• Wednesday, Jan. 6, 2016
Why aren't smart TVs very clever?
Joe Stinziano, executive vice president of Samsung Electronics America, stands next to Samsung SUHD TVs during a Samsung news conference at CES Press Day at CES International, Tuesday, Jan. 5, 2016, in Las Vegas. (AP Photo/John Locher)
LAS VEGAS (AP) -- 

Turns out that smart TVs can be, well, pretty dumb.

Even moderately priced sets can now connect to the Internet and run Netflix and other apps - that's the "smart" part. Yet many people are ignoring the built-in features and turning to Apple TV, Roku and other stand-alone streaming devices that often do a better job.

In an August report, the NPD Group estimates that roughly a third of smart TVs in the U.S. weren't actually connected to the Internet. That's down from about half two years earlier, but still not good. Researchers at Parks Associates found that even as more Americans are using smart TV functions, streaming device usage has grown even faster.

"If you're a streaming media box (maker), you've got much more ability to push new features out into the market at an affordable price," says Barbara Kraus, Parks Associates' director of research. "They're very stiff competition for smart TVs."

None of that is slowing down TV manufacturers like Samsung, though, as they continue to tout their newest and smartest models at this week's CES gadget show in Las Vegas.

In a way, putting brains in a device that most people replace only every five to seven years isn't the brightest idea. Chips get faster every year, so by the time you're ready to buy a new set, its brains will be really, really old, at least in technology terms.

The software, though, can present an even bigger problem. Smart TVs are frequently plagued with confusing interfaces, buggy functions and inconsistent updates. They are sometimes mysteriously unable to run new streaming services and may never be updated to add new features to the ones they do run.

Worse, some TV makers focus on bringing new features only to their latest models in an effort to persuade people to buy new sets. Samsung's 2016 models, for instance, implicitly inform anyone who bought last year's sets that they've already been left behind. Those earlier customers won't be able to use their Samsung TVs to set mood lighting or check security cameras in a connected home.

Among the new features in LG's 2016 models: Magic Zoom, which will let viewers zoom in on video while it's playing - using a digital magnifying glass - to make out small text and other details. But LG won't say when, if ever, older TVs will get that.

The divide between smart TVs and streaming devices could become even more pronounced as the devices adopt the types of app stores common on phones and tablets. The new Apple TV offers shopping, travel and food-delivery apps, while Nvidia's Shield Android TV device runs sophisticated games once limited to game consoles and personal computers.

A smart TV is fine if all you're doing is watching video, says Ali Kani, general manager for the Shield business. But he believes "the living room is going to be revolutionized by apps. It's not any more just about Netflix or Hulu."

There's also something to be said about letting TV makers and tech companies focus on what each does best. In other words, when you put your living room in the hands of software created by a hardware company, you may live to regret it.

"There are some TV companies that do a fantastic job of creating beautiful sets with fantastic picture quality," says Lloyd Klarke, Roku's director of product management. "Our focus is on ease of use, experience and content aggregation. It's a different kind of business."

Some TV makers, including Hisense, Sharp and TCL, have turned to Roku's smart TV system for that reason. Because the interface shares technology with Roku's stand-alone streaming devices, app makers can design once for many devices. Plus, Roku smart TVs get software updates about the same time stand-alone devices do.

But Roku isn't bringing streaming video with sharper 4K resolution to those smart TVs until this spring, even though the Roku 4 streaming device had that capability when it came out in October - yet another way buying a smart TV can make you feel like a dunce.

So why do TV makers bother making smart TVs? Call it the business equivalent of FOMO - Fear Of Missing Out.

"What they don't want to be is just a piece of glass," says Jim Denney, TiVo's vice president of product marketing.

Start with competition. It's very difficult for a manufacturer to make a dumb TV, particularly one larger than about 40 inches, when competitors are all throwing smarts in.

Hardware manufacturers also want to avoid being marginalized the way they were in smartphones. In adopting Google's Android system, companies like Samsung and LG effectively ceded revenue from apps, movies and search ads to Google. On TVs, seen as one of the next frontiers, they want to retain control - and the cash.

To be sure, smart TVs do offer a few economic benefits. If you've got several TVs in your house, it might be cheaper not to buy streaming devices for each set, and instead to rely on built-in features in some rooms.

Some smart TVs also offer seamless switching between regular TV and streaming. Samsung will do this for the first time on 2016 models. A single remote will control both the set and set-top boxes from Dish and Time Warner Cable - and even the Apple TV.

Won-Jin Lee, Samsung's executive vice president of its visual display business, says consumers get frustrated with too many connected devices plugged into their TVs and a jumble of remote controls. "We wanted this to be a solution that actually fixes the problems that consumers are dealing with," he says.

