• Thursday, Feb. 4, 2016
Microsoft shows off possible future of football viewing
In this April 28, 2015, file photo, a man walks past a Microsoft sign set up for the Microsoft BUILD conference at Moscone Center in San Francisco. (AP Photo/Jeff Chiu, File)
SAN FRANCISCO (AP) -- 

Imagine being able to watch all 22 players at the snap with video that expands from your living room television set to the entire wall.

Curious about how big Terrence "Pot Roast" Knighton really is, or how 5-foot-11 quarterback Russell Wilson is able to use his high release point to avoid getting passes batted down? Try standing next to a hologram of Knighton right in your den on an NFL Sunday, or watching a hologram of Wilson release the ball right over your outstretched arm.

Wonder why your favorite quarterback just threw an interception, or how a big hole opened for a running back on a touchdown run? Just load up a 3-D version of the play on your coffee table and zoom it, pause it and rotate it around 360 degrees to see how the cornerback baited the quarterback into a bad throw, or a pulling guard help spring a long run.

The designers at Microsoft believe those seemingly far-fetched dreams could one day be a reality in living rooms around the country. Microsoft showed off its HoloLens technology at the Super Bowl this week as the company tries to redefine the experience of watching NFL football at home.

"This stuff is coming," said Brian Rolapp, the executive vice president of media for the NFL. "It's not a question of if, it's a question of when."

The technology is not ready to be released to the public, but Microsoft used a game played between Seattle and San Francisco at Levi's Stadium earlier this year to show the capabilities. With 3-D capable cameras spread around the entire stadium, plays were able to be brought to your coffee table with the press of a button on your phone or the movement of your hands.

All 3-D forms of the 22 players were lined up and viewers could walk around the table to see different angles, pause the video or zoom in to certain parts of the field.

On one play in particular you could see 49ers cornerback Tramaine Brock eyeing Wilson from his outside zone coverage spot. Wilson thought he had a streaking Doug Baldwin open for a touchdown but couldn't see Brock, who broke on the ball and made an interception in the end zone.

"If you could ever put a fan in that position it would completely open their eyes to a whole new realm of what professional football is," New Orleans quarterback Drew Brees said after seeing the technology. "It's really cool watching on TV, it's really cool watching in the stadium. I'm sure we will get to the point where they are able to experience it that way and it will be like a lightbulb went on."

Microsoft wants to show it off now to developers and content providers such as the NFL to see what creations can best use the HoloLens, which costs about $3,000 right now. But the designers at Microsoft believe perhaps some time in the next decade it could be available for consumers.

The NFL has worked closely with Microsoft as its technology partner in developing the prototype showed off this week. While having the HoloLens could completely change the at-home viewing experience, Rolapp is not concerned it could deter people from wanting to watch at the stadium.

Rolapp said it's crucial for the NFL to also work on improving the stadium experience by offering better Internet connection and more access to highlights, replays and fantasy statistics.

"The stadium is still the best place to watch football," Rolapp said. "People who come to the stadium sacrifice time and money and make a big investment, so it's our responsibility to make the stadium experience as good as we can. It's not an either-or. The fact of the matter is the majority of people view the game from home. I think you have to improve both aggressively and make both experiences as good as possible."

While the 3-D view was the most eye-opening part of the demo, the HoloLens also allows for views of the telecast to expand from the confines of a television screen to fill an entire wall, allowing all 22 players to be seen at once.

It also allows for in-game stats or fantasy statistics to pop right up on your wall beside the footage and can even produce holograms that bring players right into the living room, where you can measure yourself up to see their size.

"That's something that maybe you don't appreciate and get when you watch a lot of big guys running around out there," Brees said. "You really get to put into perspective when one of those guys is standing next to you and it's Calvin Johnson, and you're like 'Oh my gosh.' Or Cam Newton and you're like, 'I didn't know they grew quarterbacks that big.' It certainly looks very life like when they're standing right there in your living room."

