1) The release of ARKit and ARCore and the integration of AR into social channels—it makes that device in the world’s pocket even that more powerful for users to explore their surroundings and how they express themselves within it. The now ubiquitous-ness of AR has deepened the discussion of our virtual world, as seen in the impressiveness of Snapchat’s augmented reality partnership with Jeff Koons being quickly supplanted by news of graffiti artist Sebastian Errazuriz tagging the Balloon Dog placed in Central Park. Begging the question, who owns public virtual space and how do brands respectfully navigate it?
5) To play and break things—some of the most innovative projects that I’ve produced originated from a place of joy, experimentation and trying to answer “what if” questions.