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    Home » Fresh from Two Industry Award Wins, MASTERSFX Expands Into Toronto

    Fresh from Two Industry Award Wins, MASTERSFX Expands Into Toronto

    By Asbury PRThursday, June 23, 2016Updated:Tuesday, May 14, 2024No Comments6216 Views
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    Founded in 1987 by two-time Emmy® Award winner Todd Masters, MASTERSFX is a multi-award winning character and special FX house with studios in Los Angeles, CA, Vancouver, British Colombia, and now Toronto, Ontario. The Company's creative teams produce a unique blend of practical and digital makeup and special FX, prosthetics and animatronics, through a process called “dMFX,” for hundreds of hit feature films, TV shows, and commercials. The company also supplied dummies and detailed FX props for studios to rent, and custom and stock temporary tattoos, as well as their unique, fast-apply prosthetic system, ProGASH.
    HOLLYWOOD and TORONTO -- (SPW) --

    Two-time Emmy® Award Winner Todd Masters, founder & president of character FX studio MASTERSFX, has announced an expansion of his 30- year-old company, with the opening of a new studio in Toronto. This new space adds to MASTERSFX’s existing array of full-service FX studios based in Los Angeles and Vancouver, BC.

    Creators of the cadavers for “Six Feet Under,” vampires from “True Blood,” Borg FX for “Star Trek,” and the baby makers from “Look Who’s Talking,” MASTERSFX has been contributing its blend of custom practical and digital FX to a wide range of TV and feature film projects for 30 years.

    Masters and MASTERSFX are currently on an award-winning-roll, with two recent industry award wins: A 2016 Emmy Award win for “Outstanding Make-up,” for the Netflix Original TV movie “Monsterville,” as well as a 2016 LEO Award, again for “Monsterville.”

    Expressing his reasons to opening a new studio within Canada’s film center, Toronto, he said, “Toronto is a legendary hot-spot for genre filmmaking – for horror and sci-fi filmmakers – it’s one of a kind. My FX team and I have been traveling back and forth here, for many, many years – on a variety of projects, working in a variety of temporary, pop-up shops.”

    He continues, “In fact, one of my very first monster-movies was made here in the mid-80s – ‘The Blue Monkey’ – made at the old Lakeshore Psychiatric Hospital. It was directed by William Fruet, and we had a big, slimy bug-suit chasing nurses up and down ospital hallways. Classic.” “More recently, a number of our clients have darn-near threatened us to set-up here more permanently. So we finally did!” Masters said.

    For the new Toronto studio, Masters is teaming up with his longtime associate, Toronto-based Makeup FX Supervisor Zane Knisely. According to Masters and Knisely, the new space is already buzzing with creative activity.

    “Many of us have worked with the MASTERSFX team over the years, so it’s been nearly seamless getting this shop plugged into the collective, MASTERFX hive,” Knisely jokes. “We now have three studios that are really linked into one another! With MFX’s internal communications, our decades of experience and FX history, plus a stock of FX techniques, visual effects, rentals and tattoos, our combined offerings are amazing. We can scan or mold actors out of our LA studio, while building and shooting here. It’s a fresh approach to prosthetics and character FX—one that productions seem to really like – and it’s exciting to be involved in this award-winning team.”

    In addition to “Monsterville,” other recent projects for which MASTERSFX has been recognized by industry awards and acclaim, include: “Hemlock Grove” – nominated for a VES Award (Outstanding Visual Effects,) and “Falling Skies,” also nominated for a VES Award (Outstanding Visual Effects.) Masters hopes to continue this streak with his company’s work on SyFy’s “The Expanse,” for which he, Knisel, and their Toronto-based team are already well into season two. For that series, MASTERSFX is supplying FX, depicting the ugly results of zero-gravity, and much more. “I really loved the first season,” Masters states. “The scripts were really layered and involved. But it seemed so ambitious. It blew me away when I finally saw it come together. When it premiered, I – like many others – became one of its biggest fans.”

    Lynn Raynor, Producer for the Toronto-based “Expanse” series, adds, “We’ve been addicted to MASTERSFX’s work out of Los Angeles and Vancouver for many years. And now, finally, we will be MASTERSFX adjacent, here in Toronto!”