  • Tuesday, Feb. 2, 2016
Telestream hires product manager Scott Murray
Scott Murray
NEVADA CITY, Calif. -- 

Telestream, a provider of digital media tools and workflow solutions, has hired broadcast technology industry veteran Scott Murray as a product manager, working on the company’s flagship Vantage media processing platform.

Murray has over three decades’ experience in the broadcast equipment business, driving product strategy, marketing and engineering development. For the last 15 years, he has held several senior management, marketing and development positions at Grass Valley, most recently as its VP for switchers and routers.

Paul Turner, VP of enterprise product management at Telestream, said, “Scott’s track record demonstrates a deep understanding of technology combined with market knowledge and a passion for developing successful products that meet the stringent demands of our broadcast customers.”

Telestream’s Vantage media processing platform is the foundation for a broad range of enterprise-class transcoding and workflow automation software products that allow thousands of content owners, producers, and distributors around the world to quickly, easily and efficiently ingest, edit, transform, package, monetize and distribute their media. With a track record of posting profitable growth for the last 18 years, Telestream reports that sales of Vantage systems increased by more than 40 percent last year.

  • Tuesday, Feb. 2, 2016
New version of Avid Media Composer unveiled
BURLINGTON, Mass. -- 

Avid announced a new version of Avid Media Composer that enables video editing professionals to work faster and more easily with the industry’s most proven video editing software. Available now, the latest enhancements—including support for high dynamic range (HDR) workflows—further deliver on Avid Everywhere by giving video professionals versatile and accessible tools for professional creative editorial.

With better-organized tools, working with Media Composer is now easier and more intuitive than ever. New features make editing simpler and more fun, while tools and interface elements are organized in a more logical order, enabling editors to work more efficiently and intuitively—whether they’re a Media Composer veteran or a Final Cut or Premiere Pro user.

Continuing the steady stream of new tools that enable video professionals to work with the latest media technologies, the new version of Media Composer enables video professionals to take on HDR projects. Along with Avid Resolution Independence and high-resolution workflows, Media Composer’s support for HDR workflows enables editors to overcome today’s—and tomorrow’s—technology challenges.

The new version of Media Composer also enables editors to work up to 64 audio tracks—250% more than previously available—and delivers more power under the hood, giving editors the performance they need to work faster and focus purely on their story.

The new version of Media Composer is now available to purchase from the Avid Store, and as a free download to current Media Composer customers with an active Upgrade & Support Plan or Subscription.

The new version of Media Composer enables video professionals to:

    --Edit faster with better-organized tools – Users can access key tools and features faster thanks to several updates to menus and drop downs that make accessing tools more intuitive, productive, and fun. This delivers even greater efficiency, enabling editors to focus more time on their creative storytelling.
   -- Work with up to 64 audio tracks – Users can create bigger, richer soundtracks with 250% more audio tracks than previously available.
    --Take on dynamic HDR projects – Media Composer now supports high dynamic range (HDR) workflows, enabling users to edit and grade projects using new color specs that display a greater dynamic range than standard video.
    --Get better visual feedback when editing – Users can edit with greater precision—and confidence—with new high-visibility feedback displayed as they edit in the timeline.
    --Straighten images quickly with FrameFlex rotation – Users can now quickly rotate images a little or a lot by rotating the framing box in FrameFlex.
    --Experience better performance – All played frames—and all effects applied to those clips—are now cached in RAM. This allows for a smoother, stutter-free performance when scrubbing or playing back a complex sequence multiple times.
    --Experience better performance in full screen playback mode
    --Easily sync Broadcast Wave audio files with video clips with subframe accuracy
   -- Add one or more custom columns to a bin easily through a contextual menu
   --Copy and paste frame numbers in bin columns
    --Find and filter effects faster and easier with the updated Effects palette
    --Rename, edit, and delete custom project presets with the Preset Manager
    --Use Media Composer on OS X 10.11 (El Capitan) and Windows 10 computers
    --Group master clips using audio waveform analysis
   -- Start a frame count at “1” instead of “0” (zero) for timecode burn-in segments
    --Resize and configure the Audio Mixer for your project at hand
    --Preserve field recorder metadata across multiple audio tracks when importing/linking