Meanwhile, with LG's new smart TVs, a touch of a button adds favorite channels from an antenna to the on-screen interface. On Roku's smart TVs, your antenna channels or cable service appears as a tile on the home screen alongside those for Netflix and games.

By contrast, streaming devices typically require viewers to change the input source with the remote, which can lead to confusion and arguments if a family member forgets to change it back.

But there's yet another audience smart TVs continue to alienate: app makers. These software designers have little incentive to write and rewrite their apps for a multitude of incompatible TV systems, such as Samsung's Tizen and LG's webOS, when viewers are voting with their remotes.

The satellite TV company Dish launched an app for LG's smart TVs two years ago, but found "very small usage," and now it is more focused instead on improving its own set-top box, says Vivek Khemka, Dish's senior vice president for product management. "We have kind of put a pause on these smart TV platforms."

  • Wednesday, Jan. 6, 2016
Kodak launches Super 8 revival initiative at CES 2016
This Sunday, Dec. 6, 2015 photo shows director/producer J.J. Abrams during a promotion for the new film, "Star Wars: The Force Awakens" in Los Angeles. (Photo by Jordan Strauss/Invision/AP)
LAS VEGAS -- 

On the heels of celebrating 50 years of manufacturing Super 8 film, Kodak is launching an initiative aimed at putting Super 8 cameras into the hands of a new generation of filmmakers as well as meeting the needs of top directors, indie filmmakers and others who appreciate the art and craft of filmmaking.

At the Consumer Electronics Show (CES) in Las Vegas, Kodak will kick off its Super 8 Revival Initiative with a display of an early prototype of a new Kodak Super 8 camera that combines the classic features of a Super 8 with digital functionality as well as opportunities for visitors to shoot their own Super 8 footage and watch home movies on the Kodak CES booth (South Hall #20618).

The Kodak Super 8 Revival Initiative reaches far beyond the introduction of a new camera. The company has built a roadmap that includes a range of cameras, film development services, post production tools and more. “It is an ecosystem for film” said Jeff Clarke, Eastman Kodak CEO. “Following the 50th anniversary of Super 8, Kodak is providing new opportunities to enjoy and appreciate film as a medium.”

Film has generated huge buzz in Hollywood recently as the chosen medium for award-winning movie directors and blockbuster movies. Now the Kodak Super 8 Revival Initiative is being applauded by the industry’s top directors, many of whom got their start on Super 8 film.

At 7 years old, director and producer Christopher Nolan began making short movies with his father’s Super 8 camera. "The news that Kodak is enabling the next generation of filmmakers with access to an upgraded and enhanced version of the same analog technology that first made me fall in love with cinematic storytelling is unbelievably exciting,” said Nolan.

"For me, 8mm was the beginning of everything,” said Academy Award®-winning director Steven Spielberg. “When I think of 8mm, I think of the movies.”

“While any technology that allows for visual storytelling must be embraced, nothing beats film,” said JJ Abrams, writer and director of Star Wars: The Force Awakens. "The fact that Kodak is building a brand new Super 8 camera is a dream come true. With a gorgeous new design, interchangeable lenses and a brilliant scheme for development and delivery of footage, this camera appears to be the perfect bridge between the efficiency of the digital world and the warmth and quality of analog.”

By launching its first Super 8 camera product in more than 30 years, Kodak is demonstrating its resolve to ensure that film plays an important role in the future of filmmakers – both professionals and amateurs. This product, like many in Kodak’s history, will be a tool for artists and all those who aim to capture special moments.

As one of the first American companies to recognize the value of industrial design, Kodak has engaged with Yves Béhar, design entrepreneur and founder of Fuseproject, to ensure that the new Kodak Super 8 camera design echoes the look and feel of the original Kodak Super 8 camera, introduced in 1965, while adding a modern sensibility.

“Kodak has always represented innovation that is approachable while delivering the craft of filmmaking. Our design aspires to express both these ideals. We are designing the Kodak Super 8 camera with robust materials and new ergonomic features to serve the needs of Super 8 fans, whether shooting action or static scenes,” said Béhar.

  • Wednesday, Jan. 6, 2016
New TV tech promises sharper colors, but not much to watch
Tim Baxter, president and COO of Samsung Electronics America, speaks during a Samsung news conference at CES Press Day at CES International, Tuesday, Jan. 5, 2016, in Las Vegas. (AP Photo/John Locher)
LAS VEGAS (AP) -- 

For years, TV makers have focused on making pictures sharper by squeezing more pixels onto screens. Now, their attention is shifting to improving the way sets display color, with a newish technology called HDR taking center stage.

HDR, or high dynamic range, promises brighter whites, darker blacks, and a richer range of colors — at least when you're watching the few select movie titles that get released in the format. Trouble is, there aren't all that many of those yet, and other HDR viewing options are likely to remain scarce for the immediate future.

