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    Home » The Best Work You May Never See: Iris, Director Joseph Mann and Blinkink “Hang On” For STAMMA

    The Best Work You May Never See: Iris, Director Joseph Mann and Blinkink “Hang On” For STAMMA

    By SHOOTTuesday, October 28, 2025No Comments98 Views
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    STAMMA, the U.K. charity representing people who stammer, has partnered with Iris London to launch “Don’t Hang Up. Hang On,” a powerful campaign encouraging patience and understanding when speaking to people who stammer.

    The push, which went live on International Stammering Awareness Day (10/22), shines a light on an everyday situation that can feel anything but easy for the one in one hundred people in the U.K. who stammer: answering or making phone calls. It aims to raise awareness and promote acceptance of stammering while urging U.K. businesses to implement basic training and system changes to ensure that every call with a person who stammers is accessible and respectful.

    Research by STAMMA found that around 65% of calls to businesses made by people who stammer are mishandled, with callers often being rushed, interrupted or even hung up on. At least 550,000 adults in the U.K. stammer–which, according to Contact Babel, the analyst firm for the contact center industry, equates to more than 43.5 million calls made by adults who stammer every year. For many, the hardest moments come right at the start of a call, when they are asked to provide ID information–often their most difficult words to say.

    Unsuccessful calls to an organization can have real consequences for the lives of people who stammer, meaning they might not be able to complete vital everyday tasks such as reporting a lost bank card or booking a GP appointment.

    At the heart of the campaign is this hero film directed by Joseph Mann at Blinkink. It tells the story of James, a young man with a stammer who receives a routine call from his local garage. As he starts to speak, the film visualizes the expectation that he’s going to be hung up on or rushed through the appearance of a gremlin-like hand, shot in-camera, reaching from his phone to torment him–a metaphor for the fear of how others might react, based on past negative experiences. When the caller realizes what’s happening and pauses to give James time, the hand disappears.

    The message is clear: a moment’s patience can make all the difference. The film closes with the line “Don’t hang up. Hang on.”

    The campaign was created with authenticity in mind. Louis, who plays the film’s hero, has a stammer himself, and the work was shared widely within the stammering community prior to launch to ensure the portrayal was sensitive to the experiences of people who stammer.

    The film is running across cinema and online channels.

    Menno Kluin, global chief creative officer at Iris, said, “Misunderstanding fuels exclusion. We wanted to help STAMMA make the invisible visible, showing the reality that people who stammer experience and dread: getting hung up on. ‘Don’t Hang Up. Hang On’ is proof that empathy moves behavior–and that’s where creativity has real power.”

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    Credits

    Client STAMMA Agency Iris, London Menno Kluin, global chief creative officer; Katy Hopkins, executive creative director; Nick Jowitt, Matt Pickles, sr. creatives; Ryan Mitchell, sr. designer; Georgina Moxey, sr. producer; Harriet Sergant, producer. Production Company Blinkink Joseph Mann, director; Ellie Goodwin, exec producer; Alex Halley, head of production; Alex Handschuh, Maddy Williams, producers; Calum O’Toole, production manager; Fredrik Backar, DP; Kitty Rajakulasingam, 1st AD; Benjamin Cresswell, modelmaker & puppeteer; Delia Shaw, modelmaker; Will Harper, puppet assist; John Malcolm Moore, VFX supervisor; Ryan Beauchamp, sound recordist; Katie South, production designer; Keelin Coyle, Freya Mclean, art department; Aartthie Mahakuperan, stylist; Hebe Wallace, makeup artist. Casting Hammond Cox, casting director. Editorial Stitch Tim Hardy, editor; Luke Anderson, edit assist; Angela Hart, edit producer. Color Black Kite Rich Fearon, colorist; Tamara Mennell, color exec producer; Jamie McCubbin, color producer. Sound & Music Major Tom Marina Guy, executive producer; Chi Chi Nwakodo, producer; Mara Carlyle, composer; Graham Norman, sound designer. Postproduction Luca Schenato, Rob Ward, comp artists; Callum Winter, edit assist. VFX Cleanup Artist Building Design Radheya Jegatheva, phone screen design.

    Media Type:Commercial: PSA
    Video Tags:BlinkinkIrisJoseph Mann



    DAVID New York, Director Dave Green Mobilize To Save Clash of Clans From “The Clashteroid”

    Friday, November 7, 2025

    “The Clasteroid,” a new campaign for the super popular video game Clash of Clans (Supercell), has been rolled out by agency DAVID New York.

    The campaign includes this film directed by Dave Green via production company Gifted Youth. The piece reports that 2007 FT3--a real asteroid that once threatened Earth but inexplicably disappeared in 2007, has reappeared and is headed straight towards players’ villages in the video game.

    Here’s the real reason 20007 FT3 initially went missing. Back in ‘07, Hank Green and a fellow scientist saved our world by digitizing the meteor and sending it to the world of Clash of Clans instead--with dire consequences once it hits now, some 18 years later. Though Green now lives as a popular science communicator on YouTube and TikTok, it now falls to him to make up for his decision by sending the new Meteorite Hammer into the game, kicking off Hammer Jam. Every year Clash of Clans players look forward to Hammer Jam. But this time, it’s a matter of life and death--and somehow avoiding the the destruction which a meteor can bring.

    André Toledo, chief creative officer, DAVID New York, said, “In Clash of Clans, the stakes are always high. But for this year’s Hammer Jam, we wanted to amp that up higher than ever with an event that threatens the world of Clash as we know it. Together with our Supercell partners and science communicator Hank Green, we built a conspiracy around a real meteor to create real stakes and launched it into the game with a short film that’s an homage to ‘80s and ‘90s’ sci-fi flicks. Now, it’s up to the fans to save their village from destruction.”

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