Displaying 19821 - 19830 of 20010
Friday, Feb. 5, 1999
Ron Hacohen Exits HKM Productions: Exec. Producer Weighs Options After Nearly A Decade With Company.
HOLLYWOOD-Executive producer Ron Hacohen has left bicoastal HKM Productions. A company mainstay, Hacohen began at HKM in 1983 as a freelance PA. Three years later, he was freelance producing for director Graham Henman, a shop co-founder. And in '90, Hacohen came on staff as head of production. In '...
Friday, Feb. 5, 1999
FLASHBACK
5 Years Ago FEBRUARY 4, 1994 Director/cameraman Caleb Deschanel and his longtime producer Vincent Arcaro have teamed to form Dark Light Pictures, a production company to be based in West Hollywood....Director Andy Gallerani and executive producer Cay Mohr, both formerly with the West Coast...
Friday, Feb. 5, 1999
SPOT.COM.MENTARY: Moguls R Us
THERES BEEN QUITE A BUZZ recently over the past, present and future of entertainment talent representation, with some of the conversation tangentially but meaningfully linked to the spotmaking business. The present is embodied in the imbroglio between Michael Ovitz and Creative Artists Agency. The...
Friday, Feb. 5, 1999
POSTPRODUCTION TALENT: Going Outside The Lines - Jean Rene Nebots debut for United Airlines brings bleu to Rising skies.
Perhaps it was George Gershwins Rhapsody in Blue that inspired colorist Jean Rene Nebot to color the sky a bleeding bluealike hed melted a pastel crayon right into Geese, part of Fallon McElligott, Minneapolis United Is Rising campaign. And maybe the boy in the cafe trying to launch a plane into...
Friday, Feb. 5, 1999
POSTPRODUCTION TALENT: The Accidental Purist - An artist who believes in happy accidents and other serendipitous effects.
Kieran Walsh loves accidents. Walsh, creative director/senior visual effects artist at post house Manhattan Transfer, New York, explains why he likes surprises. A lot of the things we do cant be fully storyboarded. A lot of what happens, happens in the edit when youre actually building things...
Friday, Feb. 5, 1999
POSTPRODUCTION TALENT: Freedoms Just Another Word - Digital artists want to do their own thing, but at the same time, its nice to have a steady gig. Meet the Permalancers!
The permalancer phenomenon started in New York and has yet to catch on in L.A., but it exists on both coasts. The term refers, of course, to people who work freelance for a company, but on a permanent basis. In the world of postproduction and visual effects, the category describes a new breed of...
Friday, Feb. 5, 1999
"Spilled Milk"
Impact PSA, an L.A.-based nonprofit production company whose mission is to bring awareness to elder abuse, has released "Spilled Milk," the first PSA in its planned national campaign. Conceived by DMB&B, L.A., which also distributed the spot to L.A.-area TV stations, the :30-helmed by actress/...
Friday, Feb. 5, 1999
This Bud's For Getting A Crustacean Out Of Hot Water: Lobster Claws Way To Freedom By Taking Bottle Hostage For DDB Needham.
Director David McNally-a Toronto resident who signed last summer with bicoastal Omaha Pictures for U.S. representation (SHOOT, 7/24/98, p. 1)-spent every night for two weeks watching action movies upon being awarded his biggest American ad splash to date, Budweiser's "Lobster," a :45 which debuted...
Friday, Feb. 5, 1999
POSTPRODUCTION TALENT: Freedom's Just Another Word - Digital artists want to do their own thing, but at the same time, it's nice to have a steady gig. Meet the Permalancers!
The permalancer phenomenon started in New York and has yet to catch on in L.A., but it exists on both coasts. The term refers, of course, to people who work freelance for a company, but on a permanent basis. In the world of postproduction and visual effects, the category describes a new breed of...
Friday, Feb. 5, 1999
POSTPRODUCTION TALENT: The Accidental Purist - An artist who believes in "happy accidents" and other serendipitous effects.
Kieran Walsh loves accidents. Walsh, creative director/senior visual effects artist at post house Manhattan Transfer, New York, explains why he likes surprises. "A lot of the things we do can't be fully storyboarded. A lot of what happens, happens in the edit when you're actually building things...

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