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    Home » Rising Sun Pictures Delivers 300 VFX For Disney’s Much Anticipated “Jungle Cruise” 

    Rising Sun Pictures Delivers 300 VFX For Disney’s Much Anticipated “Jungle Cruise” 

    By Artisans PRTuesday, August 17, 2021Updated:Tuesday, May 21, 2024No Comments4021 Views
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    Studio applies its skill in photo-real environments producing stunning recreations of the Amazon rainforest.

    Adelaide, South Australia -- (SPW) --

    Rising Sun Pictures (RSP) recreated huge swaths of Amazon rainforest with photo-real accuracy for Disney’s rollicking adventure film Jungle Cruise. The breathtaking jungle environments are used in several scenes in the film, which follows wisecracking skipper Frank Wolff (Dwayne Johnson) and intrepid researcher Lily Houghton (Emily Blunt) as they pilot a rickety river boat upstream in search of an ancient tree with miraculous healing powers. In all, the studio delivered 300 final VFX shots.

    Loosely based on the popular Disney theme park ride, Jungle Cruise is a non-stop thriller as Frank and Lily encounter innumerable dangers and supernatural forces with mankind’s fate hanging in the balance. The film is directed by Jaume Collet-Serra and the all-star cast includes Edgar Ramirez, Jack Whitehall, Jesse Plemons and Paul Giamatti.

    RSP, which previously collaborated with Disney on its 2019 release Dumbo, was brought onto Jungle Cruise for its creative leadership and technical prowess, with proven expertise in creating realistic natural environments and complex effects.

    Operating under the direction of production VFX Supervisor Jim Berney and VFX Producer Marla Henshaw, RSP devoted nearly a year to the project with much of its effort centered on complex rainforest environments. “The amazon differs from other rainforests in the world and has very specific and iconic species. It was important to get all the details right,” says RSP VFX Supervisor Malte Sarnes. “The colour of the Amazon river is very distinctive. The water had to appear brown, but not dirty to reflect its organic nature. We also produced more than 200 varieties of trees and distributed them in a procedural way across the landscape in a manner consistent with how they occur in real life. Our widest shot includes more than 10 million trees, bushes and other species.”

    Matching the denseness and natural variety of the rainforest across both wide and close shots was extremely challenging. RSP studied the jungle’s terrain, flora and wildlife, and designed individual shots to match the diversity of the real world. “Production provided us with excellent reference footage and we then conducted further research,” recalls CG Supervisor Jamie MacDougall. “It was essential to identify native plant species and also which are the most common. The rainforest is, of course, overgrown and so trees are often covered by other things. In some shots, the camera is quite close to the forest, and so we had to break away from instance-type repetition and do all the dressing with bespoke detail.”

    After the studio’s 3D team did the heavy lifting of building the environments, compositors applied finishing touches that almost imperceptibly cement the aura of realism. “We added light reflecting off the water, bugs flying around and dew glistening on leaves. You really feel like you are in a hot, muggy environment,” says Compositing Supervisor Phil Prates. “In the opening shot, where we’re flying through the jungle, light beams poke through the dense foliage to let you know that, up above, it’s a sunny day.”

    RSP’s most demanding sequence follows the boat as it travels a stretch of river toward a rundown trading post. For that scene, the studio created the river and all jungle backgrounds in CG, it also produced extensions for the practical set representing the Port town. Additionally, it placed the boat, which was shot practically on a blue screen stage, into the river and animated it as it heads through the locations in the different sequences. “We began by creating a layout of the river and the jungle in order to choreograph its journey,” recalls Sarnes. “It needed to match the narrative of the story, but it also had to travel down the river in a logical manner, reacting to the current and leaving foam and wake based on its travel speed.”

    As the river boat nears the port town, a submarine arrives on the scene and fires a torpedo in its direction. The boat narrowly escapes, but the torpedo continues racing through the water until it explodes into the town, destroying it.

    Only a small portion of the town was practical, most is a digital extension. “We added a rubber factory and a big wooden structure, that gets blown apart when the torpedo hits,” notes MacDougall. “There’s also a floating shed that is struck by a boat and smashed, along with other structures and props. So, the scene required heavy effects simulations. Everything had to explode realistically and interact naturally with the water with ripples and swirls. It’s beautiful stuff.”

