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    Home » Sony Pictures Post Production Services Provides Stellar Sound for Columbia Pictures’ “Venom”

    Sony Pictures Post Production Services Provides Stellar Sound for Columbia Pictures’ “Venom”

    By Artisans PRFriday, November 16, 2018Updated:Tuesday, May 21, 2024No Comments6331 Views
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    Sony Pictures Supervising Sound Editor/Re-Recording Mixer/Sound Designer Will Files and his crew used a new theater-style sound design suite to create sound effects for "Venom."

    Award-winning Supervising Sound Editor/Re-Recording Mixer/Sound Designer Will Files and his sound team helped bring 'Venom' to life.

    Culver City, CA -- (SPW) --

    Box office hit, Venom, from Columbia Pictures, was among the first films to have its sound work completed through Sony Pictures Post Production Services’ expanded facilities on the studio lot in Culver City. Supervising Sound Editor/Re-Recording Mixer/Sound Designer Will Files and his crew used a new theater-style sound design suite to create sound effects for the film, which stars Academy Award® nominated actor Tom Hardy as both the alien symbiote Venom and its human host, Eddie Brock.

    Bringing Venom sonically to life presented the sound team with both significant challenges and expansive creative opportunities. For starters, the alien symbiote appears in a myriad of forms. In isolation, Venom is seen as a slithering, gelatinous mass. Once it’s achieved symbiosis with its oxygen-breathing host, it becomes a muscular humanoid with bulbous eyes and razor-sharp teeth.

    “When he’s in his natural state, Venom is something like a giant leech,” explains Files. “He’s amorphous and has tendrils that allow him to move in any direction. There are several other similar creatures that arrive on Earth with him and we wanted each one to have a distinctive sound, a sound that would not only be appropriate to their visual appearance but would also give them a vocal quality. We wanted to suggest that they are moving and acting with purpose. They are sentient creatures, not just piles of goo.”

    The sound crew also included Supervising Sound Editor Kami Asgar, Dialogue/ADR Supervisor Erin Oakley, Sound Designer Robert Stambler, and Sound Effects Editors Ken McGill and Chris Terhune.

    Files and his team began developing sound design concepts at the onset of post-production, while picture editing was on-going. That allowed time for experimentation and gave the picture editors the advantage of working with custom sound elements. “I’m a big fan of starting the sound design process as early as possible,” Files says. “It gives more time to test sound concepts, because you don’t always get it right the first time. We send elements to the picture editors, they try them in their cut and provide feedback. It’s more creatively satisfying for the editors, the director and my team.”

    The sound effects that the team created for Venom in his gooey state were an amalgam of electronically-modified real world sounds. “We recorded fish guts, food and lots of other slimy stuff,” recalls Files. “We blended that with more expressive sounds like animal noises and musical instruments. We even used a recording of a cactus being bowed like a violin. The combination has a weird stuttering quality that is perfect.”

    When Venom achieves symbiosis with Brock, he gains a rough and looming voice, one that’s intelligible, but not quite human. To achieve that effect, Files’ crew augmented Hardy’s spoken dialogue with grunts, gasps and other guttural sounds. “We combed through Tom’s dialogue tracks and every time he grunted or made some other non-verbal noise, we’d pull it out and add it to a special library,” recalls Files. “We cross-pollinated those sounds with our goo effects to arrive at a voice that is a blend between Eddie Brock and Venom.

    “We ultimately developed a complicated chain of effects that we could use to turn Tom’s voice into Venom’s. Once we had that, we were able to bring that process into ADR sessions. Tom would speak a line, and we’d put it through our Venom process. Tom could hear the result immediately and, if necessary, adjust his performance. That was pretty cool.”

    The team produced a host of sound effects to support the physical actions of Venom’s brawny body and metal suit. They also supplied the soundscapes for the film’s many action scenes where effects ranged from speeding cars, trucks and motorcycles to military drones and other next-generation weaponry. For Files some of the most interesting sound effects were created for scenes showing the process of symbiosis or illustrating Brock’s struggle against the alien that has invaded his body. “We developed sounds to express Eddie’s experience of having another creature live inside him,” Files notes. “Most of that comes from Tom’s performance, so our role was to enhance, but not distract. We added just enough sound to support what you see on the screen and finessed the balance to avoid overplaying it.”