Even worse, there are likely to be several different flavors of HDR, just to keep TV buyers on their toes.

HDR represents the latest effort by the world's television makers to goose demand for new sets. Global television shipments are expected to flatline this year, says research firm IHS — and that's an improvement over 2015, when shipments fell 4 percent.

TV makers are still touting the previous new new thing — 4K, or ultra high-definition, sets, which have four times the pixels of current high-definition screens. While 4K has stopped the bleeding, it hasn't jolted the TV industry back to life, not least because such high resolution only makes sense if you sit up close and get a very large screen.

HDR faces some similar challenges. As with 4K, studios have to release movies and shows in the new format for owners to get the most out of new HDR sets. To date, there have been only a handful of releases, including "The Martian" and Amazon's original series "Mozart in the Jungle." More are coming, and Netflix aims to join Amazon this year in streaming some HDR titles, but getting an HDR-ready set still mostly means preparing for the future.

It's the same chicken-and-the-egg problem that previously confronted would-be buyers of Blu-ray discs, high-definition TV, 3-D TV and most recently, 4K.

Beyond that, there's the complicated issue of choosing between different versions of HDR. For starters, your version of HDR may look better or worse depending on the kind of set you get.

Basically, only two types of TV screens can display HDR: those using organic light emitting diodes (OLEDs), now built only by LG; and liquid crystal display (LCD) panels that use quantum dots, which are being made by everyone else.

OLEDs are more expensive but provide higher contrast, with truer blacks made possible by pixels that turn all the way off. LCDs, by contrast, will give you a brighter image than OLEDs, but require a backlight that limits just how black its screen can get. (A similar argument over "true" blacks and higher contrast ratios once raged between proponents of plasma-screen and LCD-screen TVs; LCDs won that round.)

Then comes the next wrinkle: a new proliferation of HDR-related marketing labels. For instance, there are actually two ways of defining "premium" HDR technology — one for OLED sets and one for LCDs. The LCD standard allows a brighter screen with less contrast, but the Ultra HD Alliance of electronics manufacturers, studios and distributors says both deserve the tag "Ultra HD Premium."

At least those sets will offer better pictures when you watch HDR-compatible programming. But many lower-end sets will also play HDR-formatted shows, just without the technology's trademark wider color and brightness range — and they'll still be able to boast of "HDR compatibility" even if it's largely meaningless.

Confused yet? You probably won't be alone. "People can understand that more pixels is better than fewer," says IHS's TV analyst Paul Gagnon. "When you start talking about color gamut and HDR, people's eyes start to glaze over."

Set manufacturers aren't making it any easier on us. LG, for instance, has three levels of HDR: "HDR Pro" for its top-of-the-line OLED sets, "HDR Plus" for high-end 4K TVs with contrast-limited LCD screens, and then a lower level simply called "HDR" that still promises better color display than vanilla high-def sets — for instance, by displaying less "banding" on a sky with complex shades of blue.

LG's director of new product development for home entertainment, Tim Alessi, acknowledges the challenge: "We definitely need to do a good job on educating the consumer on what HDR is all about."

Chinese manufacturer Hisense is putting lower-end "HDR processing" in its 4K TVs, starting at $400 for a 43-inch version, while introducing "ultra smart peaking" in sets that can achieve a brighter picture for better HDR for models priced at $1,000 and up.

Competitor TCL is introducing HDR support in partnership with Dolby on its own format called Dolby Vision.

Market leader Samsung, which introduced TVs with HDR support last year, is improving this year's sets by boosting brightness on the top line "SUHD" models by 20 percent, and ensuring the whole line can earn the UHD Alliance's "premium" label.

Joe Stinziano, an executive vice president with Samsung Electronics America, said Samsung wouldn't muddle the HDR issue, unlike its competitors.

"We don't sell 'HDR compatible' sets like some others do," he said in an interview. "All that means is that the picture will show on your TV ... but it's not HDR. We never did that and we don't do that."

  • Tuesday, Jan. 5, 2016
Global tech spending to fall 2 percent
Workers install a monitor in preparation for the International CES gadget show Sunday, Jan. 3, 2016, in Las Vegas. (AP Photo/John Locher)
LAS VEGAS (AP) -- 

Global technology spending is expected to decline 2 percent to $950 billion in 2016.

Blame falling prices for smartphones, TVs and laptops and weak economic growth in places like China. All that is putting a damper on growing categories like wearable fitness bands, smart home devices and drones.

Steve Koenig, the Consumer Technology Association's director of market research, announced the grim forecast at the opening press briefing at CES, the annual gadget show in Las Vegas that officially kicks off Wednesday.