  • Monday, Feb. 1, 2016
Wise, Myers explain choice of Sony F55 for their "Somm: Into the Bottle" documentary
Sony F55 4K camcorder
NAPA, Calif. -- 

Director Jason Wise and cinematographer Jackson Myers--who teamed on 2013’s documentary, Somm, detailing the competitive exam that sommeliers or wine stewards must pass in order to reach the designation of Master Sommelier--have returned with Somm: Into the Bottle, which explores people’s fascination with wine and answers many questions about its history and production.  Wise and Myers shot the new film, which world premiered to sold-out crowds and fittingly opened the Napa Valley Film Festival, primarily on Sony’s F55 4K camcorder. The documentary is available in select theaters and just debuted on iTunes.

DP Myers said of the Sony camera, “The F55 was our top choice, for a number of reasons.  We knew this shoot would take us around the world, so we needed a camera that could easily travel with us, without slowing us down.  In addition, we knew we’d be shooting in some really dark places and really tight places, and often outside in the middle of the day. The F55 handled those scenarios without a problem.  We took a lot into consideration, but what we loved in particular about the F55 was the image.  It really excelled in low light situations, especially in wine cellars where natural light was our only source.  The way the camera renders colors in low light is astounding - it looks like a natural environment so it’s not drawing your attention away from the image; it allows you to visualize these dark cellars the way your eyes would.”

Director Wise added, “The F55 really shines in challenging environments.  Yes, we used it to shoot insane vistas and some of the most exquisite places on earth, but it’s really down in the pitch black shooting funguses that blew us out of the water.  Shooting black fungus in a jet black room filled with black bottles, and having to find detail is a big testament to a camera’s ability.  It’s situations like that where we can actually say, we could not have made the film without the F55.

“The camera itself had an uncanny ability to morph into a small, unpretentious, unthreatening camera as well, which is a strange thing to say as a benefit, but on this film, we really needed that,” he continued. “It was helpful to be able to go back and forth between this big, exciting camera that was also able to play the role of an intimate camera.  This camera doesn’t have to skimp on any of the technical aspects and was able to serve two purposes for us.”

  • Wednesday, Jan. 27, 2016
Avid Codecs coming to RED's DSMC2 cameras
RED's WEAPON
IRVINE, Calif. -- 

RED Digital Cinema and Avid announced that Avid DNxHR™ and Avid DNxHD® recording formats will be coming to RED’s DSMC2™ line of professional cameras: WEAPON, SCARLET-W and RED RAVEN. This addition brings yet another powerful and intuitive workflow option to professionals shooting on this latest generation of RED cameras.

Avid DNxHR and Avid DNxHD are known for their ability to reduce storage and bandwidth requirements, and Avid DNxHD has been accepted by the Society of Motion Picture and Television Engineers as the foundation format for the VC-3 standard. Additionally, these formats offer seamless direct-to-edit experiences for professionals looking to keep the highest image quality possible, while leveraging the investments they’ve made in Avid in-house production systems.

“We give shooters yet another extremely popular format option by getting Avid natively part of our camera workflow,” said Jarred Land, president of RED Digital Cinema. “With the ability to shoot REDCODE RAW simultaneously alongside Avid DNxHR and Avid DNxHD, they are getting the best of two worlds from both the acquisition and post perspectives. This collaboration between RED and Avid is going to be music to the ears for a lot of the industry.”

“For years, people have been shooting on RED and then editing within Avid software solutions,” said Louis Hernandez, Jr, CEO of Avid Technology. “Now, with Avid codecs being an in-camera tool within RED’s cameras, it ensures that the mutual customers of both RED and Avid have a much more seamless integration for their projects. And that is something we are all very excited about here at Avid.”

