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    Home » Unleash the Power of Splines with Ricochet

    Unleash the Power of Splines with Ricochet

    By GrithausWednesday, June 16, 2021Updated:Tuesday, May 21, 2024No Comments4432 Views
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    Newest Tool from Rocket Lasso Revolutionizes Spline Animation in Cinema 4D

    Friedrichsdorf, Germany -- (SPW) --

    The Team at Rocket Lasso has once again released a groundbreaking plugin for Cinema 4D. The aptly named Ricochet, behaves like a particle system for splines by automatically animating splines to “ricochet” around your Cinema 4D scene or even within models. Ricochet pre-calculates the entire path of the splines, so there is no need to guess where it will end up or wait for the timeline to play every frame.

    Rocket Lasso is the brainchild of Chris Schmidt who for two decades has been providing workflow enhancing plugins, tutorials and live streamed knowledge to the Maxon community. Each and every Wednesday, artists can find Chris on Twitch, diving into an endless variety of topics as he tackles questions live from the audience.

    Ricochet automatically animates splines ricocheting around your models and scene. You can have them bouncing around forever by setting the Rate, Surface Alignment to wrap splines around objects, or you can dynamically fill volumes of any model or space over time with Growth. Spline segments can be colorized with built-in random color, greyscale, or driven by MoGraph Effectors. Use Cinema 4D’s Matrix object as the basis to create as many Ricochet origins as you want and Fields to drive the advanced interactions with Ricochet's parameters.

    Ricochet opens up whole new design possibilities for creating complex webbing with ease, to generate animated sweeps, Hair, create Mesh Volumes, exciting FUI effects, plant growth, and so much more. Plus Ricochet supports all Cinema 4D rendering engines, including Sketch and Toon as well as 3rd party renderers.

    Ricochet is compatible with Cinema R20 and greater on Windows and macOS.

    About Rocket Lasso
    Rocket Lasso is a team of 3D artists and coders who bring a combined 20 years of experience developing plugins for Cinema 4D and creating educational content for the community. With a focus on openness and community sharing the team at Rocket Lasso has created hundreds of hours of tutorials that go beyond the basics and live streams every Wednesday answering questions directly from the audience. The team has worked on movie titles and credit sequences including Mission: Impossible – Rogue Nation, Dumb & Dumber To, and Krampus. 

    Rocket Lasso's team is also heavily involved in the motions design local community in the Midwest, founding the long-running user group Chicago C4D which brings artists, students, and the studios of the Chicagoland area together to celebrate 3D in motion design. Also co-founding the Half Rez event, the Midwest’s largest annual motion graphics conference.

    About Maxon
    Maxon makes powerful, yet approachable software solutions for content creators working in 2D and 3D design, motion graphics, visual effects and visualization. Maxon’s innovative product portfolio helps artists supercharge their creative workflows. Its product lines include the award-winning Cinema 4D suite of 3D modeling, simulation and animation technology, the diverse Red Giant lineup of revolutionary editing, motion design and filmmaking tools, and the high-end production, blazingly fast Redshift rendering solutions.

    Maxon’s team is comprised of fun, passionate people who believe in building and empowering a successful artistic community. From its popular, inclusive events to its free Cineversity educational resources, Maxon recognizes that developing strong connections with creatives and fostering their professional growth is integral to Maxon’s ability to stay on top of industry trends and better serve customers. 

    Maxon is part of the Nemetschek Group.

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    Nick Govoni
    Zazil Media Group
    (978) 866-7354
    Contact via email
    SPW Category:Visual Effects and Animation
    Tags:pluginMAXONRocketLassoRicochetCinema4D



    Sound Lounge Welcomes Mixer and Sound Designer Nicole Pettigrew

    Tuesday, August 18, 2026
    Mixer and Sound Designer Nicole Pettigrew

    Sound Lounge has expanded its commercial roster with the addition of mixer and sound designer Nicole Pettigrew, who brings more than a decade of experience, a passion for sound design and a highly collaborative approach to her work. Pettigrew joins Sound Lounge following five years at PS260, where she established and led the company's in-house audio department as its sole audio engineer. Her work spans campaigns for brands including American Express, MLB, T-Mobile, New Balance, Titleist, David Yurman and DraftKings. She also mixed Gucci's 2024 AICP Best in Show-winning campaign. Prior to PS260, Pettigrew spent nine years at PLUSHnyc. A lifelong musician, Pettigrew brings a musical ear to her work and particularly gravitates toward projects that allow her to experiment with sound. Her approach pairs a traditional studio foundation rooted in listening, communication and client experience with an eagerness to explore new ideas and push the creative possibilities of a project. “The best sessions feel like a real collaboration,” says Pettigrew. “I want clients to feel like I’m part of their team, listening to their vision and then interpreting it, building on it and helping push the idea further. You’re handed all of these individual pieces, and I love the problem-solving that goes into figuring out how they fit together. There’s something really satisfying about getting to the end, stepping back and realizing you helped bring someone’s idea fully to life.” Pettigrew's arrival also reunites her with Sound Lounge... Read More

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