Football superstar Erling Haaland has become a video game character as part of a new partnership with Supercell’s mobile game Clash of Clans.
The partnership will see the Norwegian forward become the famous ‘Barbarian King’ character as part of an epic, football-themed seasonal game event. It’s the first time a character based on a real person has been added to the popular game, which has been downloaded over two billion times.
Fans will be able to play as Haaland in Clash of Clans and enjoy a host of football-themed features appearing in the game throughout the month, including special troop characters and medal events. As an additional fun challenge, fans will also have the chance to defeat Haaland’s in-game village.
Haaland is known around the world for his football skills – but he also knows a thing or two about video games.
Haaland is a long-time fan of Clash of Clans, building an impressive in-game village that he’s defended from rival clans. It’s his love of Clash of Clans that prompted him to partner with the game.
Agency DAVID New York is behind the campaign, which includes this epic movie-style trailer in which we see Haaland encounter characters from the game before being transported into the animated world of Clash of Clans. Axis Studios served as animation house, with Olly Reid directing the animation.
Andre Toledo, chief creative officer at DAVID New York, said, “A partnership between Erling Haaland and Clash of Clans? It doesn’t get more iconic than that! It was amazing to work alongside the incredible team at Supercell on how to make this collaboration even more iconic. We’re excited to share everything we’ve prepared, so stay tuned!”
CreditsClient Supercell, Clash of Clans Agency DAVID New York Pancho Cassis, global chief creative officer; Andre Toledo, chief creative officer; Linus Oura, Sebastien Rouviere, Pedro Sattin, creative directors; Guillherme Pinheiro, associate creative director; Paula Vampre, global strategy officer; James Mitchell, group strategy director; Brooklyn Carey, strategist; Brenda Morrison Fell, head of production; Natasha Louckevitch, executive producer; Sophie Freid, associate producer. Animation Axis Studios Nicole Duncan, Chris Wenting, exec producers; Olly Reid, director; Olga Kotas, Magdalena Grzesz, producers; Carys Evans, live-action producer; John Huikku, CG supervisor; Mateusz Mizak, art director; Ariadna Roa Salazar, production manager; Nico Almafitano, Marie Ravoavison, production coordinators; Paul Coulthard, storyboard; Misha Oplev, Garet Hector, color script artists; Yannick Kawan, environment concept; Charles Downman, FX concepts. Summer Kou, lead layout artist; Daphne Chabrier, Daniel Volosozhar, Jimmy Farrington, layout artists; Ekaterina Pushkarova, lead character artist; Carl Forsberg, Marceli Guziewicz, Carlo Kasongo, character artists; Eilidh Brown, blendshape artist; Jessica Cheung, lead environment artist; Alec Walker, Josef Bsharah, Daniel Mille, Kazuya Tachibana, Michael Hoft, environment artists; Alex Williams, props artist; Tiago Beijoco, lead rigging TD; Louise Masse, Ryan Federman, Fiona Lynch, Eilidh Brown, rigging TDs; Coline Della Siega, lead CFX artist; Andrew Cook, David Graham, Will Pryor, CFX artists; Jose Domato Pedreira, animation lead; Roy Margalit, Claudia Taylor-Smith, Quentin Retif, Amaury Bretnacher, Pamela Rivera Badillo, Andrea Delfino, Saumya Goyal, Michel De Silva, Perrine Phelizon, animators; Spike Meesters, lead FX artist; Arthur Muller, Gerard Garcia, Kristina Vajdova, Henri Morain, Erik Campeaux, Santiago Cabrera, Silvia Pascual, FX artists; Surendra Rajawat, DMP artist; Daniel McCance, lead lighting artist; Nick Knapp, Laura Gerlier, Patrick Topf, lighting & compositing artists; Cameron Mitchell, grading; Marjorie Dutriaux, lighting TD/Sweatbox-tech renders; Louise McGregor, head of editorial; Emma Nathan, editor; Lea Gudelj, Duncan Formosa, assistant editors; Parag Gupta, project TD; Chloe Campbell, Sandra Kimm, render support; Simon Carr, creative supervisor; Nicolas Drew, VFX exec producer; Jessica Phillips, VFX producer; Julian Martin-Samos, VFX supervisor; Jeremy Berruel, asset supervisor; James Sellers, matchmove supervisor; Simon-Pierre Puech, comp supervisor; Adam White, 3D generalist; Colette Nunes, head of editorial; Alexandre Pavot, pipeline supervisor; Andrew Clunes, render support manager. Music Butter Music and Sound Andrew Sherman, chief creative officer; Dan Zank, executive creative director; Renee Masse, exec producer; Coke Youngblood, composer/arranger; Warren Wolfe, producer; Anneliese Daley, music coordinator. Audio Post Mr. Bronx Geoff Strasser, sound design/mix; Dave Wolfe, audio post creative director; Maggie Norsworthy, producer. Production Company, Live Action--Manchester Tom Gent, exec producer; Emily Mules, producer; Lyndsey Shingler, Jamie Tarr, production managers; Bruce Gill, location manager; Terry McShane, 1st AD; Louise Meadows, makeup artist; Natalie Armin, stylist; Bohdan Pylypchuk, choreographer. Production Company, Live Action, Oslo, Social Tom Gent, exec producer; David Lieb, director; Jordi Estape, producer; Lyndsey Shingler, Jamie Tarr, production managers. Production Service Company Monky Productions Harvard Schei, line producer; Jack Maddison, DP.
The Best Work You May Never See: Ad Council, U.S. Dept. of Veterans Affairs, GSD&M, Director Andre Muir Show Us “The Bravest Thing”
As Suicide Prevention Month begins, the U.S. Department of Veterans Affairs (VA) and the Ad Council teamed with agency GSD&M to roll out PSAs for their national campaign: “Don’t Wait. Reach Out.” The initiative, which started in 2021, urges Veterans who are facing challenges to visit VA.gov/REACH, a comprehensive website that helps them access the many resources available.
The PSAs, including this one titled “The Bravest Thing,” were directed by Andre Muir of production house SMUGGLER. “The Bravest Thing” acknowledges that it can be hard for Veterans to reach out if they’re struggling--but in the eyes of their loved ones, seeking help is an act of bravery. By featuring Veterans alongside their friends and family, the film encourages Veterans to open up if they’re struggling and reminds everyone that they can play a role in supporting Veterans in their lives.
“When a Veteran is ready to reach out, VA is ready to provide services and support. One of the bravest things Veterans can do is ask for help,” said Dr. Matthew Miller, executive director, VA Office of Suicide Prevention. “These new messages are powerful and compassionate additions to the ‘Don’t Wait. Reach Out.’ campaign that features the voices of loved ones, underscoring the vital role that family and friends play in supporting Veterans. We all play a role in suicide prevention and this call to action engages community and connections, which are crucial in preventing Veteran suicide. Through this campaign, we can spread hope that Veterans, and all of us, can overcome crises and difficult life challenges.”
6,392 Veterans lost their lives to suicide in 2021, according to the latest data from the 2023 National Veteran Suicide Prevention Annual Report.... Read More