Among other headwinds are the strong dollar, which makes devices sold in other currencies seem worse. The CTA's forecast is calculated in U.S. dollars.

Another big forecast is that tablets are being squeezed out of the market, as smartphones come with larger screens and convertible laptops act like tablets when detached from their keyboards.

Global unit sales of tablets are seen falling for the second year in a row, to 176 million units from 192 million last year. The peak was in 2014 when 224 million tablets were sold.

- Ryan Nakashima, AP Business Writer, Las Vegas

  • Monday, Jan. 4, 2016
Inuitive and gestigon bring gesture recognition to VR at CES
The Intuitive/gastigon technology demo at CES is on an Oculus Rift platform.
LAS VEGAS -- 

Inuitive, a developer of advanced 3D computer vision and image processors, and gestigon, known for hand and finger tracking gesture control middleware, have announced a collaboration to bring gesture recognition to embedded virtual reality platforms. The first stage of this collaboration will be demonstrated by both companies at CES 2016 in Las Vegas.

“Using today’s head-mounted VR displays, my hands are either not visible, or the tracking is so slow and inaccurate that the hands feel more like a robot’s and not my own,” said Moritz v. Grotthuss, CEO of gestigon.

Second generation head-mounted-devices will include front-facing 3D sensors to improve realism, but component cost and power consumption are key concerns.  Bringing together the Inuitive NU3000 multi-core imaging processor and gestigon gesture recognition algorithms, the collaboration between the two companies aims to address these concerns.

“Our unique technology and architecture uses input from standard, low-cost cameras to efficiently generate depth maps. Now, through our collaboration with gestigon, we can offer a complete one-stop solution to our customers, shortening the development cycle,” said Shlomo Gadot, CEO and co-founder of Inuitive.

Inuitive’s NU3000 processor incorporates two CEVA MM3101 high-performance, low-power imaging and computer vision vector DSP cores. In addition, it integrates a dedicated hardware accelerator capable of extracting real-time depth maps from stereo vision input. The gestigon gesture recognition algorithms, based on its Carnival AR/VR Interaction Suite, are customized and optimized to run directly on this processor to provide fingertip and hand tracking, as well as gesture recognition.

“Gestigon is in the business of enabling new 3D sensors for global OEMs;  Inuitive provides a unique and attractive solution especially suited for embedded environments.” stated Grotthuss.

“This collaboration is a key step Inuitive is taking towards the goal of offering a complete reference design for VR and AR products,” added Gadot.

The CES 2016 demonstration consists of a depth sensing module utilizing the Inuitive NU3000 processing engine and featuring gestigon’s gesture recognition software. For demo purposes, the unit is assembled on an Oculus Rift development kit.

  • Thursday, Dec. 31, 2015
Gadgets around us will keep getting smarter, like it or not
This July 29, 2015 file photo made in New York shows Amazon's Echo, a digital assistant that continually listens for commands such as for a song, a sports score or the weather. The company says Echo transmits nothing to Amazon’s data centers until you first say “Alexa” or press a button. A blue light also comes on to let you know it’s active. (AP Photo/Mark Lennihan, File)

Our cars, our homes, our appliances and even our toys: Things around us are going to keep getting smarter. In 2016, we'll entrust even more of our lives and their intimate details to machines - not to mention the companies that run them.

Are we ready for that?

You might, for instance, like the idea of turning on your TV with a spoken command - no more fumbling for the remote! But for that to work, the TV needs to be listening all the time, even when you're not watching. And even when you're discussing something extremely personal, or engaged in some other activity to which you'd rather not invite eavesdroppers.

How much should you worry? Maybe your TV never records any of your casual conversations. Or maybe its manufacturer is recording all that, but just to find ways to make the TV better at understanding what you want it to do. Or maybe it retains everything it hears for some other hidden purpose.

You may never know for sure. At best, you can hope the company keeps its promises on privacy. More important, you have to trust that its computer systems are really secure, or those promises are suddenly worthless. That part is increasingly difficult to guarantee - or believe - as hacking becomes routine.

And here's the chief quandary: Every technological benefit comes with a cost in the form of a threat to privacy. Yet not paying that price has its own cost: an inability to participate in some of technology's greater achievements.

Because smart gadgets thrive on data - data about you and your habits, data about what large numbers of people do or say or appear to want in particular situations - it's difficult not to share pretty much everything with them. Doing otherwise would be like turning off your phone's location services, which disables many of its most useful features.

The consequences aren't restricted to phones and TVs:

- Kids will be able to talk to more toys and get personalized, computer-generated responses. Does the "don't talk to strangers" rule apply if the stranger is the Hello Barbie talking doll or Dino, the dinosaur powered by IBM's Watson artificial-intelligence system?

