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    Home » Visual Effects Society Presents: “Creating Lifelike Digital Humans — Volumetric Video Capture Techniques For VFX Pipelines”

    Visual Effects Society Presents: “Creating Lifelike Digital Humans — Volumetric Video Capture Techniques For VFX Pipelines”

    By Ambient PRWednesday, November 2, 2022Updated:Tuesday, May 14, 2024No Comments3683 Views
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    Wild Capture’s Cohort fashion technology provides CG cloth for volumetric video models

    Wild Capture To Demo Volumetric Video Digital Human Characters at Metastage State-of-the-Art Volumetric Video Capture Studio on Saturday, November 12, 2022

    LOS ANGELES -- (SPW) --

    At the upcoming Visual Effects Society (VES) sponsored event, “Creating Lifelike Digital Humans — Volumetric Video Capture Techniques for VFX Pipelines,” Wild Capture, a digital human technology studio, in concert with Metastage, experts in volumetric capture for creating XR content, will showcase how visual effects professionals can produce high-quality digital humans with cutting-edge volumetric video technologies. The event takes place on Saturday, November 12, 2022.

    Event attendees will meet at the Metastage facility in Sylmar, Calif. Metastage will welcome guests and provide a brief tour and introduction of the performance capture stage and technology that delivers high fidelity yet highly compressed 3D assets. 

    Demonstration
    Earlier this year, Wild Capture introduced its Digital Human Platform, which features the Cohort crowd-building and digital fashion tool that blends volumetric video, AI, and USD technologies to capture a lifelike live human performance. 

    In a Wild Capture demonstration created in collaboration with Metastage specifically for the VES event, Wilfred Driscoll, Wild Capture CEO, and Louis Normandin, Wild Capture COO, will show how captured data of a single male and single female performance can be translated into different crowd actors with varying clothing/hair/props and secondary animation that can also scale to a complete crowd kit. The presentation will also highlight versatile techniques and practices for a wide variety of users — producers, on-set supervisors, artists/generalists, and technical directors — focusing on cameras, lighting, and how to work with the captured assets to deliver high-quality digital assets for VFX pipelines.

    “We’re excited to showcase the latest advancements in crowd technology for volumetric video and digital human content creation,” explains Driscoll. “With the promise of easy-to-use volumetric assets that deliver lifelike realism for high-demand VFX pipelines, event attendees will be able to see the time-saving and economic advantages of working with volumetric characters.” 

    Panel Discussion
    The afternoon event includes a panel discussion, moderated by Martin Hall, VFX Supervisor, and VES board member, with members of the Wild Capture and Metastage teams to further demystify the benefits of volumetric video technologies for feature films, television, and episodic workflows. 

    Event Schedule 
    The “Creating Lifelike Digital Humans — Volumetric Video Capture Techniques for VFX Pipelines” event takes place as follows:

    • Date: Saturday, November 12, 2022

    • Time: 2:00 p.m. — 5:00 p.m.

    • Where: Metastage – 12800 Foothill Blvd, Sylmar, CA 91342

    • Eventbrite RSVP

    About Metastage 
    Metastage is a premier XR production studio specializing in 3D capture technology — volumetric capture, or “volcap.” Metastage’s end-to-end system uses an array of 106 machine-vision cameras to capture authentic human performance from all angles and delivers high-fidelity yet highly compressed 3D assets for streaming on mobile devices and AR/VR headsets, and allows for seamless integration within VFX workflows for framed content.

    Since its launch in 2018, Metastage has completed 200+ productions with major brands, earning two Emmy nominations. As producers, technologists, and virtual world development experts, we collaborate with diverse clients to help them build and become leaders in the XR space.

    About the Visual Effects Society
    The Visual Effects Society (VES) is a global professional honorary society and the entertainment industry’s only organization representing the full breadth of visual effects practitioners. VES’ more than 4,000 members in over 40 countries worldwide contribute to all areas of entertainment – film, television, commercials, animation, special venue, games and new media.

    About Wild Capture
    Headquartered in Los Angeles, Wild Capture develops smart assets for the next generation of spatial media products that enable creators to produce high-quality digital humans with cutting-edge volumetric technologies and industry-standard practices. Wild Capture's 'Digital Human Platform' offers a complete production pipeline that translates the human essence into volumetric video with the highest quality performance captures available to break the uncanny valley.

    Launched in 2020 by filmmaking and VFX visionaries credited with pushing the evolution of new media productions over two decades, Wild Capture provides performance capture expertise at every stage of the creative process. From interactive CG fashion products and services to volumetric crowd kits, Wild Capture content inspires and engages realistic digital humans for use in media production, software development, and web-based applications.

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    WildCapture.io

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    Louis Normandin
    Wild Capture
    Contact via email

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    Vicky Gray-Clark
    Ambient PR
    (408) 318-1980
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    SPW Category:Visual Effects and Animation
    Tags:Digital Humansvolumetric videoWildCaptureMetastageVisual Effects Society



    Experimentation in Production Design: In Talks with Charmaine Regina Asril Lee

    Thursday, April 16, 2026
    'Embodied' Behind the Scenes - Courtesy of Charmaine Regina

    We sat down with designer, art director, and creative technologist Charmaine Regina as she outlined her creative approach for us. She walks us through how she's shifted the focus away from technicalities and instead uses design as a way to build relationships between people and brands. Her design skills go beyond traditional boundaries as she works across branding, motion, and code, treating brand identity as something dynamic. She discusses how her approach is grounded in experimentation, and outlines her deep sense of responsibility for how design influences perception, agency, and experience in an increasingly interactive world. When a project involves branding, motion, and code, where does your process begin, and why? I start with the interaction, not the motion. I’m less interested in animation as spectacle and more interested in motion as a consequence of behavior. I ask: What triggers movement? What does the user do? What does the system respond to? Where does friction, resistance, or flow live? For me, motion isn’t decoration — it’s feedback. It’s how a system speaks back. So the process begins by designing the relationship between a person and a system. Once that relationship is defined, motion emerges naturally as its expression. That’s how branding becomes something you don’t just look at — it’s something you participate in. What role does experimentation play in your production pipeline, and how do you know when an experiment is ready to become a... Read More

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