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    Home » VXF Legion: ‘The Passenger’ VFX Breakdown Reel

    VXF Legion: ‘The Passenger’ VFX Breakdown Reel

    By SJ GoldenWednesday, August 30, 2023Updated:Sunday, July 7, 2024No Comments2035 Views
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    VFX Legion served as the primary visual effects studio on The Passenger, the new hostage thriller helmed by directed by Carter Smith (Swallowed). The film is one of a package of eight horror genre films developed and produced by Blumhouse Television exclusively for MGM+.

    Written by Jack Stanley (Lou), the story centers around two employees at a seedy burger joint – tightly wound Benson (Kyle Gallner; Smile) and timid, submissive Randy (Johnny Berchtold; Dog Gone).  Benson snaps when persistent bullying of Randy by fellow employees goes too far. The protagonist gets a shotgun from his car, massacres the tormentors, and flees – taking Randy as his passenger/hostage on a violent rampage.

    Legion created a mix of digital effects to achieve a spectacle of carnage with the intensity that the director envisioned for the gruesome scenes that play out in the restaurant and during the killing spree that follows.  

    Digitally rendered muzzle flashes, bullet hits, blood splatters and other brutal imagery deliver high-impact visceral violence throughout the film.  One of the most challenging effects – tracking a long, continuous shot – achieved a perfect lock on camera moves in SynthEyes. The uninterrupted take heightens the ferocity of the bloody slaughter of the two employees in the pivotal scene.

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    Credits

    CREDITS: Title: The Passenger 

    Genre: Mystery & thriller, Drama

    Distributed by: MGM+

    Production Company: Blumhouse Television

    Directed By: Carter Smith

    Written By: Jack Stanley

    EPs: Jason Blum, Lauren Downey, Chris Dickie, Jeremy Gold

    Producers: Chris McCumber, Jeremy Gold, Paige Pemberton

    Cinematographer: Lyn Moncrief

     

    Visual Effects by - VFX Legion LA|B.C.

    Visual Effects Supervisor: Blake Anderson

    Creative Director: James David Hattin

    Visual Effects Producer: Antonio Gallardo

    Head of Production: Nate Smalley

    Digital Compositor: Nolan Conrad

    Digital Compositor: David Goody

    Digital Compositor:

    Hong Kyoung Kim

    Compositor: Kate T.C. Lin

    Digital Compositor: Lauren Morimoto

    Digital Compositor: Vicki Silva

    Tracking Artist: Ruy Delgado

    Chief Technology Officer: Dylan Yastremski

    ScreenWork Categories:Behind The Scenes
    Discipline:Visual Effects



    OddBeast Crafts Powerful Opening Film For Half Rez 2025

    Monday, September 15, 2025

    When OddBeast landed the opportunity to produce this year’s opening film for Half Rez, the Midwest’s largest celebration of design and motion graphics, the studio approached the challenge by embracing discomfort. The goal was to visually express the collective anxieties of creatives facing an uncertain future as emerging tools and technologies reshape their industries. OddBeast Executive Creative Director Kevin Gautraud took the lead on the project’s vision and 3D animation: “I chose to ground the short in responses particular to fears about making a living in today’s creative fields where the rate of change feels insane at times, overwhelming artists with existential questions. Sometimes, ‘I don’t know’ is the most truthful answer anyone can give,” he said. In creating the film, Gautraud tapped into his own response to such anxieties: a meditation on the vastness of time and our small moment in the light, ponderings that bring him perspective, calm and creative inspiration. Powerful visuals of barren yet eerily majestic landscapes take us back to Earth’s origins, giving way – in the film’s final seconds – to the explosion of life – our blip in the planet’s unfathomable journey. Add the ethereal sound design of Bent Stamnes, and the result is a sense of awe, as everyday problems suddenly seem smaller. “For this project in particular, I was inspired by Carl Sagan and his own personal philosophy. He was awestruck at the grandeur of nature, curious about the origin of life, and humble about the extent of human knowledge,” Gautraud explained. “It's about making people feel small, strange and somehow okay with that.” Gautraud used a range of tools to give his concept life, including... Read More

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