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    Home » Animal Kingdom Main Titles

    Animal Kingdom Main Titles

    By DWAgencyWednesday, June 15, 2016Updated:Tuesday, May 14, 2024No Comments7156 Views
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    In the words of Animal Kingdom executive producer John Wells, "Through images, the Animal Kingdom main title prepares the audience for the violent, amoral, and virile world they will encounter in this show."  

    "John Wells and Jonathan Lisco really understand the root of what makes their series special," adds Erin Sarofsky. "They emphasized that it's more than just a complicated family drama… describing how the humor, the Oedipal complex underlying their relationships, the complexity of each individual character and the tension, love and co-dependency they all share, impacts all aspects of their lives."

    Given 60 seconds to explore the permanence of these relationships, the Sarofsky team used the tattooing process that matriarch Smurf (Ellen Barkin) endures as a powerful metaphor, along with scenes distilling the boys' childhoods and their transitions to manhood, intentionally juxtaposing jarring imagery that interweaves emotions, adult sexuality and masculinity.

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    SPW Credits

    Project Name: Animal Kingdom Main Titles
    Running Time: :60
    Debut Date: 6/14/16
    Digital Cinema Systems: Phantom Flex4k with Cooke S4 prime lenses and diopters; ARRI Alexa with Cooke S4 prime lenses; Sony A7r II; Canon C300 Mark II with Zeiss CP2 primes.
    Key Post-Production Tools: Final Cut Pro for editing; Adobe After Effects for design, effects and animation; Autodesk Flame for conform, clean-up and finishing.
    Official Site: http://www.tntdrama.com/shows/animal-kingdom.html

    Client: John Wells Productions
    Executive Producers: Jonathan Lisco, John Wells
    EVP, Head of Television: Jinny Howe

    Production Company: Sarofsky
    Creative Director/Director: Erin Sarofsky
    Co-Director, Lead Artist: Duarte Elvas
    Director of Photography: Michael Bove
    Additional Directors of Photography: Michael Burke, Brian Schilling
    Editor: Josh Bodnar
    Artists: Patrick Coleman, Domico Watson, Tnaya Witmer
    Transcode: Stephen Ruminski
    Flame/Finishing: Cory Davis
    Executive Producer: Steven Anderson
    Post Producer: James Babiarz
    Line Producer: Stefanie Spiegel
    Editorial Producer: Annie Maldonado

    Music: Atticus Ross

    ScreenWork Categories:Title Sequence
    Discipline:Directing
    Genre:Drama
    Video Tags:Animal KingdomErin SarofskyJohn WellsMain TitlesSarofsky Corp.
    Style:Live Action



    OddBeast Crafts Powerful Opening Film For Half Rez 2025

    Monday, September 15, 2025

    When OddBeast landed the opportunity to produce this year’s opening film for Half Rez, the Midwest’s largest celebration of design and motion graphics, the studio approached the challenge by embracing discomfort. The goal was to visually express the collective anxieties of creatives facing an uncertain future as emerging tools and technologies reshape their industries. OddBeast Executive Creative Director Kevin Gautraud took the lead on the project’s vision and 3D animation: “I chose to ground the short in responses particular to fears about making a living in today’s creative fields where the rate of change feels insane at times, overwhelming artists with existential questions. Sometimes, ‘I don’t know’ is the most truthful answer anyone can give,” he said. In creating the film, Gautraud tapped into his own response to such anxieties: a meditation on the vastness of time and our small moment in the light, ponderings that bring him perspective, calm and creative inspiration. Powerful visuals of barren yet eerily majestic landscapes take us back to Earth’s origins, giving way – in the film’s final seconds – to the explosion of life – our blip in the planet’s unfathomable journey. Add the ethereal sound design of Bent Stamnes, and the result is a sense of awe, as everyday problems suddenly seem smaller. “For this project in particular, I was inspired by Carl Sagan and his own personal philosophy. He was awestruck at the grandeur of nature, curious about the origin of life, and humble about the extent of human knowledge,” Gautraud explained. “It's about making people feel small, strange and somehow okay with that.” Gautraud used a range of tools to give his concept life, including... Read More

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