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    Home » 18.7 million: Early figures from NCAA women’s title game make it most-watched hoops game in 5 years

    18.7 million: Early figures from NCAA women’s title game make it most-watched hoops game in 5 years

    By SHOOTMonday, April 8, 2024Updated:Sunday, July 7, 2024No Comments1103 Views
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    Iowa guard Caitlin Clark (r) sits on the bench at the end of the Final Four college basketball championship game against South Carolina in the women's NCAA Tournament, Sunday, April 7, 2024, in Cleveland. South Carolina won 87-75. (AP Photo/Morry Gash)
    BRISTOL, Conn. (AP) --

    South Carolina's victory over Caitlin Clark and Iowa in Sunday's women's NCAA championship game had a preliminary audience average of 18.7 million on ABC and ESPN. The only sporting events in the United States to draw a bigger TV audience since 2019 have been football, the World Cup and the Olympics.

    The audience numbers are expected to increase when Nielsen releases its final numbers on Tuesday. Nielsen says the audience peaked at 24 million.

    It's the most-watched basketball game since 2019, when the men's NCAA title game between Virginia and Texas Tech averaged 19.6 million on CBS.

    Clark and Iowa have the three top audiences for women's basketball. The Hawkeyes' victory over UConn Friday night averaged 14.2 million, and their April 1 victory over LSU in the Elite Eight, a rematch of last year's title game, drew 12.3 million.

    The audience for the national title game was up 89% over last year, when Clark and Iowa fell to LSU. And it was 285% bigger than the viewership for the Gamecocks' title two years ago, when they beat UConn.

    The last NBA game to draw at least 18 million was Game 6 of the 2019 Finals between the Toronto Raptors and Golden State Warriors (18.34 million).

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    Tags:Caitlin ClarkTV Ratingswomen's NCAA basketball



    Sony racks up record profit on robust performance for music, movies and games

    Wednesday, May 14, 2025
    A logo of Sony is seen at the headquarters of Sony Corp. on May 10, 2022, in Tokyo. (AP Photo/Eugene Hoshiko, File)

    TOKYO (AP)--Japanese technology and entertainment company Sony logged an 18% rise in profit for the fiscal year through March on healthy results at its music and video-game operations. Its chief executive, Hiroki Totoki, outlined the company's strategy for growth Wednesday, stressing that collaboration among Sony Corp.'s various segments, like animation and music, were crucial to deliver the "kando," or emotional engagement, that lies at the core of the company's vision and strength. "Building on our momentum and results to date and working with a laser-like focus to realize our long-term Creative Entertainment Vision will be at the core of our corporate strategies moving forward," he told reporters. Sony's movies division has strong offerings in the pipeline, including Spider-Man films and biopics about The Beatles, while animation remains a driver of growth centered around the popular anime streaming service Crunchyroll, Totoki said. Tokyo-based Sony reported a record annual profit of 1.14 trillion yen ($7.8 billion), up from 970.6 billion yen in the previous fiscal year. Annual sales were virtually unchanged, inching down to 12.957 trillion yen ($88 billion) from 13.020 trillion yen. One area that lagged among Sony's sprawling businesses was the financial segment, where revenue stalled. But its film division and its imaging and sensor solutions segment did well. Sony officials said they were studying how to respond to President Donald Trump's tariffs, although that was a challenge because of uncertainties and constant changes. But they said the negative impact from U.S. trade policy will be kept to 10% of Sony's operating profit in the coming fiscal year by adjusting the allocation of shipments, among other measures. Totoki stressed that Sony... Read More

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