mac Moore. “Until now, we’ve focused our development on easing pain points specifically in content production with the artist in mind and are excited to extend Conductor’s functionality to also benefit CoreWeave customers across high performance compute workloads, including AI and ML.” 

Effective January 1, all Conductor Technologies employees have been integrated into the CoreWeave ecosystem, bringing CoreWeave’s total headcount to 95. Moore is now head of the Media and Entertainment division at CoreWeave under the purview of CoreWeave CEO Michael Intrator.

CoreWeave already helps modernize VFX and rendering workflows as one of its core offerings--providing flexible on-demand artist workstations, virtually unlimited rendering capacity, and network-attached storage. Customers can tap into NVIDIA GPUs and CPUs that are highly optimized for rendering, on-demand and at scale. Modular solutions across the VFX pipeline provide flexibility, scalability and an intuitive path to migrating to the cloud. 

“You’d be hard-pressed to find a more effective path to accessing cloud-based resources than Conductor. With intuitive orchestration across diverse compute options and application license management, it removes the headaches associated with spinning up cloud resources. We’re thrilled to bring the Conductor team and development resources under the CoreWeave banner as we collaborate with the shared goal to help shape the future of cloud-based technology,” noted Intrator.  

  • Wednesday, Jan. 4, 2023
Cintel Scanner G3 HDR+ hits the market
Cintel Scanner G3 HDR+
FREMONT, Calif. -- 

Blackmagic Design has rolled out the all new Cintel Scanner G3 HDR+, which features a completely redesigned light source that allows real time HDR film scanning in Ultra HD. Demonstrated earlier this year at NAB 2022 in Las Vegas, the new high intensity LED grid array light source allows customers to get even better quality images from scanned film at much higher film scanning speeds.

The new Cintel Scanner G3 HDR+ is available immediately from Blackmagic Design resellers worldwide for $32,045. The new model also retains features of the Cintel Scanners, such as digital servos, gentle capstan drives, advanced color science, 35mm and 16mm film support and an elegant architectural design that can even be wall mounted. The Cintel Scanner can be deployed for unlocking vast archive film libraries for conversion into new Ultra HD masters so they can be uploaded for streaming and online distribution!

The new high intensity light source in Cintel Scanner G3 HDR+ is now six times more powerful. The RGB LED grid array illumination source has a square array of 576 high power LEDs arranged into a grid pattern, which are focused onto film using a new light cylinder. This design means that more than twice the silicon area for generating light is available, resulting in more light being directed at the film. There are tens of kilowatts of power contained in each illumination flash to scan a single frame of film. HDR scanning speed is also now up to three times faster at full real time speed of 30 frames per second in Ultra HD. The Cintel Scanner G3 HDR+ also features improved color science and up to an additional 3.5 stops of HDR range.

  • Wednesday, Jan. 4, 2023
Foundry releases Mari 6.0 
Mari 6.0
LONDON -- 

Foundry, a software developer for media and entertainment, has released Mari 6.0. Mari is Foundry’s cutting-edge 3D painting and texturing tool that combines power and performance to handle the most complex assets. This release focuses on enhancements to improve artists’ workflows and efficiency, with two new USD Exports, a new Roller Brush paint mode, Python snippets as Shelf items and a teleport node.

The two new USD improvements are designed to ensure that texturing pipelines are USD-ready. With the USD Look Exporter, artists can export a single USD Look file that contains all of the relevant shader information, reducing duplication of work in setting up USD Looks for use in Katana or other DCCs and bringing Look Development and Lighting together earlier on in the pipeline. Artists will also now have the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. 

Building on the already extensive painting toolset in Mari, the Roller Brush is a new painting mode that enables artists to paint a tileable image whilst following the curves and directions of a brush stroke. This allows artists to perfect the finer details without having to manually paint each individual stitch by hand, saving valuable time without losing creative control. This makes repetitive painting tasks such as creating seams and decals on characters’ clothing easier than ever.

Mari 6.0 also introduces a simpler way to execute Python Script actions using Python Snippets as Shelf items, so artists aren’t required to install Python Scripts into the Scripts path before launching Mari. This encourages collaboration between artists as they can more easily share scripts amongst themselves and across studios, meaning tasks can be completed more efficiently. 

