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    Home » View Conference 2017 Announces Final Program

    View Conference 2017 Announces Final Program

    By SPW EditorFriday, September 1, 2017Updated:Tuesday, May 14, 2024No Comments4613 Views
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    Registration Now Open for the 18th Annual Symposium -- October 23-27, 2017 -- Entries Underway for 'View Awards' and 'Games Bootcamp'

    ​LOS ANGELES and Turin, Italy -- (SPW) --

    More than 50 speakers are confirmed for VIEW CONFERENCE 2017, Italy’s largest digital media conference.   The 18th annual event promises to offer inspiring and practical content to artists, animators, game developers, storytellers, content creators and other students and professionals who work with computer graphics.

    Six visual effects Oscar® winners, two Academy® Sci-Tech award winners, animated feature film directors, virtual reality pioneers, computer graphics researchers, game developers, photographers, writers and studio executives will converge in Turin, Italy from October 23-27. 

    “One of the special reasons to attend VIEW is that our speakers like to stay for the entire week and attend talks given by the other speakers, so our attendees have many opportunities to interact with them,” says Conference Director Dr. Maria Elena Gutierrez. “VIEW brings together the world’s best and brightest minds across multiple disciplines, in a uniquely intimate and collaborative place where creatives can incubate and celebrate,” says Dr. Gutierrez.

    Newly confirmed speakers include:

    • Scott Stokdyk, Academy Award® winner (VFX Supervisor, Valerian and the City of a Thousand Planets) will showcase VFX from Luc Besson’s visually complex and stunningly beautiful Valerian and the City of a Thousand Planets – from concept, design and inspiration to final color timing.
    • Paul Debevec, Academy Award® winner (Senior Staff Engineer, Google VR, ICT) will give attendees a glimpse inside the latest work from Google VR and ICT. 
    • Martyn Culpitt (VFX Supervisor, Logan, Image Engine company) who will breakdown the hit film Logan, highlighting the visual effects behind Wolverine’s gripping final chapter.
    • Jan-Bart Van Beek (Studio Art Director, Guerrilla Games) will take attendees through the journey that Guerrilla Games underwent to design the majestic post-apocalyptic world of one of the hottest new game franchise of the year, Horizon Zero Dawn.
    • David Rosenbaum (Chief Creative Officer, Cinesite Studios) and Warren Franklin (Executive Producer, Cinesite Studios) present at talk titled ‘It’s All Just Funny Business: Looking for IP, Talent ad Audiences.’
    • Elisabeth Morant (Product Manager for Google’s ‘Tilt Brush’) discusses the company’s acclaimed VR painting application in a talk titled ‘Real Decisions, Virtual Space: Designing for VR.’
    • Donald Greenberg (Jacob Gould Schurman Professor of Computer Graphics, Cornell University) discusses the ‘NEXT-Gen of Virtual Reality.’
    • Shawn Walsh (Visual Effects Executive Producer and General Manager, Image Engine)
    • Simone Kraus (Managing Director and Animation Supervisor, Trixter)
    • Steve Muench (Early Investor ‘Loving Vincent’) will present ‘The Labor of Loving Vincent: Animating Van Gogh to Solve a Mystery.’
    • Deborah Fowler (Professor of Visual Effects, Savannah College of Art and Design/SCAD) will showcase ‘Procedural and Production Techniques using Houdini.’
    • Daniele Federico (Co-Founder and Developer, Toolchefs) will present ‘Make us Alive.  An In-Depth Look at Atoms Crowd Software.
    • Dylan Sisson (Internationally recognized toy designer, cartoonist and digital artist) speaks about ‘Creating Characters in Virtual Reality.’
    • Jason Bickerstaff (Character Artist, Pixar Animation Studios) will present ‘Crossing The Dimensional Rift.’
    • Steve Beck (VFX Art Director, ILM) will discuss ‘The Future of Storytelling.’
    • Nancy Basi (Executive Director, Film and Media Centre – Vancouver Economic Commission)

    These newly announced speakers join a spectacular slate of world-renowned keynote presenters including:

