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    Home » Composing The Color of Lovesong

    Composing The Color of Lovesong

    By Sal MalfitanoWednesday, February 3, 2016Updated:Tuesday, May 14, 2024No Comments4382 Views
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    By Sal Malfitano

    --

    As a colorist you always hope that every film you work on will have the opportunity to be recognized as an excellent piece of filmmaking. It makes the hard work and creative decisions that went into the film all the more rewarding. That’s how I felt when I learned from director So Yong Kim that Lovesong would be in competition at Sundance this year.

    Before the first rough cut of Lovesong was done, I started discussing the approach for color with the director and her cinematographers, Guy Godfree and Kat Westergaard. Starting this early was ideal, as it allowed us ample time to maximize our effort to find the look that best served the story.

    The film is about love that develops between its two main characters, Sarah (Riley Keough) and Mindy (Jena Malone). Their story unfolds in a subtle and natural way, and we wanted to make sure that the color acted in service of that narrative.

    The film inherently looked and felt different just based on the styles and sensibilities Guy and Kat individually brought to the two halves of the film. Cinematography and color grade are utilized along with the art direction to illustrate a passage of time.

    Kat’s first half was warm, less contrasty and had an inviting and colorful feel.  In the second half, shot by Guy, more cool tones come into play, with a bit more contrast. The warm tones are from more artificial sources at this point and these convey how the characters have matured and how their relationship has evolved.

    What I loved about our process for Lovesong was that the filmmakers didn’t come in with any color references. On many projects, creatives will come in with existing films or still frames as looks that they want to reference.  We wanted the essence of footage itself to serve as the starting point. We were only ever referring to the beautiful footage that So, Kat and Guy had captured as the basis for where the look of the film would go.

    We started grading this film very early in the post process, basically as soon as we had a rough cut that well represented the core of the film. This gave us the opportunity to reflect on, and feel confident about, each creative decision. By the time the final cut was locked, most of the decisions for color had been made, and it was really just a matter of fine-tuning.

    The end result is a look that feels as honest and real as the film itself. I’m really looking forward to the rest of the world getting to see what these artists crafted at Sundance and subsequent festivals.

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    News Categories:POV (Perspective)
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    Rep Report for November 7, 2025

    Friday, November 7, 2025

    IndependentMedia has entered into a partnership with Kelly O’Neill who will represent the company on the West Coast. O’Neill has more than a decade of experience in talent representation, sales, and strategic partnerships. O’Neill began her career in-house at Furlined before joining Shortlist Mgmt, where she rose to partner. Most recently, she launched Main Squeeze Mgmt--her own company built around a personal, hands-on approach to sales and artist development. Founded 20-plus years ago by Susanne Preissler, IndependentMedia has built a roster of diverse, award-winning directors whose work spans the intersections of film, television, and advertising....

    Also gaining West Coast representation via O’Neill’s Main Squeeze Mgmt are editorial house Final Cut along with its sister company and VFX/finishing studio Significant Others. This new collaboration expands Final Cut’s national network of representation and ensures that agencies, brands, and filmmakers continue to have access to the company’s world-class roster of editors and postproduction talent....

    The L.A.-headquartered inclusive motion design and animation studio BIEN welcomes Astra Dorf to its sales team. The addition marks a key step in BIEN’s ongoing expansion across entertainment and gaming, continuing its focus on Inclusive Motion Design (InMoDe™) and character animation. Based in New York City, Dorf began her career at Lee Hunt Associates, where she helped launch global TV networks through design and strategy, before founding Astra Reps in 2008. Dorf has represented top creative companies across branding, animation,... Read More

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