The Avid DNxHR and Avid DNxHD formats will be added to the already simultaneous recording capability that RED’s DSMC2 cameras currently offer via REDCODE RAW® and Apple ProRes formats. Avid DNxHR and Avid DNxHD will be made available via a free firmware upgrade in mid-2016.

  • Tuesday, Jan. 26, 2016
Kodak unveils Super 8 Filmmaking Challenge winners
A scene from the short film "The Novel"
PARK CITY, Utah -- 

Kodak announced the Grand Prize winners of the Kodak Super 8 Filmmaking Challenge , following a screening of works from the 15 semi-finalists’ films at the Slamdance Film Festival last night (1/25). Kodak launched the Super 8 Filmmaking Challenge in November 2015 as part of the company’s celebration of the 50th anniversary of Super 8, a format that inspires content creators far and wide.

The Challenge immediately struck a creative chord, and over 530 films from around the world--narrative, music videos, experimental, classic surf and skate, documentaries, archival, fashion, and home movies--were submitted. The films showcase the robust depth of talent among filmmakers, both professionals and amateurs alike, as well as the diverse range of the capabilities of Super 8 as a unique storytelling tool. Filmmakers entered both vintage and new work in one of three categories: POV, Action and Flashback. From the original entries, 15 semi-finalists were chosen through online audience voting and juried selection. Those 15 semi-finalists, who earned a hosted screening at the Slamdance fest, competed again in a global online audience vote, which determined the final first, second and third place audience winners.

With prizes valued at $12,500, the Grand Prize Audience winners of Kodak’s inaugural online contest are:

    --Pablo Madrid Lopez from Spain for The Novel, receiving a 1st place prize package that consists of a Kodak PixPro SP360 Action Camera, a Rhonda CAM Super 8 Camera from Pro8mm, 10 Pro8mm Super 8 film kits, approximately $2,000 retail value of Kodak motion picture film of the winner’s choosing, and a Kodak t-shirt.

    --Haven Nutt from the United States for the Mr. Man trailer won with 2nd place a Kodak PixPro SP360 Action Camera, six Super 8 film kits, and a Kodak t-shirt.

    --Dianne Ouellette from Canada for Red Is Dead takes home with third place a KODAK PixPro SP360 Action Camera, three Pro8mm Super 8 film kits, and a Kodak t-shirt.

Meanwhile Renato Coelho from Brazil, who directed Train, won the Grand Jury Award, which was chosen by a panel of respected industry professionals. Judges included cinematographer Rachel Morrison; photographer Elliott Landy; writer-producer Josh Friedman; Glenn Gainor, head of physical production at Sony Screen Gems; Leslie Raymond, executive director of the Ann Arbor Film Festival; and Pro8mm founders Phil and Rhonda Vigeant. Coelho earns an identical prize package as the first place Grand Prize Audience winner.

“Jurying the Super 8 Challenge allowed me to reconnect with the medium and see the variety of creative exploration,” said Raymond, who led the jury. “I am excited to see it persisting as a member of the film family.”

At the Consumer Electronics Show (CES) in Las Vegas earlier this month, Kodak announced an initiative to support Super 8 film into the future. The company introduced a prototype of a new Super 8 camera, and revealed plans for creating an ecosystem that includes a range of cameras, film development services, post production tools and more.

“Kodak is resolute in our efforts to ensure film continues to be an option for filmmakers passionate about using it for all levels of content creation,” said Sascha Rice, global marketing director for Kodak’s Entertainment Imaging Division. “The response to this contest and to the new Super 8 camera has been overwhelmingly positive, and the momentum to shoot on film is palpable. Kodak is honored to be here to support and advance these artists’ creativity.”

To discover recent movies, television, and music videos shot on 8mm, 16mm, 35mm, and 65mm film, click here

Judges of the Kodak Super 8 Filmmaking Challenge offered the following observations:

“Super 8 is a magical medium because it’s small and manageable enough to be used and mastered by one person without any other’s help or collaboration,” said Landy. “It is a medium of expression, capable of great poetic communication, which allows anyone the opportunity to follow their artistic and poetic vision.”