Finally, the teleport node: a node of two parts—Broadcaster and Receiver—that creates hidden connections in the nodegraph lands in this release. Allowing artists to easily organize the nodegraph, clean up networks and reduce excess clicks, the teleport workflow saves valuable time and reduces the risk of strain from manual navigation. Artists can jump quickly between Broadcast and Receiver to quickly navigate the nodegraph without needing to manually find nodes.

  • Wednesday, Dec. 14, 2022
HPA Tech Retreat unveils main conference program
Attendees at last year's HPA Tech Retreat
LOS ANGELES -- 

The Hollywood Professional Association (HPA) has announced details for the main conference program of the upcoming 2023 HPA Tech Retreat, now in its 28th year. Taking place February 20-23, the event will return to the Westin Mission Hills Golf Resort & Spa in Rancho Mirage, Calif. Registration for the event is now open. 

A bellwether gathering of the most prominent creatives, technologists and executives leading the future of entertainment technology and content creation, the HPA Tech Retreat is composed of TR-X (Monday), the Supersession (Tuesday), and the main conference program (Wednesday and Thursday), which anchors the four-day conference with a curated series of presentations focused on the most exciting, pressing, and fascinating issues confronting the industry today. 

Mark Schubin, who has steered the Tech Retreat Conference program for two and a half decades, said, “We received a true abundance of riches this year.  Not only were there more proposals than ever, but they were of exceptionally high quality. Look for presentations from four major studios talking about some of the most important projects. You will see presentations on immersive entertainment like MSG Dome, as well as virtual production, security, and cloud technologies.” 

Sessions for the 2023 HPA Tech Retreat main conference sessions will include:
 
Wednesday, February 22:

Technology Year in Review
Mark Schubin

What CES 2023 Means for the Media Industry
Mark Harrison, DPP

The Future of Localization
Rowan de Pomerai, DPP

It Is Time We Had a Conversation About Security in Our Industry
Chuck Parker, Sohonet (Moderator); Terri Davies, Trusted Partner Network, Motion Picture Association; Ted Harrington, ISE

Why Being Green is Not Black and White
Mark Harrison, DPP (Moderator); Barbara Lange, Kibo121; Cedric Lejeune, Workflowers

Audience Preferences for the Style of Digital Twins
Marvel Studios

MovieLabs 2030 Vision Update

The Truth About Overhauling the DMSC
Dan Germain, Sony Pictures Entertainment (Moderator); Bill Baggelaar, Sony Pictures Entertainment; Greg Geier, Sony Pictures Entertainment; Hai Dao, Sony Pictures Entertainment; Adam Miller, Nomad; John Hurst, CineCert

Web3 Movie Experience
Michelle Munson, Eluvio

The Lord of the Rings: The Rings of Power
Ron Ames, Producer; Jesse Kobayashi, visual effects

Remote, Mobile, and Live Workflow Innovation Updates
Mark Chiolis, Mobile TV Group (Moderator)

Transforming Broadcasters to Media Companies with Advanced Technologies
Hans Hoffman, European Broadcasting Union

SMPTE Update
David Grindle, Executive Director, SMPTE

Thursday, February 23:

MovieLabs Showcase

 
Does Everything Really Belong in the Cloud?
Chris Lennon, Ross Video (Moderator); Thomas Burns, Dell; Renard Jenkins, Warner Bros. Discovery; Jamie Duemo, Amazon Web Services

Considerations for Creative in the Cloud
Bastien Minniti, Amazon Studios

Real-World Production Tips for Implementing Virtual Production
Addy Ghani, disguise

MSG Sphere Studios: Capture, Edit, Deliver in 16K Resolution
Jeff Sengpiehl, Key Code Media

Restoration and Preservation
Anthony Magliocco, EMTM

Year in Review of New AI/ML Developments for Media Production with a Concentration on Semantic Search
Rob Gonsalves, Avid

What About Legacy SDR Content in the New HDR World?
Bill Feightner, Colorfront; Tom Graham, Dolby

LiDAR and Digital Twin Technologies
Ryan Metcalfe, Preevue

Textures feature of the Alexa 35
Tamara Seybold, ARRI

Post-Retreat Treat: The Origins of Subscription Home Entertainment
Mark Schubin
 

Changes to the program and speakers may occur and will be noted on the HPA website.