- Cars will work with GPS technology and sensors in parking meters, roads and home appliances to help route you around traffic and turn on your living-room lights as you approach the driveway. But that can also generate a detailed record of your whereabouts.

- Thermostats from Nest and others will get smarter at conserving energy when you're away. Potential burglars might find that information handy.

- Home security cameras are getting cheaper and more plentiful, but they're sometimes insecure themselves, especially if you set them up clumsily. There's already a website devoted to showing video from cameras with no passwords. Though they are mostly outdoor or business cameras, one was trained on a baby's crib, and another in a living room.

- Wearable health devices will track your heart rate, fitness levels and more - and share achievements with friends and family. But slacking off may carry a heavier cost than those extra holiday pounds, particularly if your insurance company yanks discounts for meeting fitness goals.

- Software from Google and Facebook will get even more refined to help you cut through the noise. That's great if Facebook is showing you posts from friends you already interact the most with, but will a long-lost friend's plea for help go unanswered because you don't see it?

The pending onslaught of privacy trade-offs might seem trivial when it comes to a talking - and listening - Barbie. But maybe it's less so when your phone knows enough about you to remind you it's time to leave for an important interview (if the alternative would be losing a shot at that job) or your smart home can really tell you if you turned off the oven before leaving for an international trip.

"The encroachments on our privacy are often self-inflicted in the sense that we will accept the trade-off one bit at a time," says John Palfrey, co-author of "Interop: The Promise and Perils of Highly Interconnected Systems.

And these trade-offs can be quite subtle. Technological advances typically offer immediate, tangible benefits that, once you've put enough of them together, can indeed revolutionize daily life. Can you imagine living your life without a smartphone? A few years from now, you might goggle at the thought of managing your day without constant advice from Siri or "OK Google."

As for the risks, they'll tend to be diffuse, abstract and often difficult to ascertain even if you're paying attention - and most people won't. In a study released Wednesday, the Pew Research Center says about half of American adults have no confidence that they understand what's being done with their data, and about a third are discouraged by the amount of effort needed to get that understanding.

In short, convenience usually wins. Shiny new things are inherently attractive, and it takes a while for some of us to get uneasy about the extent to which we may be enabling our own surveillance.

Humans have made this bargain with technology for some time. When cameras were invented, legal scholars debated how far you can go snapping pictures of people in public. That's no longer an issue - although the camera on a drone in your backyard is.

Over time, manufacturers will get better at putting in safeguards, and consumers will get better at setting boundaries and taking charge.

For instance, this holiday season's Hello Barbie talking toy won't listen in until your kid presses its belt buckle. Though it does store conversations between kids and their dolls to improve speech-recognition technology, its maker says there's little personal information tied to those conversations - no first or last names, no ages, no gender.

"We don't need that information," said Martin Reddy, co-founder and chief technical officer of ToyTalk, which developed Hello Barbie with Mattel. "We don't want that information. It just makes it more difficult on our end."

Of course, kids might simply tell their toys personal details about themselves. ToyTalk employees who review such conversations to improve the technology are trained to immediately delete anything sensitive, but they aren't charged with actively monitoring stored discussions.

Step One in managing interactions with our newly smart digital companions comes down to simple attentiveness. Parents, for instance, can be actively involved in what their kids are doing - in this case, by taking the time to review and delete conversations from ToyTalk's website.

Step Two might be learning to say no. Many services ask for birth dates, phone numbers and even income levels just because they can - and few people resist. If enough people rise up, companies will stop. There's precedent: Enough people fed up with online ads have turned to ad blockers, such that websites are taking steps to make ads less annoying.

There will always be a trade-off, but the balance can always shift.

  • Tuesday, Dec. 29, 2015
NAB, SMPTE team on "Future of Cinema Conference" set for April 16-17
Richard Welsh, CEO of Sundog Media Toolkit
WHITE PLAINS, NY -- 

The Society of Motion Picture and Television Engineers (SMPTE) announced that the newly crafted NAB Show’s “The Future of Cinema Conference: The Immortal Movie,” produced in partnership with SMPTE, will explore how content creators and storytellers combine artistry with motion-imaging technology to thrive today--and especially into the future. Scheduled for April 16-17 during the 2016 NAB Show, the refocused technical conference will examine this topic with an emphasis on the work and inspiration of the industry’s newest generation of filmmakers.

“With this conference, we’ll investigate the limits of what is possible within the cinema environment, look at the new directions being taken by creatives, both established and those early in their careers, and consider how these filmmakers are interfacing with technology to expand their storytelling capabilities,” said program chair Richard Welsh, CEO at Sundog Media Toolkit. “Our aim is that when the conference has concluded, we’ll have provided attendees--both the creative and technically oriented--with inspiration to consider how they are working now, and whether they can push the boundaries of the art and technology of the motion picture. We want to energize our audience with the new possibilities the science and craft of movie-making is bringing us.”