“There is something tactile about film that is inherently humane,” said Morrison. “I can’t think of anything more fitting for a medium whose currency is channeling emotion into imagery.”

“There’s a looseness and a spontaneity inspired by the ease of the film—Super 8 wants to be shot,” said Friedman. “But it also has a treasured quality to it, as if you came across something valuable you thought you’d lost. It’s irreplaceable.”

“I enjoyed watching creative short stories told throughout the world collected for Kodak’s Super 8 Challenge,” said Gainor. “Each short film was unique and special in their own way. I was impressed with the medium and styles employed by each filmmaker and enjoyed the look of the Super 8 film.”

“For 50 years the Super 8 film format has been the gateway for filmmakers to learn the fundamentals of cinematography, and holds the greatest potential for teaching the next generation of filmmakers about shooting on real film,” said Rhonda Vigeant. “The future for Super 8 is bright as a viable cinematic option.”

  • Tuesday, Jan. 26, 2016
Apple's iPhone success may be reaching its peak
In this Wednesday, Sept. 9, 2015, file photo, Apple CEO Tim Cook discusses the new iPhone 6s and iPhone 6s Plus during the Apple event at the Bill Graham Civic Auditorium in San Francisco. (AP Photo/Eric Risberg, File)
SAN FRANCISCO (AP) -- 

Apple could soon face one of its biggest challenges to date: Peak iPhone.

Most analysts believe Apple surpassed its own record by selling more than 74.5 million units of its flagship product in the final three months of 2015. But there are signs that iPhone sales in the first three months of 2016 will - for the first time ever - show an abrupt decline from the same period a year earlier.

That could mark a pivotal moment for the Silicon Valley giant. Apple is the world's biggest company, in terms of stock value, thanks to the iPhone's surging popularity around the world. In business terms, Apple makes most of its money from iPhone sales.

But concerns about slowing growth have sent the stock into a months-long slump, fueling debate about what kind of company Apple will be in the future.

The iPhone contributed nearly two-thirds of Apple's $234 billion in revenue last year. None of the other new products Apple has launched in recent years have emerged as blockbusters. That's led some critics to suggest Apple has lost its innovative touch, while others say it's evolving to depend on a broader base of related tech products and services.

One thing is clear, said analyst Angelo Zino at S&P Capital IQ: "Last year was an unprecedented year for Apple and the iPhone.... You'll never see that type of growth from the iPhone again."

When CEO Tim Cook reports Tuesday on Apple's sales for the last three months of 2015, investors will be watching closely for any hints about how Apple's signature smartphone is faring in the current quarter. Sales usually fall somewhat after the holiday shopping season. But analysts say it appears Apple has cut production orders from key suppliers in recent weeks, suggesting it's lowered its own forecasts.

Apple hasn't commented on iPhone sales since last fall, when Cook struck an upbeat tone. In part, Zino and other experts say, the company is suffering from its own success. Apple sold 61 million iPhones in the March quarter of 2015, or 40 percent more than it did a year earlier. To match that growth rate, Apple would need to sell more than 85 million in the current period. Instead, analysts are expecting around 55 million.

An estimated 500 million people own iPhones now, which means Apple can rely on a significant number to upgrade each year. But some have put off buying a new model because they didn't see a strong reason to upgrade.

Despite some new features, "people are feeling like there hasn't been anything that's really new" in the latest iPhone models, known as the 6S and 6S Plus, which came out last fall, said market researcher John Feland of Argus Insights.

Apple will likely make significant changes in the next major iPhone release, expected in September, which could fuel another surge in sales. Some tech blogs have reported a new model might even be coming this spring.

The company went through a similar cycle a few years ago, when iPhone sales growth slowed to 7 percent in the final months of 2013. The next year, Apple introduced new models with significantly bigger screens. That sent sales skyrocketing, especially in Asia, where consumers had previously flocked to buy big-screen phones from rival Samsung.

