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    Home » Sony Pictures Entertainment Launches New Facility ‘Torchlight’ to Generate Groundbreaking Advanced Visualization for Films

    Sony Pictures Entertainment Launches New Facility ‘Torchlight’ to Generate Groundbreaking Advanced Visualization for Films

    By adminMonday, January 8, 2024Updated:Sunday, July 7, 2024No Comments1497 Views
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    Culver City, CA -- (SPW) --

    Sony Pictures Entertainment (SPE) announced the establishment of Torchlight, a new groundbreaking advanced visualization facility located at Sony Pictures in Culver City. The space will feature the latest in proprietary technology from Sony Group companies in collaboration with Epic Games’ Unreal Engine,  the world's most open and advanced real-time 3D tool.

    Torchlight allows filmmakers to create digital scenes prior to principal photography,  in a hands-on virtual environment using Unreal Engine and virtual cameras, including the Virtual Production Tool Set, which seamlessly links virtual environments with on-set production using Sony’s digital cinema VENICE camera. The facility, which also gives filmmakers the flexibility to communicate to stakeholders in real-time and with unique specificity in film production, provides services that can help serve as a roadmap for visual effects, art department assets, principal photography, set design, gaming assets, marketing assets, and more.

    The space will also be equipped with Sony technologies including the mobile motion capture system, mocopi™, which provides full-body motion tracking with lightweight sensors, and Hawk-Eye Innovations’ optical tracking system, SkeleTRACK, which is used by top sports leagues around the world for real-time player, object and ball tracking. These technologies, and more, are incorporated into the workflow at Torchlight.

    Sony Corporation will continue to provide Torchlight with the latest advancements in technology, as the Sony Group companies work together to continue to develop and test new technologies.

    “Sony values creators and we are always searching for ways to make the most of their time. Torchlight empowers filmmakers with real-time creation to help turn creative sparks to stories,” says Kenichiro Yoshida, Chairman and CEO of Sony Group Corporation.

    Torchlight will be overseen by Alex LoCasale (SVP, Visualization) and Alex Cannon (Creative Director, Visualization) who will report to Andy Davis (President, Production Administration, Columbia Pictures) and Sanford Panitch (President, Sony Pictures’ Motion Picture Group).

    “For my entire career, I always dreamed about a state-of-the-art facility where we could give filmmakers, creators and storytellers a way to experiment with the highest quality pre-visualization and give them the ability to play with ideas and sequences – and even entire films,” says Sanford Panitch, President, Sony Pictures’ Motion Picture Group. “Sony’s extraordinary technology and its investment in Epic Games along with the brilliant leadership at Torchlight have made this dream come true.”

    Adds Alex Cannon, Creative Director, Visualization, Torchlight,“Coming from a traditional VFX background, I've experienced the challenges that come with developing a filmmaker's vision and the pressures that build when a project ramps up. Torchlight offers filmmakers the ability to express their ideas in real-time, using tools designed for their unique sensibilities. We can invite creative partners into our space and within moments produce memorable images that would normally take weeks or months.”

    Torchlight is operational and currently working on several projects.

    Sony Group Corporation (SGC) is an investor in Epic Games. SGC’s investment is an effort to collaborate with Epic in pursuit of new entertainment possibilities by combining their expertise, including their powerful game engine, Unreal Engine, with Sony’s various technologies. 

    About Alex LoCasale
    Alex LoCasale joins SPE from DNEG Visual Effects, one of the largest VFX service houses in the world. As Head of Business development at DNEG, Alex oversaw all revenue generation and new business initiatives for the VFX company, establishing a new creative services wing, partnering with studios and filmmakers alike, to better realize their collective creative visions. As Senior Vice President of Business Affairs, Alex worked with DNEGs partner studios on deal strategy and negotiations, working very closely with SPE, amongst others, to create mutually beneficial business arrangements. Alex manages the day-to-day business side of Torchlight, working with teams across Sony brands to better bridge the Technical and Creative missions of Torchlight and Sony Corporation.

    About Alex Cannon
    Alex Cannon brings his unique talent and experience to SPE as Creative Director, Visualization. His most recent projects include Bong Joon-ho’s latest movie Mickey 17, The Last of Us for HBO, and Red One for Amazon directed by Jake Kasdan. In addition to overseeing the creative and artistic aspects of the department, Alex utilizes his long-standing relationship with filmmakers to supervise projects directly. Supervisor credits include Bullet Train, The Matrix Resurrections, Uncharted, Blue Beetle, 65, Kraven the Hunter, and Ghostbusters: Frozen Empire. Perhaps Alex’s most distinguished skill is his ability to create content from scratch. He is often requested to design pitches for confidential in- development projects and his work is often a deciding factor in green-lighting a show. Alex built a robust and talented previs department at DNEG, spearheading real-time pipeline development, using the Unreal Engine within DNEG’s workflow. Prior to joining DNEG, Alex supervised previs with director David Leitch for the Fast and Furious franchise spin-off, Hobbs & Shaw, Deadpool 2 and oversaw visualization on Australia’s Gold Coast for Pirates of the Caribbean: Dead Men Tell No Tales.

    About Sony Pictures Entertainment
    Sony Pictures Entertainment (SPE) is a subsidiary of Tokyo-based Sony Group Corporation. SPE's global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. Sony Pictures Television operates dozens of wholly-owned or joint-venture production companies around the world. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, 3000 Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, Sony Pictures International Productions, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html

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    SPW Category:Motion Picture Studio News
    Tags:advanced visualization facilitySony Pictures Entertainmentvirtual productionSony Pictures



    Boris FX Mocha Pro Adds Powerful New AI Roto, Matte, and 3D Solve Refinement Tools

    Thursday, December 11, 2025
    Boris FX Mocha Pro 2026

    Mocha Pro, the Emmy® and Academy Award®-winning planar tracking and masking plugin from Boris FX, announces its 2026 release. The latest update helps VFX artists quickly refine tracking and rotoscoping results with a new AI-assisted matte refine tool for 2D tracking, a 3D tracking refine solve tool, and a rebuilt Curve Editor to easily visualize and adjust problem areas. It also supports VFX Reference Platform 2025 standards to meet the demands of professional VFX pipelines. “Mocha Pro users told us they loved its new AI-powered masking and camera solver, but wanted to use them on more demanding shots. For our 2026 release, we have created a suite of refinement tools to help artists handle tricky tasks like hair roto or tracking through heavy motion blur,” says John-Paul Smith, CEO, Imagineer Systems. “As always, we added many quality-of-life improvements, including the new Curve Editor, which, for the first time, allows artists to visualise the effect of AdjustTrack interactively.” “We always look to make laborious tasks a bit easier in Mocha Pro, especially when refining problem areas. This release is focused on making those refinements a breeze,” adds Martin Brennand, Mocha Pro product manager. “Refine your mattes with Matte Refine ML, clean up your 3D solves with the Refine Solve tools, and refine all your data with the Curve Editor.” New AI Masking A new Matte Refine ML workflow further cements Mocha Pro’s dynamic AI masking toolset, which also includes Object Brush ML, Matte Assist ML, and Face ML. Matte Refine ML automatically refines matte edges to mask out traditionally time-consuming details, such as fine hair, soft blurs,... Read More

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