In a fast-paced series of broadcast promos and bumpers that broke last Friday, Aardman Nathan Love has given Nickelodeon viewers a zany gift: it’s the “Winter Refresh” campaign, which features many beloved characters from Nick series, animated in a style reminiscent of some of TV’s most iconic holiday specials.
There’s SpongeBob and Patrick from “SpongeBob SquarePants,” cavorting on a frozen pond. Patrick does a flying leap into SpongeBob’s arms, and both of them plunge through the ice. And there’s Lincoln Loud and Clyde McBride from “The Loud House,” who get tangled up in holiday lights and tumble off a roof. Also making appearances are the twins from “The Thundermans,” Phoebe and Max, along with some of the stars of the Nick series “Henry Danger.”
Popping up throughout many of these promos are a bunch of snowball characters better described as goofballs. Looking a bit like giant marshmallows and wearing knit caps and scarves, they manage to get into all forms of mischief. Each promo ends with a holiday-themed typographic representation of the Nick logo, sculpted to appear as though rendered in clay animation.
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SPW Credits
Nickelodeon SVP Art + Design: Michael Waldron, SVP Creative Promotions: Tony Maxwell, VP Animation + Motion Graphics: Kurt Hartman, VP Creative Director: Erica Ottenberg, Sr. Art Director: Giancarlo Barrera, Sr. Director Production: Joe Pappalardo, Sr. Director Project Management: Earl Marona, Jr., Director Graphics: Alessandra Sutera, Producer: Alexa Dumit-Sjoberg, Unit Manager: Josh Powers, Production Coordinator: Georgette Pierre, Production Assistant: Jonathan Shatoff
Production Company: Aardman Nathan Love Director: Joe Burrascano, Executive Producer: Jon O'Hara, Producer: Rob Franklin, Art Director, Design & Storyboards: Tim Probert, Additional Design: Joe Bluhm, Jesse Aclin, Cassey Kuo, CG Supervisor, Character TD: Steve Mann, CG Lead: Elizabeth Ku-Herrero, Look Development & Lighting TD: Eric Cunha, Character, Asset & Environment Artists: Elizabeth Ku-Herrero, Eric Cunha, Jin Fang Jiang, Pedro Conti, Paul Kim, Andy Tai, Animation Lead: Tom Shek, Animation: Doug Litos, Henning Kozcy, Nicole Morciniec, Jordan Blit, Additional Rigging: Brett Taggart, Lighting: Christine Kim, Jin Fang Jiang, Luke Pikora, Shading: Jin Fang Jiang, Christine Kim, Paul Kim, Andy Tai, Ylli Orana, Compositing Lead: Eric Concepcion, Compositor: Matt DeFranco, Matte Painting: Christine Kim, Editing: Yi Ju Tsai
Original Music, Music Supervision and Sound Design: Explosion Robinson
When OddBeast landed the opportunity to produce this year’s opening film for Half Rez, the Midwest’s largest celebration of design and motion graphics, the studio approached the challenge by embracing discomfort. The goal was to visually express the collective anxieties of creatives facing an uncertain future as emerging tools and technologies reshape their industries.
OddBeast Executive Creative Director Kevin Gautraud took the lead on the project’s vision and 3D animation: “I chose to ground the short in responses particular to fears about making a living in today’s creative fields where the rate of change feels insane at times, overwhelming artists with existential questions. Sometimes, ‘I don’t know’ is the most truthful answer anyone can give,” he said.
In creating the film, Gautraud tapped into his own response to such anxieties: a meditation on the vastness of time and our small moment in the light, ponderings that bring him perspective, calm and creative inspiration. Powerful visuals of barren yet eerily majestic landscapes take us back to Earth’s origins, giving way – in the film’s final seconds – to the explosion of life – our blip in the planet’s unfathomable journey. Add the ethereal sound design of Bent Stamnes, and the result is a sense of awe, as everyday problems suddenly seem smaller.
“For this project in particular, I was inspired by Carl Sagan and his own personal philosophy. He was awestruck at the grandeur of nature, curious about the origin of life, and humble about the extent of human knowledge,” Gautraud explained. “It's about making people feel small, strange and somehow okay with that.”
Gautraud used a range of tools to give his concept life, including... Read More