    In addition to “The Expanse,” MASTERSFX is currently continuing its work on “iZombie” for the CW, “The Magicians” on SyFy, “The Night Shift” on NBC and soon to be airing on CBS, “The Zoo,” based on the James Patterson novel, and the upcoming revival of “Prison Break.”

    Masters explains the reasons for his studio’s heavy addiction to television work: “We like the challenges that television brings to our FX studio; the fast schedules, the budgets. It’s all near-instant these days. But we’ve designed a variety of techniques to handle this mad-paced work-flow. I love the opportunity to work with a diverse batch of filmmakers and getting to work with so many new directors. Over the years, one might think that we’ve done it all, but TV always has someone new and thrilling to work with.”

    “Our team of incredible artists, based in LA, Vancouver and now Toronto, are so good at what they do – creating life-like, award-winning FX in a fast turn-around TV environment. It’s remarkable what we do now, even compared to the work for which I won my first Emmy, 15 years-ago, for our work on HBO’s ‘Six Feet Under.’ The demand for fresh, creative solutions is certainly much higher today, while the quality of the work we are able to deliver is also far better,” Masters concludes.

    About MASTERSFX
    Founded in 1987 by two-time Emmy® Award winner Todd Masters, MASTERSFX is a multi-award winning character and special FX house with studios in Los Angeles, CA, Vancouver, British Colombia, and now Toronto, Ontario.

    MASTERSFX's creative teams produce a unique blend of practical and digital makeup and special FX, prosthetics and animatronics, through a process called “dMFX,” for hundreds of hit feature films, TV shows, and commercials. The company also supplied dummies and detailed FX props for studios to rent, and custom and stock temporary tattoos, as well as their unique, fast-apply prosthetic system, ProGASH.

    Included among the TV projects to which MASTERSFX has contributed its work are True Blood, Six Feet Under, Tales from the Crypt, Fringe, and True Blood. Among the company's film credits are RoboCop, The Day the Earth Stood Still, The Haunting in Connecticut, Star Trek: First Contact, The Horse Whisperer, Slither, Snakes on a Plane, Buffy the Vampire Slayer, Look Who's Talking, and many more.

    A multi-award winning FX artist, Masters is the winner of  2016 Leo and Daytime Emmy Awards for “Outstanding Makeup” for the Netflix series, “Monsterville.” He is also the winner of an Emmy Award in 2003 for the 2001/2002 Season of Six Feet Under in the category "Best Special Effects Makeup." In 2006, MASTERSFX won a "Saturn Award" for "Best Make-Up FX" for its work on the film Slither. See more at www.mastersfx.com
     

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    SPW Category:Visual Effects and Animation
    Tags:Special FXMake-Up ArtistMASTERSFXvisual effects



    Experimentation in Production Design: In Talks with Charmaine Regina Asril Lee

    Thursday, April 16, 2026
    'Embodied' Behind the Scenes - Courtesy of Charmaine Regina

    We sat down with designer, art director, and creative technologist Charmaine Regina as she outlined her creative approach for us. She walks us through how she's shifted the focus away from technicalities and instead uses design as a way to build relationships between people and brands. Her design skills go beyond traditional boundaries as she works across branding, motion, and code, treating brand identity as something dynamic. She discusses how her approach is grounded in experimentation, and outlines her deep sense of responsibility for how design influences perception, agency, and experience in an increasingly interactive world. When a project involves branding, motion, and code, where does your process begin, and why? I start with the interaction, not the motion. I’m less interested in animation as spectacle and more interested in motion as a consequence of behavior. I ask: What triggers movement? What does the user do? What does the system respond to? Where does friction, resistance, or flow live? For me, motion isn’t decoration — it’s feedback. It’s how a system speaks back. So the process begins by designing the relationship between a person and a system. Once that relationship is defined, motion emerges naturally as its expression. That’s how branding becomes something you don’t just look at — it’s something you participate in. What role does experimentation play in your production pipeline, and how do you know when an experiment is ready to become a... Read More

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