The NAB Show’s “Future of Cinema Conference” will gather the brightest industry minds and talents to discuss the changing nature of storytelling today and into the future as technology evolves, and how the industry will ensure that creative work is preserved in its highest form for generations to come. The two-day conference will feature sessions on forward-looking techniques and challenges related to making content for theatrical release and beyond.

The conference will include sessions on the creative use of high dynamic range (HDR), utilizing content captured on 35mm film to feed into high-end digital exhibition formats, the filmmakers and projects testing the limits of cinema, and the next-generation filmmaking efforts of students and recently graduated filmmakers. Further sessions will address questions related to next-generation distribution, HDR mastering and delivery to the home, and the impact of advanced technologies on event cinema. A session focused on diversity will engage panelists and attendees in a discussion of how to build a richer, more expansive, and more dynamic filmmaking community.

“We’re very excited about the new brand and focus for the annual cinema summit, produced in partnership with SMPTE,” said Chris Brown, executive vice president, conventions and business operations, NAB. “Our aim is to produce a future-oriented, vision-packed event, and ‘The Future of Cinema Conference’ committee has so far met this goal with an extensive program agenda that delves into topics that are top-of-mind for today’s creative and technology professionals.”

In addition to Welsh, the program committee includes Abi Corbin, writer and director; Christy King, consultant; Pat Griffis, executive director, technology strategy, at Dolby Laboratories; Bill Hogan, motion picture consultant; Pete Ludé, senior vice president at RealD; Cynthia Slavens, director of post-production at Pixar Animation Studios; Jim Whittlesey, digital cinema consultant; and Chris Witham, director of digital cinema at The Walt Disney Studios.

Conference registration is now open here. SMPTE members may use code EP01 to take $100 off the NAB nonmember rate for a SMART or Conference Flex Pass registration, or to get a free Exhibits Pass. The offer expires April 1. 

  • Tuesday, Dec. 29, 2015
Christie's breakthrough projector debuts in South Korea
CGV's Sphere X theater
SEOUL, South Korea -- 

CGV, a subsidiary of CJ Group and South Korea’s largest multiplex cinema chain, is the first exhibitor in the world to be equipped with Christie’s revolutionary RGB laser projection system featuring increased wavelength diversity to countermeasure speckle on silver screens.

The system consists of a Christie CP42LH 3DLP® 4K RGB laser projector and laser modules that generate white light from multiple combinations of RGB primary color wavelengths. This type of laser system provides better speckle performance than 6P systems when used with silver screens and passive polarization-based 3D glasses. It has been installed by Christie’s Korean partner, Ray & Resources, at SphereX CGV Youngdeungpo in Seoul. CGV’s SphereX is a specially designed, one-of-a-kind curved silver screen to maximize immersive 3D experience. The auditorium at Youngdeungpo has a 19-meter wide curved screen and 387 seats--resulting in a spectacular viewing experience with remarkable speckle performance. This is CGV’s second auditorium in Korea to deploy Christie’s pinnacle cinematic projection technology, following the installation of Christie’s 6P laser projection system at CGV Starium in October 2015.

Nochan Park, sr. manager, Cinema Technology Team, CGV, commented, “Having experienced the impressive brightness and performance of Christie’s 6P laser projection system in CGV Starium, we would like to implement this top-of-the-range laser projection system in our SphereX auditoriums which are equipped with curved silver screens. After much deliberation, we have decided to deploy a Christie CP42LH laser projection system at SphereX CGV Youngdeungpo. It has been optimized with additional laser modules to diversify wavelengths, with the objective of minimizing speckling for this technically challenging, custom silver screen when viewed with passive 3D glasses. This is by far the best solution possible for silver screens and we’re very pleased with the results.”

The installation includes a state-of-the-art Christie 4K laser projection head, RGB laser modules, a modular laser light farm with fiber-optic delivery, Christieintegrated media block (IMB) and Network Attached Storage (NAS). This particular system is designed to achieve exceptional brightness in 3D with a light output of close to 40,000 lumens; and is easily upgradable in the future if more light is ever required. The CP42LH installed in SphereX CGV has been officially commissioned and commenced regular movie screenings December 24.

“While our dual-headed 6P laser architecture has been proven as the most light-efficient 3D technology on the market, we now offer a solution to address the issue of speckle when our laser projection system is used in theaters with silver screens and passive 3D glasses,” said Henry Khang, general manager, Christie Korea. “By configuring the laser modules used for the projection system with even greater wavelength diversity, we can effectively overcome the issue of speckling on silver screens. As a result, exhibitors now have the option of using an existing silver screen without having to replace it when installing our laser projection system, which translates to significant cost savings.”