    For the final mix, Files teamed with Academy Award® -winning Re-Recording Mixer Kevin O’Connell in Sony Pictures Studios’ William Holden Theatre. The two veterans mixed the film natively in Dolby Atmos on an Avid ProTools S6 console.

    The immersive Dolby Atmos sound environment, says Files, was perfect for the film’s high-pitched, but nuanced, action. “Kevin and I spent a lot of time carving the soundtrack, so each individual moment was well-defined,” he recalls. “We were very selective in what we kept in and what we left out, so that you hear one or two things at a time, rather than a mass of undifferentiated sound. In the end, I believe we achieved something that is very precise, exciting and fun to listen to.”

    The result, says Files, is a film with plenty of thrills but also a surprising degree of emotional and psychological depth. “Credit for that goes to our director, Ruben Fleischer,” says Files. “The film is very high concept in terms of its characters, creatures and plot twists. Ruben had a strong vision and he inspired all of us to bring it to life.”

    About Venom
    One of Marvel’s greatest and most complex characters takes center stage as Eddie Brock (Tom Hardy) becomes the host for the alien symbiote Venom. As a journalist, Eddie has been trying to take down the notorious founder of the Life Foundation, genius Carlton Drake (Riz Ahmed) – and that obsession ruined his career and his relationship with his girlfriend, Anne Weying (Michelle Williams). Upon investigating one of Drake’s experiments, the alien Venom merges with Eddie’s body, and he suddenly has incredible new superpowers, as well as the chance to do just about whatever he wants. Twisted, dark, unpredictable, and fueled by rage, Venom leaves Eddie wrestling to control dangerous abilities that he also finds empowering and intoxicating. As Eddie and Venom need each other to get what they’re looking for, they become more and more intertwined — where does Eddie end and Venom begin?

    Based on the Marvel Comics, the film is directed by Ruben Fleischer. The screenplay was written by Jeff Pinkner & Scott Rosenberg and Kelly Marcel with the screen story by Pinkner & Rosenberg. The film is produced by Avi Arad, Matt Tolmach and Amy Pascal. David Householter, Stan Lee, Kelly Marcel, Tom Hardy, Edward Cheng and Howard Chen serve as executive producers. Scott Haze and Reid Scott also star.

    About Sony Pictures Entertainment
    Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group includes film labels Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, and Sony Pictures Classics.  For additional information, visit http://www.sonypictures.com/corp/divisions.html.

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    SPW Category:Music and Sound
    Tags:VenomWill FilesSony Pictures



    Sound Lounge Welcomes Mixer and Sound Designer Nicole Pettigrew

    Tuesday, August 18, 2026
    Mixer and Sound Designer Nicole Pettigrew

    Sound Lounge has expanded its commercial roster with the addition of mixer and sound designer Nicole Pettigrew, who brings more than a decade of experience, a passion for sound design and a highly collaborative approach to her work. Pettigrew joins Sound Lounge following five years at PS260, where she established and led the company's in-house audio department as its sole audio engineer. Her work spans campaigns for brands including American Express, MLB, T-Mobile, New Balance, Titleist, David Yurman and DraftKings. She also mixed Gucci's 2024 AICP Best in Show-winning campaign. Prior to PS260, Pettigrew spent nine years at PLUSHnyc. A lifelong musician, Pettigrew brings a musical ear to her work and particularly gravitates toward projects that allow her to experiment with sound. Her approach pairs a traditional studio foundation rooted in listening, communication and client experience with an eagerness to explore new ideas and push the creative possibilities of a project. “The best sessions feel like a real collaboration,” says Pettigrew. “I want clients to feel like I’m part of their team, listening to their vision and then interpreting it, building on it and helping push the idea further. You’re handed all of these individual pieces, and I love the problem-solving that goes into figuring out how they fit together. There’s something really satisfying about getting to the end, stepping back and realizing you helped bring someone’s idea fully to life.” Pettigrew's arrival also reunites her with Sound Lounge... Read More

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