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    Home » Carbon’s Liam Chapple and First Person Create a Monstrous Campaign For UroLift

    Carbon’s Liam Chapple and First Person Create a Monstrous Campaign For UroLift

    By CarbonWednesday, June 18, 2025No Comments138 Views     In 526 day(s) login required to view this post. REGISTER HERE for FREE UNLIMITED ACCESS.
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    • UroLift’s Prostate Monster - Directed by Liam Chapple

    UroLift’s Prostate Monster - Directed by Liam Chapple
    NEW YORK -- (SPW) --

    UroLift’s Prostate Monster is big, pink, and fluffy, with a subtly engaging performance. Directed by Liam Chapple for First Person, Carbon tapped into their CG creature comforts on this brand new campaign.

    “We were over the moon when we received the creative brief from First Person,” says Chapple. “They charged us with interpreting and expanding upon the concepts and characters they developed. Each vignette tackles different issues men with enlarged prostates face. Using light comedy as a vehicle to promote men’s health issues via a pink, fluffy monster? Sign me up.”

    This was a full script-to-ship project for the Carbon team, starting with planning all aspects of the shoot, while First Person’s Stefan Mumaw and Eric Melin led the scripting and narrative development, bringing a clear creative vision and deep understanding of how the monster needed to behave across the broader campaign.

    “I was lucky enough to have the opportunity to develop the monster and create his personality before the shoot, then dial in his performance in the VFX process with the Carbon team!” continues Chapple. “We worked closely with First Person throughout the concepting, script writing, storyboarding, and pre-production stages. They were amazing collaborators and gave us as much creative freedom as we could have asked for. They were always there for the details of the client and product, which of course they knew in depth after so many months of development. We had great chats where a question would arise, be diplomatically and openly discussed, and a decision could be made, right away. The dream!”

    To bring the unforgettable Prostate Monster to life, Liam and team spent a lot of time exploring his character; what his motives are and how he feels. “He’s big and lumbering, so he doesn’t turn his head when he looks, instead he turns his whole upper body from the hips. He’s not malicious, and he feels kind of guilty when he disturbs his host, so we leaned into grimacing to portray this sort of emotion.”

    “To make him feel big and heavy, we focused on reducing his movements to a bare minimum. We wanted him to seem as human as possible, and layered lots of micro movements into his performance. One of my favorite moments is the little knee squeeze in the story time shot. We meticulously discussed how many blinks there should be and when they should happen. I loved diving into those sorts of details with Stefan Mumaw, Director of Narrative Strategy, and Eric Melin, Creative Director, at First Person,” Ends Chapple.

    Designed to spark conversations and connect patients, get a peek behind the scenes in the making of.

    You have limited-time access to this page, (Access is valid until: 2026-12-18)

    Video Description

    UroLift’s Prostate Monster is big, pink, and fluffy, with a subtly engaging performance. Directed by Carbon’s Liam Chapple for First Person,  the team tapped into their CG creature comforts on this brand new campaign.

    Video Credits

    Client: Urolift
    Agency: First Person
    Executive Creative Director: Marcello Grande, Director of Narrative Strategy: Stefan Mumaw, Creative Director: Eric Melin, Project Manager: Maria Mraz, Account Manager: Marc Tamo

    Director: Liam Chapple

    Production Company: Carbon
    DP: Ryan Dean, Executive Producer: Matt McManus, Line Producer: Jonah Mueller, First AD: Danae Stringfellow

    VFX & Color: Carbon
    Executive Producer: Matt McManus, Executive Producer, Color: Natalie Westerfield, Producer: Vanessa Yee, Executive Creative Director: Liam Chapple, Head of CG: Frank Grecco, VFX Supervisor: Blake Druery, Colorist: Julien Biard, Color Assist: Zoe Rain Lambert, Animators: Ken Music, Sam Gierasimczuk, 2D Artists: Michael Sarabia, Pete Mayor; CG Artists: Sam Gierasimczuk, Brendan Fitzgerald, Will Moody, Martin Gunnarsson, Syd Fini; FX: Joon Ho Bang

    Editorial Company: Whitehouse Post
    Editor: Lizzy Graham, Head of Production: Eric Schoen, Sound Company: Wave, Sound Design: Isaac Matus

    Music Company: Found Objects

    heycarbon.com

    Company Contact

    Chloe Morris

    Head of PR & Marketing
    Carbon
    Contact via email
    SPW Category:New Screenwork ReleaseonlineTV
    Tags:CarbonWhitehouse PostLiam Chapplenew screenwork



    Carbon Welcomes Senior Producer Daisy Schmitt

    Wednesday, November 20, 2024
    Carbon welcomes Senior Producer Daisy Schmitt

    Senior Producer Daisy Schmitt has joined creative studio Carbon. Schmitt brings with her a wide range of experience and connections across all stages of commercial production. The senior producer spent the past twelve years in both full time and freelance roles at ad agencies, production companies, and post houses including Johannes Leonardo, JOAN Creative, Scholar, ArtClass, and Voyager Productions. “Daisy has such a visible drive and passion for what she does. It’s infectious!” says Chloe Sedelmaier, Carbon’s Executive Producer in New York. “She approaches everything she does with energy, warmth, and a smile. That quality is so incredibly helpful in a production role like hers, ensuring our clients have a trusted partner with them every step of the way. Daisy's role will include a focus on the projects we share with Whitehouse Post, our sister editing company, further strengthening our ability to package editorial, VFX, color, and finish under one roof.” Schmitt explains, "Carbon is full of warm, talented, and thoughtful people. Exactly the type of place I’ve been wanting to put down roots. Plus, the work is incredible! Chloe and I have worked together in the past, so having that instant connection and easy collaboration with my New York EP is invaluable. We already speak the same language!" From CG-heavy and complex VFX work, to finishing and color, Schmitt has wide-ranging industry knowledge that informs and enhances every job she works on. "My career has been extremely varied, and I view that as a major strength. It’s all about approachability and openness for me. I want every client to feel like we are close collaborators, because we are! Transparency is what creates real trust. I never want... Read More

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