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    Home » Comic Relief launches metaverse fundraiser to fight poverty

    Comic Relief launches metaverse fundraiser to fight poverty

    By SHOOTTuesday, March 28, 2023Updated:Tuesday, May 14, 2024No Comments1204 Views
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    This image provided by Comic Relief US on March 28, 2023, shows Kids Relief Presents: Solarpunk Simulator." The virtual world is part of Comic Relief US' Kids Relief initiative that will teach youth about the power of working for the collaborative good on the Roblox gaming platform. (Courtesy of Comic Relief US via AP)

    By Glenn Gamboa

    --

    Can playing more Roblox make your kids more philanthropic?

    That's what the nonprofit Comic Relief US hopes, announcing Tuesday its new Kids Relief initiative to encourage giving and community building with a new virtual world on the social gaming platform. The "Kids Relief Presents: Solarpunk Simulator" experience on Roblox will also serve as a fundraiser for Comic Relief's real-life programs battling poverty in America, especially those empowering young people in that fight.

    Alison Moore, CEO of Comic Relief US, said that the Roblox virtual world and the entire Kids Relief initiative is designed to "support young people's ability to drive change."

    "Children and young people have a deeper understanding that they have the power to make change," said Moore. "They have the power to gather together and link their arms to do something to change the world tomorrow. They've got the mindset that adults don't have — that they can do it."

    Comic Relief US is behind high-profile fundraisers like Red Nose Day, which uses entertainment and celebrities to help generate donations. "Solarpunk Simulator," which takes place in a "future world where nature, technology, and people live in harmony" will be no different, with Jack Black appearing as the spaceship captain and Roblox influencers acting as team leaders in the virtual world to get participants to work together toward a common goal.

    The launch goal will be a special virtual concert by social media sensation BoyWithUke on April 7, but there may be different goals in the future.

    Zach Letter, co-founder and CEO of Wonder Works Studio, which built the experience for Kids Relief, said the idea for the launch is a metaverse twist on the classic grade school fundraiser "Penny Wars," where classes compete to see who brings in the most pennies in a week. Instead of pennies, the teams on Roblox are collecting parts of a spaceship together. And instead of a pizza party or extra recess, the winners get to enjoy the concert.

    "It's one of those games that has a lot of audio and visual feedback, so it's really satisfying to play and you always feel this sense of power over collecting the materials," Letter said. "You don't want to be shoving charity in someone's face and make it feel overwhelming and that it's all about the donations. We really want kids to have a great time here and educate themselves."

    Items available in the "Solarpunk Simulator" virtual store will be part of the fundraiser for Kids Relief, Letter said, whether they give the players special powers in the virtual world or allow them to customize how their avatars look.

    BoyWithUke, the singer-songwriter who just released his latest major-label EP "Antisocial" last month, said he is excited about being part of the initiative.

    "As someone who grew up in poverty, I think this is a mission I can strongly stand behind," said BoyWithUke, who hides his identity behind a plastic mask with LED lights. And he said he likes the idea of bringing his fans, including his more than 7 million TikTok followers, into the metaverse on Roblox because "you can be whoever you want."

    Comic Relief's Moore said the Kids Relief campaign is the first initiative supported by the nonprofit's Innovation and Growth Fund, which hopes to raise $10 million within three years. The group hopes new ideas supported by the fund will generate $1 billion in social impact to alleviate intergenerational poverty.

    "We want to create more opportunities to have a connection with audiences that are frankly becoming more and more fractured and more and more distracted with everything that's going on in the world," Moore said. "We are really thinking about where NextGen audiences are gathering and how we create an experience that's going to be organic to where they are — to be able to engage and delight and fundraise all at the same time."

    Glenn Gamboa is an AP business writer

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    Tags:Comic Relief USKids ReliefRobloxWonder Works Studio



    Netflix delivers solid 4th quarter, but slowing subscriber growth cause for some concern

    Wednesday, January 21, 2026
    A Netflix sign is displayed atop a building in Los Angeles, on Dec. 18, 2025, with the Hollywood sign in the distance. (AP Photo/Jae C. Hong, File)

    Netflix capped last year with another solid financial performance despite slowing subscriber growth that underscored the importance of its contested $72 billion bid to take over Warner Bros.' movie studio and slot HBO Max into its video streaming line-up. The fourth-quarter results announced Tuesday eclipsed the projections of stock market analysts, but Netflix's report also noted that the video service ended the year with more than 325 million worldwide subscribers, a figure indicating it has added about 23 million subscribers since 2024. The 2025 subscriber increase marked a dramatic slowdown from the 41 million picked up during 2024, amplifying investor worries that Netflix's growth has peaked since the 2022 introduction of a low-priced, advertising-supported version of its service that triggered a massive surge in subscribers. Management also forecast a profit for the January-March period that was below analysts' predictions and announced Netflix would stop buying back its own stock while trying to complete the Warner Bros' deal. Even though its ad sales are expected to double, Netflix also projected its revenue growth would taper off from 16% in 2025 to 12% to 14% this year. "Overall, this points to a challenging start to the year," said Investing.com analyst Thomas Monteiro. Netflix's shares sank nearly 5% in extended trading, even though its profit and revenue for the past quarter were better than anticipated. The company earned $2.4 billion, or 56 cents per share, 29% increase from the same time in the previous year. Revenue rose 18% from the previous year to more than $12 billion. The results almost seemed like a footnote next to the stakes involved in Netflix's bidding war to buy Warner Bros. Discovery . The battle took another turn... Read More

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