Lin Yu, VP, Christie Asia Pacific, added, “We’re absolutely delighted that CGV has once again acknowledged the superiority and flexibility of Christie’s revolutionary RGB laser projection system in delivering an unparalleled laser projection and viewing experience. With the world’s first installation of our CP42LH at SphereX CGV Youngdeungpo that uses a curved silver screen, we have demonstrated the versatility of our laser projection system.  We look forward to seeing more exhibitors installing our RGB laser projection system in their premium large format theaters, even if they are equipped with silver screens.”

Anchored by the Christie Freedom® laser illumination system, the CP42LH produces a color gamut that exceeds the DCI P3 color and replicates the Rec. 2020 space, making it the most advanced RGB laser cinema projection system available. It consists of rack-mounted laser modules where each module can produce up to 5,000 lumens of light. Because of the scalability of this platform, up to 12 laser modules can be easily added, removed, activated or disabled depending on the brightness requirements. This provides up to 60,000 lumens per rack. Each laser module is also independently cooled, providing built-in fault protection, improved efficiency and ultimate reliability.

  • Thursday, Dec. 24, 2015
Sinclair opts for Avid in the newsroom
BURLINGTON, Mass. -- 

Sinclair Broadcast Group, Inc., television station operator and a leading local news provider in the United States, has chosen to standardize on Avid’s MediaCentral Platform, the centerpiece of the Avid Everywhere vision, to transform content creation and distribution workflows in every one of its 64 local news producing stations. This agreement represents a record-setting contract for Avid where the company will deliver advanced end-to-end newsroom production and content management solutions under a ten-year comprehensive agreement that uniquely addresses Sinclair’s business needs, and in the process, replaces legacy technology from other vendors.

“Moving to a common production platform across all of our news markets provides us the platform to create a content sharing news community across Sinclair increasing efficiency and productivity,” said Scott Livingston, VP of News, Sinclair Broadcast Group. “Having defined and more frequent technology upgrade cycles will enable us to keep our newsrooms current across the enterprise and allow us to respond to rapid changes like new digital distribution models in a more cost effective way.”

Operating efficiency is a major pressure point for media companies, as rapidly evolving technology and audience behavior make staying at the forefront of technology essential.  Sinclair expects to realize meaningful economic benefits through this agreement by standardizing on the Avid platform, driven by efficiencies from a standardized technology and operational footprint across all of its stations. This not only enables Sinclair to keep its newsroom technology consistent, continuously refreshed and on the leading edge across the enterprise, but also provides much greater flexibility in responding to industry changes and new business opportunities.

“Sinclair has always been at the forefront of industry-changing events and technological advances, and this agreement with Avid is another example of that,” added Delbert R. Parks, III, sr. VP and CTO of Sinclair Broadcast Group. “Avid’s forward thinking approach to technology acquisition, deployment and support delivers the agility and scalability we need to deliver a higher value product to all of our news markets.”

“The unique commercial model Avid is applying – along with the enterprise-wide platform approach – allows us to operate in a more cost effective and capital efficient way, yet remain technologically forward in a manner that makes sense for our business today and in the future,” said Christopher S. Ripley, CFO, Sinclair Broadcast Group.

“Our agreement with Sinclair is an outstanding example of how Avid Everywhere can help media organizations overcome the challenges of managing technology, staying competitive, and maximizing the value of content,” said Louis Hernandez, Jr., chairman, president and CEO, Avid. “With our enterprise-wide thinking, innovative commercial approaches to support longer-term business models, and the industry’s leading open technology platform, Avid is uniquely positioned to help media organizations address the business challenges of today – and tomorrow. We are very proud to be working with Sinclair, who is well-known as a technology innovator in the media space. We couldn’t think of a better partner with whom to launch this groundbreaking managed services deployment model.”

Powered by the MediaCentral Platform, the next-generation IP-based workflow for Sinclair’s news producing stations will feature Avid’s Artist Suite, Storage Suite and Media Suite solutions with third-party and custom workflow integrations.  Avid Professional Services and Training teams will provide project and fleet management, commissioning, workflow consulting, and a comprehensive training curriculum. Avid’s Customer Care team will deliver a tailored 24/7 support program across the enterprise.

“We’re excited that the Avid Everywhere vision has led to the largest contract in our company’s history. We expect this contract will have a material positive impact on our bookings for the fourth quarter and may lead to updated 2015 bookings guidance or pre-release in early January 2016,” said John W. Frederick, executive VP, chief financial and administrative officer for Avid.

