From its very first frame, Daniel Lawrence Wilson's 40-minute short A BRUSH OF VIOLENCE swirls with meticulous artistry, unspooling a dark, suspenseful tale. Apropos of Hollywood, its central figures are artists – one unknown, the other iconic – and the question of whether creativity is about futility, longevity, or a union of the two. ‘Brush,’ which premiered on YouTube March 26, stars Mia Krystyna as a striving art photographer and Yavor Vesselinov as the reclusive painter who becomes the subject of a lifetime
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SPW Credits
Cast | Akila: Mia Krystyna, Vio: Yavor Vesselinov, Vaasefa: Sausan Machari, Abel: Garland Scott
Production | Writer/Producer/Director: Daniel Lawrence Wilson, Director Of Photography: Darren Streibig, Assistant Director: Austin Hanner, Assistant Camera/Additional Photography: Michael Fenton, Gaffer: Curtis Mccardie, Key Grip: Justin May, Dolly Grip: Liam Webner, Grips: Miles Mannar – Nicholas Wallace – Mason Beck, Location Sound: James Styron, Hair/Make Up: Jenna Brown, Art Director: Anna Brockmeyer, Assistant Art Director: Abigail Horton, Key Production Assistant: Donald Wilson, Production Assistants: Gab Lobato – Jane Long, Special Effects Makeup: Meredith Johns, Chef: Josh Charles, Behind The Scenes: Toms Musts
Post Production | Edited By: Lexi Hiland – Daniel Lawrence Wilson, Music Composed By: Snakes Of Russia, Sound Design/Mix: Colton Jackson, Foley: James Styron – Colton Jackson, Colorist: Lutz Forster, Visual Effects: Julia Kietzmann, Violins By: Francesca Guccione
When OddBeast landed the opportunity to produce this year’s opening film for Half Rez, the Midwest’s largest celebration of design and motion graphics, the studio approached the challenge by embracing discomfort. The goal was to visually express the collective anxieties of creatives facing an uncertain future as emerging tools and technologies reshape their industries.
OddBeast Executive Creative Director Kevin Gautraud took the lead on the project’s vision and 3D animation: “I chose to ground the short in responses particular to fears about making a living in today’s creative fields where the rate of change feels insane at times, overwhelming artists with existential questions. Sometimes, ‘I don’t know’ is the most truthful answer anyone can give,” he said.
In creating the film, Gautraud tapped into his own response to such anxieties: a meditation on the vastness of time and our small moment in the light, ponderings that bring him perspective, calm and creative inspiration. Powerful visuals of barren yet eerily majestic landscapes take us back to Earth’s origins, giving way – in the film’s final seconds – to the explosion of life – our blip in the planet’s unfathomable journey. Add the ethereal sound design of Bent Stamnes, and the result is a sense of awe, as everyday problems suddenly seem smaller.
“For this project in particular, I was inspired by Carl Sagan and his own personal philosophy. He was awestruck at the grandeur of nature, curious about the origin of life, and humble about the extent of human knowledge,” Gautraud explained. “It's about making people feel small, strange and somehow okay with that.”
Gautraud used a range of tools to give his concept life, including... Read More
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Farewell Note from the Publisher
After 66 years of covering Commercial, Film & TV production & post, SHOOTonline ceased publishing as of Friday, August 28th, 2026.
Although publishing activities concluded, the company will continue to operate through a transition period to ensure a smooth conclusion to all business dealings, including processing refunds for prepaid SPW tokens and collecting outstanding advertising invoices.
A heartfelt Thank You to our readers, advertisers, sponsors, vendors, and of course the amazing staff throughout the decades who have made this wonderful SHOOT Magazine/SHOOTonline journey possible. And, a huge Thank You to all the executives, artisans, companies, agencies, associations, guilds, studios, networks, streaming services, manufacturers, and so many more who trusted us to share their news, milestones, insights, and points of view with the industry.
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