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    Home » Bring Real-World Objects into Cinema 4D with Moves by Maxon

    Bring Real-World Objects into Cinema 4D with Moves by Maxon

    By GrithausMonday, December 13, 2021Updated:Tuesday, May 14, 2024No Comments4999 Views
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    Moves by Maxon 4+ App - Motion Capture For Cinema 4D - With Moves by Maxon for iPhone and iPad you can capture facial and full-body movement or scan 3D objects and then bring them into 3D space in Cinema 4D.

    Quickly create 3D models using your iPhone and Apple’s new Object Capture API

    Friedrichsdorf, Germany -- (SPW) --

    When Apple first introduced its Object Capture API at WWDC back in June, Cinema 4D and Moves by Maxon were featured as the first professional 3D workflow to take advantage of the new photogrammetry tools. With Object Capture in Moves by Maxon, users can turn a series of pictures taken on an iPhone or iPad into a textured 3D model. With the public release of this toolkit in macOS Monterey, Maxon is pleased to publish an updated version of the Moves by Maxon app. Now users on macOS can easily capture their own objects and bring them into Cinema 4D.

    "Every day, artists are challenged with either finding the 3D models they need in online markets or having to create them from scratch,” commented David McGavran, CEO of Maxon. “Now, bringing real-world objects into Cinema 4D is easier than ever with Moves and the power of macOS.”

    The workflow is intuitive and simple. Artists only need to take pictures of an object from every angle; making sure to get ample coverage. In the Moves by Maxon iOS app, a globe graphic helps ensure proper object coverage by illustrating the angles from which images have been taken. Moves by Maxon makes it easy to connect the iPhone or iPad to an open instance of Cinema 4D and transfer the images. Once images are transferred, artists simply choose Compute Object from the context menu to create a 3D object from captures. Objects are instantly stored in Cinema 4D’s Asset Browser and assigned keywords from the Vision framework. Captured objects can then be dragged from the Asset Browser into the 3D environment and manipulated using C4D’s placement tools.

    This feature makes use of an exclusive API available in MacOS Monterey and requires Cinema 4D R25 SP1 (25.11x). Users also need any Apple Silicon Mac, or an Intel Mac with 16GB RAM and an AMD GPU with at least 4GB VRAM.

    Moves by Maxon is immediately available from the Apple App Store.

    About Maxon
    Maxon makes powerful, yet approachable software solutions for content creators working in 2D and 3D design, motion graphics, visual effects and visualization. Maxon’s innovative product portfolio helps artists supercharge their creative workflows. Its product lines include the award-winning Cinema 4D suite of 3D modeling, simulation and animation technology, the diverse Red Giant lineup of revolutionary editing, motion design and filmmaking tools, the high-end production, blazingly fast Redshift rendering solutions and the intuitive forger mobile sculpting app.

    Maxon’s team is comprised of fun, passionate people who believe in building and empowering a successful artistic community. From its popular, inclusive events to its free Cineversity educational resources, Maxon recognizes that developing strong connections with creatives and fostering their professional growth is integral to Maxon’s ability to stay on top of industry trends and better serve customers. 

    Maxon is part of the Nemetschek Group.

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    Nick Govoni
    Grithaus Agency
    (978) 866-7354
    Contact via email
    SPW Category:Visual Effects and Animation
    Tags:EditingMAXONMoves by MaxonmacOSCinema4D



    Sound Lounge Welcomes Mixer and Sound Designer Nicole Pettigrew

    Tuesday, August 18, 2026
    Mixer and Sound Designer Nicole Pettigrew

    Sound Lounge has expanded its commercial roster with the addition of mixer and sound designer Nicole Pettigrew, who brings more than a decade of experience, a passion for sound design and a highly collaborative approach to her work. Pettigrew joins Sound Lounge following five years at PS260, where she established and led the company's in-house audio department as its sole audio engineer. Her work spans campaigns for brands including American Express, MLB, T-Mobile, New Balance, Titleist, David Yurman and DraftKings. She also mixed Gucci's 2024 AICP Best in Show-winning campaign. Prior to PS260, Pettigrew spent nine years at PLUSHnyc. A lifelong musician, Pettigrew brings a musical ear to her work and particularly gravitates toward projects that allow her to experiment with sound. Her approach pairs a traditional studio foundation rooted in listening, communication and client experience with an eagerness to explore new ideas and push the creative possibilities of a project. “The best sessions feel like a real collaboration,” says Pettigrew. “I want clients to feel like I’m part of their team, listening to their vision and then interpreting it, building on it and helping push the idea further. You’re handed all of these individual pieces, and I love the problem-solving that goes into figuring out how they fit together. There’s something really satisfying about getting to the end, stepping back and realizing you helped bring someone’s idea fully to life.” Pettigrew's arrival also reunites her with Sound Lounge... Read More

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