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    Home » Nice Shoes Takes Pink Through The Looking Glass

    Nice Shoes Takes Pink Through The Looking Glass

    By HYPEThursday, May 19, 2016Updated:Tuesday, May 14, 2024No Comments8053 Views
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    NEW YORK -- (SPW) --

    For Pink's song "Just Like Fire", the signature song for Disney's new film Alice Through The Looking Glass, director Dave Meyers of Zanmi Films and Strange Invention's VFX Supervisor Todd Sarsfield teamed with Nice Shoes to bring the singer through the looking glass and on a fantastical journey as Alice. Nice Shoes Creative Studio was instrumental in realizing an impressive, surreal scene in which Pink interacts with eighteen different versions of herself that have taken on the roles of the warring black and white factions of a life-sized chessboard. The studio's Color & Finishing team graded and retouched the entire piece, further aiding Meyers and Pink in reflecting a parallel version of Alice's world through the singer's point of view. A sneak peak premiered exclusively on The Ellen Show on May 4th, and the full piece debuted on May 9th.

    The Creative Studio's Director of CG Steve Parish led the VFX team, who first worked to bring together eighteen passes of a continuous seventy second shot as Pink moves across the chessboard in a fully CG generated environment. Meyers and Sarsfield had worked carefully to capture the motion controlled camera move, ensuring that there were no intersections between the characters, but the VFX team had a lot of clean up on the chessboard to create a clean plate before adding reflections and shadows to the floor in order to sell through the separate passes of Pink's game pieces interacting in the scene.

    "The goal was to create a single camera move over a minute in length that would continuously reveal new moments, and highlight Pink in her various costumes. As every "chess piece" and "Alice" was to be played by Pink, there would not be time to have more than six to eight costumes changes – the costume and makeup changes alone required over eight hours," said Sarsfield. "Ultimately we ended up with over forty pieces of footage to be seamlessly combined, as well as eighteen chess pieces that needed their colors altered, some as dramatically as taking a full black, semi-transparent dress and making it white. Combined with a nearly full synthetic environment, a hybrid of photography and CG, the scene was a significant undertaking."

    The Creative Studio team expanded the world beyond the physical board that had been captured on set, building off Meyers' vision of an outdoor garden inspired by formal European gardens and New York's Oheka Castle.

    "There were layers of passes – a sky matte painting that needed to be stitched and crafted, a treeline of Tim Burton-inspired trees, and then in front of that huge topiary statues," said Parish. "Disney provided textured character models of the Red Queen, Tweedledum and Tweedledee, and the White Rabbit, to which we then applied procedural CG topiary and carefully placed them to work best with the camera move. From a technical standpoint, we used Autodesk's Maya for CG and Solidangle's Arnold as our renderer; the asset system meant we could get our garden renders down to seven minutes a frame. Compositing was done in The Foundry's Nuke and Autodesk Flame."

    Look development ran parallel to the entire VFX process, as Nice Shoes colorist Gene Curley collaborated with the director via remote color sessions, with Meyers supervising from Los Angeles. Curley and Meyers crafted a warm look infused with pastels in support of the fantastical world the team was creating.

    "Dave had a really distinct vision for the piece. I loved working with him," said Curley. "We both got on the same page very quickly, and worked together to bring out the pastels he had captured on set. I think we created a look that maintains strong ties to the feeling of fantasy established in the film series, while also helping the video to stand out on its own."

    One major challenge that arose in the chess scene was the need to change the color of Pink's costumes. There weren't enough of each type on set, and they needed to be adjusted from black to white, red to white, or red to black. Each pass was graded individually by Curley, bringing the costumes to their appropriate colors in Baselight before compositors worked with the elements to bring everything together seamlessly.

    "It wasn't just a matter of simply switching from one color to another," said Color & Finishing Executive Producer Tara Holmes. "Careful collaboration and communication between Gene and the VFX team allowed us to pull this off, and make it look as though these had been the colors captured on set. The integration between our color and visual effects teams ensured an efficient collaboration with the director, as well as delivery on a tight three-week schedule."

    Creative Studio Executive Producer Angela Bowen added, "It was really exciting to aid in creating this world that was inspired by the film, but not slavish to it. Pink and Dave Meyers had a vision distinct from the film which afforded some creative freedom in delivering our interpretation of this fantastical world. Todd's direction and oversight provided the continuity between live action and VFX that was critical to the project's success."

    About Nice Shoes
    Nice Shoes delivers exceptional experiences. As a creative partner, we collaborate with our clients to achieve an unmatched creative and technical experience across all levels of the production process. We are equally adept working from concept through completion or anywhere in-between, including production, design, color, finishing or visual effects. Discover what drives us, here: www.niceshoes.com.

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    Video Credits

    Director: Dave Meyers
    Producer: Knoko Chapple
    VFX Supervisor: Todd Sarsfield

    VFX & Post: Nice Shoes
    Executive Producer, VFX: Angela Bowen
    Producer, VFX: Daniel Berman
    Assistant Producer, VFX: Laura Noonan
    Executive Producer, Color & Finishing Tara Holmes
    Producer, Color & Finishing: Jason Farber
    Director of CG: Steve Parish
    Lead Compositors: Nick Crist, Joanne Ungar
    Lead Beauty Artist: Jason Farber
    Matte Painter: Will Robertson
    Lead TD: Benjamin Jones
    Colorist: Gene Curley
    Compositors: Todd Gutridge, Yoshiko Hirata, Steve Koenig, Kevan Lee, Boaz Livny, Vincent Roma, Rich Schreck, John Shea, Mark Wilhelm, Adrian Winter
    Flame Assistant: Jeff Kyle
    Rotoscoping: Boaz Livny, Bot FX, Dext FX
    Tracking: Bogdan Mihajlovic
    CG Artists: Yongji Chen, Ivan Pribicevic, Yandong Dino Qiu

    "Just Like Fire," written by Pink, Max Martin, Shellback and Oscar Holter
    Performed by P!nk

    Contact:

    Jessie Nagel
    Special Agent @ Hype
    Contact Jessie via email
     

    SPW Category:New ScreenWork Releases (commercial, film, TV, online, etc)
    Tags:Pinkmusic videocolor correctionNice Shoesvisual effects



    Boris FX Optics Delivers New AI Masking and Image Restoration Tools To Photoshop Workflows

    Monday, December 1, 2025
    Boris FX Optics 2026

    Optics, the Adobe Photoshop/Lightroom plugin and standalone application developed by the award-winning team at Boris FX, introduces four new AI-driven tools that simplify previously traditional photo editing techniques. The 2026 release allows photographers and digital artists to tackle facial segmentation, depth map generation, noise removal, and upscaling with just a few clicks. It also delivers a smoother workflow directly within Photoshop, streamlines browsing through its vast Hollywood-ready effects library, and adds glossy new effects and presets. “Optics 2026 is all about doing more with your images without slowing you down. New tools like Depth Map ML make it easy to add atmosphere, color grading, sharpening, and detail in a way that still feels natural. Face ML speeds up repetitive retouching tasks, and the Photoshop Essentials Panel brings your favorite looks, presets, and go-to tools into one place,” states Renée Robyn, Optics product manager. “With the new filters and presets, I’m genuinely excited to see how people push these tools and make them their own. We’re building the tools for photographers and digital artists that I wish I had had my entire career.” “As a portrait photographer, I never thought of myself as a digital artist until I started using Optics as part of my workflow. Now the images I see in my head come to life without spending hours lost in Photoshop, making my business more efficient,” comments Matt Stagliano, portrait photographer. “Optics 2026 gives me more control than ever with hundreds of new filter & effect variants, redesigned... Read More

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