The Innovation Zone, a highlight of the Tech Retreat and an evolution of the famous HPA Tech Retreat demo room, has grown significantly and will include groundbreaking presentations and demos beyond the walls of the traditional Innovation Zone space.  Three of the four days of the Tech Retreat also feature dynamic breakfast roundtables with industry leading companies and experts speaking and leading discussions on a broad variety of topics of interest. 

Intentionally set in the desert, out of reach of the day-to-day demands of working life, the Tech Retreat fosters convivial and challenging conversations and desirable circumstances for professional networking. 

The Tech Retreat is a limited attendance event and is expected to sell out once again, as it does every year. Details for the Supersession and TR-X will be announced shortly. 

Seth Hallen, president of HPA, said, “There’s always great anticipation leading up to the reveal of each year’s main program lineup, and this year’s sessions deserve all the hype. I personally can’t wait to hear about these important topics, and meet the panelists and our attendees. Members of the HPA community constantly remind us how much they look forward to the Tech Retreat which many call the most informative and collaborative event in our industry.  February has become the heart of the technology calendar and I look forward to seeing our community in Palm Springs.” 

Registration is now open for the 2023 HPA Tech Retreat, which takes place thanks to the generosity of diamond title sponsor Adobe; platinum sponsors AMD, AWS, and Berkeley Communications; after party sponsor Ateliere; connectivity sponsor Sohonet; silver sponsors 6P Color, Epic Games, and Key Code Media; event sponsors Arri, Dell Technologies, Panavision, and Signiant; and star sponsor Avid.

  • Thursday, Dec. 8, 2022
FTC challenges Meta acquisition of VR company in court
Facebook's Meta logo sign is seen at the company headquarters in Menlo Park, Calif. on Oct. 28, 2021. Federal regulators open their campaign to block Facebook parent Meta’s acquisition of virtual-reality company Within Unlimited and its fitness app Supernatural, with opening arguments beginning Thursday, Dec. 8, 2022, in San Jose, California. (AP Photo/Tony Avelar, File)

Federal regulators opened their campaign to block Facebook parent Meta's acquisition of a virtual-reality company Thursday in a San Jose, California, courtroom.

In a landmark legal challenge to a Big Tech merger, the Federal Trade Commission has sued to prevent Meta's acquisition of Within Unlimited and its fitness app Supernatural, asserting it would hurt competition and violate antitrust laws.

The FTC is arguing that, were it not for the Within acquisition, Meta would have developed its own dedicated VR fitness up, entering this nascent market with its own product as a new competitor — and Within would have remained in independent player in the market.

Regulators cite a 2015 email from Facebook CEO Mark Zuckerberg to Facebook executives saying that his vision for "the next wave of computing" — namely virtual and augmented reality — was control of apps as well as the platform on which those apps are distributed. The email said that a key part of this strategy is for the company to be "completely ubiquitous in killer apps," which are apps that prove the value of the technology.

"Meta could have used "all its vast resources and capabilities" to build its own VR fitness app, said FTC lawyer Abby Dennis. Instead, she added, when Meta heard a rumor that Within was being pursued by Apple, it decided instead "to just acquire the market leader" in the space.

Meta lawyer Mark Hansen, disputed the FTC's claim that the company was going to build its own app.

"There will be no evidence that Meta was ready" do do anything, he said.

Meta Platforms Inc. has been unsuccessful in its bid to have the case dismissed after arguing that the U.S. failed to prove that the virtual reality market is concentrated with high barriers to entry.

After Meta argued that the lawsuit contained "nothing more than the FTC's speculation about what Meta might have done," the FTC revised its complaint in October to narrow the focus of its allegations.

Over the summer, FTC Chair Lina Khan and the other two Democratic commissioners voted to block the deal, with two Republicans going the other way.

The Within case is part of a more aggressive stance by the FTC following its 2020 antitrust lawsuit against Facebook seeking remedies that could include a forced spinoff of Instagram and WhatsApp, or a restructuring of the company.

Zuckerberg was dropped as a defendant in the case in August, but he is expected to testify next week.

Under Zuckerberg's leadership, Meta began a campaign to conquer virtual reality in 2014 with its acquisition of headset maker Oculus VR. Since then, Meta's VR headsets have become the cornerstone of its growth in the virtual reality space, the FTC noted in its suit. Fueled by the popularity of its top-selling Quest headsets, Meta's Quest Store has become a leading U.S. platform with more than 400 apps available to download, according to the agency.

