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Visual Effects Society Supports All Efforts For VFX Artists To Work Remotely
- Monday, Mar. 23, 2020
Today, the Visual Effects Society (VES), the industry’s professional global honorary society, issued the following statement and resources in light of the ongoing COVID-19 crisis.
At this time of crisis, supporting the health and safety of our global visual effects workforce is of vital importance. Many visual effects practitioners are still hard at work at studios and facilities around the world, when they might prefer to work remotely in this difficult time. Municipalities worldwide have been enacting stringent public health protocols to help curb the spread of COVID-19, and that includes strong guidance for employees to work from home, whenever possible.
The Visual Effects Society wants to encourage all employers -- large or small -- to grant permission for their employees to work remotely during this unprecedented COVID-19 pandemic. We understand the concerns around security to protect proprietary work product, but right now is the time for the utmost flexibility towards VFX artists and all practitioners as we try to figure our way through this crisis. Many companies are trying to take action, and we are optimistic that studios and vendors can find and enact workable solutions.
To aid this transition to remote work, the VES Technology Committee has issued best practices and guidance for working from home, culled from studios, vendors and facilities. The recommendations are designed to help the VFX community by providing technical solutions to common problems practitioners may encounter in preparing and adapting to work from home workflows, acknowledging the security and technical issues involved.
Read the full cadre of work at home best practices here: https://docs.google.com/document/d/1iP1AWDAMvNlymT626PQbKUfC52wqyIhoqoGsNn-nOLA/preview
About the Visual Effects Society
The Visual Effects Society is a professional global honorary society dedicated to advancing the arts, sciences and applications of visual effects and to upholding the highest standards and procedures for the visual effects profession. It is the entertainment industry's only official organization representing the extended global community of visual effects practitioners, including supervisors, artists, producers, technology developers, educators and studio executives. VES’ more than 4,000 members in 40 countries worldwide contribute to all areas of entertainment – film, television, commercials, animation, music videos, games, new media and special venues. To learn more about the VES, visit www.visualeffectssociety.com and follow us on Twitter: @VFXSociety. Read VFX Voice, our award-winning signature print and digital publication, at www.vfxvoice.com.