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    Home » SIGGRAPH 2017 VR Village To Host Highly Diverse Array of VR/AR Projects from Around The World

    SIGGRAPH 2017 VR Village To Host Highly Diverse Array of VR/AR Projects from Around The World

    By Asbury PRTuesday, June 6, 2017Updated:Tuesday, May 14, 2024No Comments5651 Views
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    The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. SIGGRAPH 2017 will take place from 30 July–3 August 2017 in Los Angeles.
    CHICAGO -- (SPW) --

    SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, will host a highly diverse array of new Virtual Reality (VR) and Augmented Reality (AR) projects from around the world during its upcoming annual conference. SIGGRAPH 2017 marks the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will be held 30 July–3 August 2017 in Los Angeles.

    A relatively young program within the SIGGRAPH conference, VR Village  features VR and AR installations that are both content-driven and highly interactive. The venue offers attendees the ability to explore the fascinating potential of brand-new VR and AR formats for shared experiences, engaging audiences, and powering real-world applications in health, education, entertainment, design, and gaming.

    While previous years' VR Village contributions included art, real-world applications, and simulations, the 2017 program focuses on diversity — both of the storylines featured within the projects as well as the diversity of creators and producers  who are presenting content.

    Denise Quesnel, 2017 VR Village Chair, said, “Our jury selected content for this year’s VR Village that would be ‘hands-on’ and that focuses on the experience itself rather than the technology. In this way, we will be offering conference attendees the chance to explore the capabilities and functionalities of each project in context. Projects that include performative elements and social experiences will be featured, along with multi-user experiences that are highly collaborative.”

    Quesnel adds, “We made a conscious effort for diversity – we tried to normalize our content to be as diverse as possible. We believe that diversity in content, and diversity of contributors, helps facilitate perspectives and opportunities that are of great benefit to attendees. The experiences that will be seen at this summer are not only outstanding examples of VR and AR, but can only be experienced in SIGGRAPH's unique VR Village space.”

    Highlights of the 2017 VR Village include:

    • Neurable: Brain-Computer Interfaces for Virtual and Augmented Reality 

    Ramses Alcaide, Adam Molnar, and Michael Thompson of Neurable

    The product of neuroscientific insights and advanced machine learning, Neurable interprets user intent, bringing new degrees of freedom to virtual and augmented reality. It poses the question: “What if you could use your brainwaves to control your computer and virtual environment?” This installation does just that.

    • Out of Exile   

    Eren Aksu of Emblematic Group

    “Out of Exile” is the true story of Daniel Ashley Pierce, who was violently attacked by his family when confronted about his sexual orientation. The room-scale VR experience is a powerful parable of the hostility faced by many in the LGBTQ community.

    “Emblematic Group does incredible work in the realm of VR journalism, and drawing attention to underrepresented communities and their stories. Emblematic

    Group participated in the first VR Village in 2015, so it is great to see their team back at SIGGRAPH 2017,” said Quesnel.  

    • Digital Playgroundz: Demonz I.

    Jakub Roček, Daniel Gregor, Ordřej Prucha, and Josef Kortan of INITI.org

    Digital Playgroundz is an interactive and augmented-reality system that displays large-scale applications on flat surfaces (walls) in various spatial configurations, with no limits on the number of users or size of the interactive area. Coming all the way from Prague in order to premiere a custom interactive and multi-user experience at VR Village, the folks at INITI.org make not only incredible art, but their own innovative technology to create scalable experiences.

    • HOLO-DOODLE

    Terrence Masson, School of Visual Arts; Ken Perlin, New York University; Daffy London; and, Laura Dohrmann

    HOLO-DOODLE is a VR hangout that brings the VR experience of being a naughty robot killing time to life. The attraction makes its world premiere at SIGGRAPH 2017.

    Quesnel noted, “This team is made up of some CG and interactive techniques all-stars, and it really shows in the vision of this project. Personally, I’ve never

    seen anything quite like the social, creative, and technically proficient experience they are demonstrating. This is going to be incredibly original and unique for SIGGRAPH attendees.” 

    • IRIDiuM+: Deep-Media Storytelling With Non-linear Light-Field Video

    Maggie Kosek and Kenny Mitchell, Disney Research, Edinburgh Napier University, The Walt Disney Company; Babis Koniaris, David Sinclair, and Fraser Rothnie, Disney Research, The Walt Disney Company; Lanny Smoot, Disney Research

    This presentation depicts techniques and the creation process of a deep-media immersive experience with synchronized tactile, audio, and light-field visual techniques to realize a non-linear story in virtual reality.

    “I feel this work by Disney Research not only demonstrates the state of where immersive realities are today, but IRIDiuM+ aptly presents what the future can be,” said Quesnel. “This multi-sensory experience is incredibly inspiring, combining remarkable new techniques with brand-new, non-linear storytelling.” 

    Registration for SIGGRAPH 2017 is now open. Pass levels with access to the VR Village include: Full Conference, Select Conference, and Exhibits Plus.

    About SIGGRAPH 2017

    The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2017 will take place from 30 July–3 August 2017 in Los Angeles. Visit the SIGGRAPH 2017 website or follow SIGGRAPH on Facebook, Twitter, YouTube, or Instagram for more detailed information.

    About ACM SIGGRAPH 

    The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

    About ACM 

    ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.

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    Dan Harary
    Public Relations Director
    SIGGRAPH 2017
    (310) 859-1831
    Contact via email
    SPW Category:Conventions, Conferences, Summits News
    Tags:SIGGRAPH 2017VR Village



    “The Slightest Touch” Wins Best Documentary at Dublin International Film Festival Following HBO Acquisition

    Monday, March 2, 2026
    Scene from "The Slightest Touch."

    The Slightest Touch, directed by Rachel Fleit and edited by Sloane Klevin, ACE, has won Best Documentary at the Dublin International Film Festival, days after HBO Documentary Films acquired the television and streaming rights ahead of its world premiere.

    The feature documentary, which chronicles the friendship between Colin Farrell and Epidermolysis Bullosa survivor Emma Fogarty, was honored by the Dublin jury with the following statement (in part):

    “This next award is for an incredible film… One through which we as an audience came to know both protagonists in ways which would not have been possible, were it not for the unobtrusive talent of the director, who seamlessly documents a story as old as time itself… Rachel Fleit has captured the magic moments of this extraordinary friendship… What follows is an honest and at times searing portrayal of pain in all its forms and the power of humanity and humor to make lives better for all… The jury agreed that The Slightest Touch and director Rachel Fleit is the worthy winner of the documentary category of this year's Film Festival.”

    Edited by Union Editorial Partner Sloane Klevin, ACE, the film continues Fleit’s long creative partnership with the company. Union President and Managing Partner Michael Raimondi and Head of Production, TV and Film Katherine LeBlond served as Executive Producers.

    “What I cherish most about making The Slightest Touch is that it... Read More

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