    Similar to the town, the submarine was a practical element that was digitally enhanced. RSP extended the size of the craft that was shot on set and added detail. “The sub was captured in a tank,” says Prates. “It was shot with pumps to create water flow but not as much as you’d expect from a submarine operating in the Amazon. So, we added stock and CG elements to enhance the energy and drama.”

    RSP’s task list also included a macabre scene involving a reptilian character connected to Frank’s past agreeing to a nefarious proposition. Although the scene has an obviously supernatural quality—they look and behave in an uncomfortably realistic manner. “We gathered a lot of referential material about snake movement and body types,” recalls CG supervisor Ryan Kirby. “We wanted to get the right sense of the way their muscles roll and bodies articulate in this unnatural situation.”

    Having the snakes react and understand the actor's dialogue whilst remaining snake-like required finesse. “We set to work early on to block the animation in shots to match the dialogue, which had been previously recorded,” explains Kirby “We needed to convey that the python was understanding and agreeing to the actor, but not in a cartoonish way. It was all about getting the right flavour…injecting character while keeping it grounded in reality.”

    More than 100 artists were involved in the project from RSP. Over the months of production, the studio remained in almost daily contact with Jim Berney and Marla Henshaw, especially early on when looks and narrative elements were being established. “It was exciting to work with Disney’s production team from the design phase, through to production and delivery,” says VFX Producer Corinne Teng. “We were tasked with a large body of work that needed considerable creative input. You don’t always get opportunities like that and our team worked together to deliver the film-maker’s vision.”


    Source: YouTube

    About Rising Sun Pictures
    At Rising Sun Pictures (RSP) we create inspirational visual effects for major studios worldwide. Our studio is home to exceptionally talented artists who work collaboratively to deliver incredible imagery. Focusing on producing the highest quality and innovative solutions, RSP has an extremely flexible, custom pipeline, which allows the company to scale up quickly and adjust its workflow to meet audience’s increasing demand for spectacular visuals. 

    Our studio enjoys the advantage of being located in Adelaide, South Australia, one of the world’s most livable cities. Combined with RSP’s sterling reputation, and access to one of the largest and reliable rebates, RSP is a magnet for film-makers worldwide. This has propelled us to continued success and enabled RSP to contribute to a range of projects including Mortal Kombat, Jungle Cruise, Black Widow, Candyman, Ford V Ferrari, Spider-Man: Far From Home, X-Men: Dark Phoenix, Captain Marvel, Dumbo, The Predator, Tomb Raider, Peter Rabbit, Thor: Ragnarok, Logan, Gravity, the X-Men franchise and Game of Thrones.  

    #RSPVFX 

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    Rising Sun Pictures

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    Crystel Newman
    Marketing Coordinator
    Rising Sun Pictures
    Contact via email

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    Linda Rosner
    ArtisansPR
    (310) 837-6008
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    SPW Category:Visual Effects and Animation
    Tags:VFXJungle CruiseRising Sun PicturesDisney



    Sound Lounge Welcomes Mixer and Sound Designer Nicole Pettigrew

    Tuesday, August 18, 2026
    Mixer and Sound Designer Nicole Pettigrew

    Sound Lounge has expanded its commercial roster with the addition of mixer and sound designer Nicole Pettigrew, who brings more than a decade of experience, a passion for sound design and a highly collaborative approach to her work. Pettigrew joins Sound Lounge following five years at PS260, where she established and led the company's in-house audio department as its sole audio engineer. Her work spans campaigns for brands including American Express, MLB, T-Mobile, New Balance, Titleist, David Yurman and DraftKings. She also mixed Gucci's 2024 AICP Best in Show-winning campaign. Prior to PS260, Pettigrew spent nine years at PLUSHnyc. A lifelong musician, Pettigrew brings a musical ear to her work and particularly gravitates toward projects that allow her to experiment with sound. Her approach pairs a traditional studio foundation rooted in listening, communication and client experience with an eagerness to explore new ideas and push the creative possibilities of a project. “The best sessions feel like a real collaboration,” says Pettigrew. “I want clients to feel like I’m part of their team, listening to their vision and then interpreting it, building on it and helping push the idea further. You’re handed all of these individual pieces, and I love the problem-solving that goes into figuring out how they fit together. There’s something really satisfying about getting to the end, stepping back and realizing you helped bring someone’s idea fully to life.” Pettigrew's arrival also reunites her with Sound Lounge... Read More

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