Hansen said more than 99% of the apps available to Quest users were made by independent developers, not Meta.

Meta's strategy for growth, he added, "depends on getting third-party developers to build apps for Quest."

"Meta needs those third-party apps as much, if not more, than apps need Meta — there is no gatekeeping going on."

Barbara Ortutay is an AP technology writer

  • Tuesday, Dec. 6, 2022
Amazon Studios debuts AWS-powered virtual production stage
At the ribbon-cutting ceremony for the virtual production stage are (l-r) are Tim Clawson, worldwide head of production & post, Amazon Studios; Ken Nakada, head of virtual production operations, Amazon Studios; Albert Cheng, VP, Prime Video U.S.; “Candy Cane Lane” director Reginald “Reggie” Hudlin; Dan Scharf, VP, head of business affairs, Amazon Studios; and Chris del Conte (“cdc”), worldwide head of visual effects, Amazon Studios.
CULVER CITY, Calif. -- 

Amazon Studios has announced the opening of Stage 15, its new virtual production stage, and formation of the new Amazon Studios Virtual Production (ASVP) department.  The stage on Amazon’s Culver City lot combines two former stages to accommodate an LED wall that is 80 feet in diameter and 26 feet tall. The first feature film to shoot on the new Stage 15 will be family holiday comedy Candy Cane Lane, directed by Reginald “Reggie” Hudlin and starring Eddie Murphy.

The ASVP department will shepherd each project on Stage 15, transferring institutional knowledge along with an optimized workflow developed in partnership with--and powered by--Amazon Web Services (AWS). The division has a full-time executive, engineering, and creative team of 20 that has been operating in stealth mode since 2020 on the design, pipeline, and build-out of Stage 15. Working with the volume wall, production creatives can interact with digital assets and processes in a manner that mirrors live-action to enable digital world capture, visualization, performance capture, simulcam, and in-camera visual effects.

Stage 15 is fully connected into the AWS cloud, and is an integrated part of the production-in-the-cloud ecosystem. The facility provides a camera-to-cloud workflow, with direct connection from Stage 15 to AWS S3 storage to make dailies instantly available to creative teams from any location. Every shot taken on Stage 15 ends up in the AWS cloud in real time, with the ability to safely and securely distribute assets around the globe.

The ASVP team is also developing a VFX and virtual production asset management system that lives on the AWS cloud, allowing production teams to catalogue, search, preview and repurpose production assets. This powerful backend system will reduce the lag time that productions typically experience when transferring files and assets from set to editorial, VFX, and postproduction vendors and facilities.

“With the combination of AWS and Amazon Studios innovation is inevitable,” said Chris del Conte, global head of VFX, Amazon Studios. “When you mix the worlds of entertainment and technology, it allows us to take everything to the next level.”

“The ASVP team are terrific collaborators and I am delighted to utilize this new technology for Candy Cane Lane. Advances in production and our industry continue to astound me and the volume wall is an impressive innovation for our business. For a production like this, with such a large scope, it’s an invaluable storytelling tool,” said Candy Cane Lane director Hudlin.

Here are some related specs, facts and features:

  • Stage 15 is a 34,000-square-foot structure including the LED volume, a “Sandbox” lab, and 17,000 square feet of space dedicated to set construction and production support.
  • The ASVP LED volume contains 130,700 cubic feet of interactive space.
  • Amazon filmmakers may access ASVP as a consultation resource for all phases of a production, from concept planning through post.
  • The ASVP volume wall is composed of over 3,000 LED panels and 100 motion capture cameras.
  • The volume includes a full LED ceiling with drop-out panels, so that productions can rig up to 350,000 pounds of lights and production gear to its truss.
  • Stage 15 was originally built in 1940 and was home to productions that included It’s a Wonderful Life, Star Trek (TV show), Batman (TV show), RoboCop, Airplane, The Three Amigos, and Armageddon.
  • In addition to the LED volume wall, the massive new stage will include a 2-story building within its walls, dubbed “The Sandbox at Stage 15.” This structure will include a virtual location-scouting volume, a performance-capture volume, a tech-scouting volume, a green screen simulcam stage, and a client-facing VIP viewing area for visiting executives, filmmakers, and guests. This space will also feature a second, smaller LED stage, with a completely mobile LED wall, camera-tracking system, and control cart, along with an engineering workshop, scanning, 3D-printing, production workspace, and equipment storage.

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