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    Home » New Cineware For Unreal Plugin Now Available

    New Cineware For Unreal Plugin Now Available

    By GrithausThursday, December 2, 2021Updated:Tuesday, May 14, 2024No Comments3115 Views
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    Maxon Updates the Cineware for Unreal plugin

    Includes dynamic import of content and modification of some Cinema 4D content within Unreal

    Friedrichsdorf, Germany -- (SPW) --

    Maxon, the developers of professional software solutions for motion designers and visual effects artists, is pleased to announce the immediate availability of an update to the Cineware for Unreal plugin. This new plugin for Unreal Engine 4.27 features substantial workflow improvements like dynamic import of C4D content without pre-caching, and the ability to modify Cinema 4D content and attributes directly within the Unreal Editor.

    New Features
    Import Cinema 4D Content:
    With Cinema 4D it's easy to create 3D models and animations you can use when creating games, real-time graphics or other interactive content in Unreal Engine. It's now easier and more reliable than ever to import C4D files directly into Unreal. An updated Datasmith import uses the Cinema 4D installation already on your computer to dynamically import your complete C4D scene without the need to generate any caches. This keeps files small and enables new interactive workflows with Unreal.

    Update Cinema 4D Content from within Unreal: With the Cineware for Unreal plugin you can adjust specific attributes within a Cinema 4D file directly within Unreal Engine. Adjust text and other scene settings within a panel or using the Blueprint editor and a simple click will reimport the Cinema 4D file with your changes applied.

    Use Cineware to Import Files from Other Applications: The C4D file format is much bigger than just Cinema 4D – many of Maxon's partners have adopted this robust 3D file format. For instance, Datasmith import of Cinema 4D files can be used with files coming from Allplan, ArchiCAD and Vectorworks – offering a great starting point for architectural walkthroughs and visualizations using Unreal Engine.

    Release notes:

    • Cineware for Unreal 4.27 or later is immediately available but must be enabled in the Plugins list for each project.
    • Cineware for Unreal requires a Cinema 4D S24.111 installation for dynamic import. Activation not required.

    About Maxon
    Maxon makes powerful, yet approachable software solutions for content creators working in 2D and 3D design, motion graphics, visual effects and visualization. Maxon’s innovative product portfolio helps artists supercharge their creative workflows. Its product lines include the award-winning Cinema 4D suite of 3D modeling, simulation and animation technology, the diverse Red Giant lineup of revolutionary editing, motion design and filmmaking tools, the high-end production, blazingly fast Redshift rendering solutions, and the intuitive forger mobile sculpting app.

    Maxon’s team is comprised of fun, passionate people who believe in building and empowering a successful artistic community. From its popular, inclusive events to its free Cineversity educational resources, Maxon recognizes that developing strong connections with creatives and fostering their professional growth is integral to Maxon’s ability to stay on top of industry trends and better serve customers. 

    Maxon is part of the Nemetschek Group.

    All trademarks contained herein are the property of their respective owners.

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    Nick Govoni
    Grithaus Agency
    (978) 866-7354
    Contact via email
    SPW Category:Visual Effects and Animation
    Tags:MAXONVFXCinewareUnrealEngineCinema4D



    Sound Lounge Welcomes Mixer and Sound Designer Nicole Pettigrew

    Tuesday, August 18, 2026
    Mixer and Sound Designer Nicole Pettigrew

    Sound Lounge has expanded its commercial roster with the addition of mixer and sound designer Nicole Pettigrew, who brings more than a decade of experience, a passion for sound design and a highly collaborative approach to her work. Pettigrew joins Sound Lounge following five years at PS260, where she established and led the company's in-house audio department as its sole audio engineer. Her work spans campaigns for brands including American Express, MLB, T-Mobile, New Balance, Titleist, David Yurman and DraftKings. She also mixed Gucci's 2024 AICP Best in Show-winning campaign. Prior to PS260, Pettigrew spent nine years at PLUSHnyc. A lifelong musician, Pettigrew brings a musical ear to her work and particularly gravitates toward projects that allow her to experiment with sound. Her approach pairs a traditional studio foundation rooted in listening, communication and client experience with an eagerness to explore new ideas and push the creative possibilities of a project. “The best sessions feel like a real collaboration,” says Pettigrew. “I want clients to feel like I’m part of their team, listening to their vision and then interpreting it, building on it and helping push the idea further. You’re handed all of these individual pieces, and I love the problem-solving that goes into figuring out how they fit together. There’s something really satisfying about getting to the end, stepping back and realizing you helped bring someone’s idea fully to life.” Pettigrew's arrival also reunites her with Sound Lounge... Read More

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