    • Joe Letteri, the four-time Oscar® winner (Senior VFX Supervisor, Weta Digital), who will present the evolution of visual effects technology and artistry behind his latest film, War for the Planet of the Apes.
    • Rob Pardo, legendary videogame designer (CEO, Bonfire Studios) whose career work includes World of Warcraft.
    • Eric Darnell, (Chief Creative Officer, Baobab Studios) whose career includes co-directing & co-writing all DreamWorks’ Madagascar films and projects including Invasion, Asteroids, Rainbow Crow and more, showcases the immersive storytelling possibilities of VR.
    • Cinzia Angelini,  (Director, Mila) presents ‘The Making of Mila: A Quality Animated Film Via the World Wide Web.’
    • Vicki Dobbs Beck, (Executive in Charge of ILMxLAB) presents ‘Step Inside Our Stories,’ an exciting showcase of ILMxLAB’s adventures and learning’s in the VR, AR and mobile spaces.
    • John Nelson, an Oscar® winner who will share the visual effects work on the highly anticipated film Blade Runner 2049.

    For a complete listing of speakers visit: http://www.viewconference.it/speakers

    VIEW CONFERENCE 2017 also includes the Second Annual Game Development ‘Boot Camp’:

    For aspiring game developers, VIEW conference has also offered its second annual Games Development Boot Camp Accelerator Program (applications due August 31).  An international panel of judges will give six early-stage game companies the chance to be mentored for two weeks by industry experts and equity partners who invest in the industry or have a financial interest in the sector. For complete information: http://www.viewconference.it/games-bootcamp/

    Also featured are the VIEW Awards
    The VIEW Conference’s popular awards competition recognizes animated short films and videogames created between January 1, 2015 and September 15, 2017 (submissions due September 15).  For complete information: http://www.viewconference.it/awards-and-social-contest/.

    About VIEW Conference
    Each year, the meticulously curated conference brings together top talent in the fields of virtual reality, animation, game development, and research for a sizzling week of workshops, presentations, master classes, awards, panels, and keynote addresses.

    Registration is now open:  http://www.viewconference.it/passes-pricing/

    The VIEW 2017 Conference is made possible with the support of Compagnia di San Paolo, 

    Fondazione CRT, Piedmont Region, Turin's Chamber of Commerce and the City of Turin, Twith.tv.

    VIEW Conference Social Media

    • Twitter: https://twitter.com/search?q=%23VIEWCONFERENCE2017 
    • @viewconference; #viewconference2017
    • Facebook: https://www.facebook.com/events/198550217290007/ 
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    SPW Category:Conventions, Conferences, Summits News
    Tags:Digital Media productionVIEW Conferencevisual effects



    New York Festivals Advertising Awards and Lightricks LTX Studio Announce The 2025 NYFAi Competition Award Winners

    Thursday, July 10, 2025
    2025 NYFAi competition

    New York Festivals Advertising Awards (NYFA) announced the winners of the inaugural NYFAi competition. Launched in partnership with Lightricks’ LTX Studio, a powerful generative AI platform, NYFAi is a global competition designed to push the boundaries of storytelling through the power of artificial intelligence. The future of advertising came to life in real time as seven innovative agencies competed, and three elite agency teams advanced to the winner’s circle creating campaigns that showcased the powerful collaboration between human creativity and AI technology. “NYFAi is more than a competition, it’s a window into the evolving landscape of creativity. By fusing the instinct and imagination of world-class creatives with the powerful capabilities of LTX Studio, we’re demonstrating that AI can be a true storytelling partner-from the first spark of an idea to the final frame,” said Shani Mandel-Laufer, VP, Strategy and Business Development at Lightricks. “This year’s participants didn’t just rise to the challenge—they redefined the boundaries of what’s possible. We’re proud to build the tools that help bring these bold, breakthrough ideas to life.” Using LTX Studio’s unique AI technology and powerful control features, each team received a creative brief from a nonprofit organization or startup and, in just a few weeks, transformed it into a compelling 30–60 second spot ready for real-world release. This competition highlights how the best storytelling emerges when innovative minds work together with advanced AI tools like LTX Studio. All campaigns submitted to NYFAi were evaluated by... Read More

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