  • Wednesday, Dec. 23, 2015
Virtual reality is finally here, yet still has a ways to go
In this June 11, 2015 file photo, the new Oculus Rift virtual reality headset is on display following a news conference in San Francisco. (AP Photo/Eric Risberg, File)
NEW YORK (AP) -- 

With the launch of Samsung's Gear VR headset a few weeks ago, virtual reality for the masses is finally a thing. Now comes the next big challenge: Who, exactly, will care?

If you're a gamer, the appeal of immersing yourself in a virtual world might be obvious. Strap on a headset and you could find yourself in a three-dimensional death match with opponents who could — almost literally — creep up right behind you. Early trends look promising: The $100 Gear VR briefly sold out at many retailers. Research firm TrendForce projects sales of 14 million VR devices in 2016, mostly for gaming.

The rest of us, though, still need convincing. Sure, the idea of watching a basketball game from courtside seats — without leaving your living room — sounds pretty cool. But you're not going to be doing that any time soon, as there's precious little so far in the way of major sports available in VR. And while bungee jumping off a virtual dam could be a striking experience, it's also the sort of thing you might try a few times, then set aside as you look for something else to do.

The tech world has been down a similar path before. Just a few years back, manufacturers lined store shelves with 3-D TVs capable of projecting stereoscopic images into your living room — and on those shelves the sets stayed. Among the reasons 3-D TV flopped: You had to wear uncomfortable glasses, and the experience made some people dizzy. Perhaps most important, there just wasn't much in the way of good stuff to watch.

Sound at all familiar? Virtual reality requires people to wear large headsets that block out the real world, and immersive video has made some viewers nauseous (although its purveyors claim to have fixed that). It's not exactly a friends-and-family experience, either. If you chafe when your companions are glued to their phones at dinner, you'll want to watch your blood pressure when they start wearing VR headsets in the living room, tuning out other people along with reality.

Another hurdle: VR's initial apps are heavily weighted toward games. Sure, one immersive video puts you on stage with Cirque du Soleil performers as they reach for dazzling heights; another lands you on the set of the horror satire "Scream Queens." But while they're fun to watch, many clips come off more as demos or promos than compelling entertainment in their own right.

Jason Tsai, TrendForce's wearable devices analyst, said companies are reluctant to invest in non-gaming VR media until they're sure there's a real market for it. And that's a big part of virtual reality's chicken-and-egg challenge.

Of course, it's remarkable that we're seeing VR systems at all, after years of flops and stumbles. Sega teased the Sega VR in the early 1990s, but never released it; Nintendo's handheld Virtual Boy was a commercial failure.

The new systems represent "science fiction coming to reality," said Gary Shapiro, head of the group that runs the annual CES gadget show in Las Vegas, which will showcase VR and related technologies in early January. What's changed? Screen and graphics technologies have finally gotten good enough to provide a realistic and responsive VR experience.

Many leading companies are betting on VR. Google, for instance, offers a low-rent, though still effective, virtual-reality system it calls Cardboard — literally a folded-cardboard contraption that holds lenses and a smartphone for playing VR apps. The Samsung headset is a step above that; it also uses a phone to play video, but includes its own motion sensors to better track the movement of your head.

More sophisticated headsets are on their way. Sony's PlayStation VR — formerly Project Morpheus — won't need a phone and attaches to a PlayStation game console. Oculus, which helped develop Samsung's Gear VR, will release its own VR set called Rift next year. HTC's Vive is due by April. Prices for these systems haven't been announced yet, though most are likely to cost at least a few hundred dollars.

And the headset is just the beginning; you'll then need a phone or a high-end companion computer (a PlayStation console in the case of Sony's system). One more potential gotcha: If you buy one VR system and change your mind later, you might have to repurchase any apps and videos you've paid for.

VR's immediate challenge is simply getting people to try VR so they realize it can be much more than games. Bonnie To, a Los Angeles accountant, watched a few minutes of Beethoven's Fifth Symphony in VR during a lunch-break demo. She said the ability to look around the concert hall was "really cool" and thought the sound and picture quality was good.

But curiosity won't necessarily translate to sales.

VR makers are working with media companies to expand options for non-gamers, much the way radio maker RCA started the NBC network nearly a century ago to fill the airwaves. Eventually, they figure the new technology will produce new storytelling forms — for instance, choose-your-own-adventure narratives that viewers can influence through their actions. But that's some time off.

For now, the hope is that early owners will show and tell their less tech-savvy friends about the potential of VR — essentially becoming "a virtual sales force," said Richard Marks, who heads Sony PlayStation's research arm, Magic Labs.

Video games have grown so much they're no longer a niche market, says Diffusion Group analyst Joel Espelien, who argues that younger players will likely embrace VR. As they get older, subsequent generations may follow. "It's a decade-long story," he said. "Things don't happen overnight when you're talking about a pretty significant new behavior."

AP Business Writer Ryan Nakashima in Los Angeles contributed to this story.

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