Editing. There are no jump cuts. You have to take time in your edits to let users experience the world around them.
Changing technology. A new camera or other VR tool is being introduced seemingly every week.
The different levels of VR production--and available tools--depending on the size of your budget.
Post workflow. The intricacies of stitching, particularly with multiple cameras providing an overload of data.
Total votes: 4