But there may no more equally dramatic changes left to jump-start sales like that again. "Apple really pulled the big lever they had left un-pulled, up to then," said tech analyst Jan Dawson of Jackdaw Research. "That was sort of a one-off event."

While iPhone sales may be slowing, Apple has launched other products and services tied to the iPhone - from the Apple Watch to the digital payments service known as Apple Pay, the subscription-based Apple Music and "smart home" software that lets users control their lights and appliances with Siri, the voice-enabled digital assistant on the iPhone and iPad. These are designed to make the iPhone itself more useful, while producing a steady stream of new revenue.

None of those new products have sold like the iPhone itself, however. Sales of the iPad have been declining for two years.

"Apple still has a lot of value, a lot of cash flow, so it's not to say the company is in trouble. But it's difficult to say that it's on the cutting edge," said Murillo Campello, a finance professor at Cornell University who follows Apple closely.

Others say it's premature to count Apple among former tech giants, like Hewlett-Packard, that have struggled for relevance as their pace of growth and innovation declined.

Apple is working on a wide range of future products, from streaming video to virtual reality and even self-driving cars, said FBR Capital Markets' analyst Daniel Ives in a recent note to clients.

"Apple's often surprised us with what they end up doing," added Dawson.

  • Friday, Jan. 22, 2016
Simon Broad to step down as head of ARRI Rental US
Simon Broad
SECAUCUS, NJ -- 

After 12 years with ARRI Rental in the US and prior to that seven years in the UK, Simon Broad has decided to take a career break. Therefore, during the first quarter of 2016, he will step down as CEO and president of ARRI Rental US.

Under Broad’s guidance, ARRI Rental in the US has developed and grown significantly over the past five years: transitioning from analog to digital, relocating from Manhattan to Secaucus, opening new offices in Atlanta and Louisiana, and introducing the ALEXA 65 with huge success on major productions throughout the US.

To facilitate a smooth transition following Broad’s departure, Martin Cayzer will move into the role of US Rental CEO while continuing his current responsibilities of worldwide ARRI Rental CEO. Cayzer will continue to work with the talented management team in the US.

  • Wednesday, Jan. 20, 2016
Sonichead founder Jeff Mullen opts for NUGEN Audio's Halo
Jeff Mullen, founder and owner of Sonichead
LEEDS, UK -- 

Jeff Mullen, a sound designer and mixer based in Washington, D.C., has adopted NUGEN Audio’s new Halo Upmix tool for automated upmixing of stereo audio to 5.1/7.1 surround. As founder and owner of Sonichead, a full-service audio post facility specializing in television productions, Mullen uses Halo Upmix to produce both a high-quality 5.1 upmix as well as a stereo mix for a wide range of projects.

Mullen has more than a decade of professional audio experience, with a specialty in long-form and short-form video content as well as commercials, promos, 5.1 surround, and stereo. In 2015, he was on the team that produced the Daytime Emmy-winning 2014 preview campaign for PBS. The ability to create an upmix to 5.1 surround from stereo components is a standard requirement for many Sonichead projects, and Mullen is typically under a very tight timeframe to produce the upmix. He had tried other upmixing tools previously, but they tended to add unnatural reverb and delay to the original signal.

“Other upmixing tools would produce a 5.1 output that sounded very different from the original. I was spending too much time tweaking parameters to make the upmix sound natural and bring it up to my clients’ quality standards. NUGEN Audio has a stellar reputation for audio plugins that are technically advanced and produce very high-quality output, so when I heard early last year that they were releasing an upmixing product, I knew it would be something special,” Mullen said. “I have not been disappointed — Halo Upmix is a tremendous improvement over anything else on the market. With Halo, the phasey artefacts, strange reverbs, and delays are now gone and the mid-range is no longer over-hyped. In fact, the upmix sounds identical to the original stereo source material.”

As a beta user of Halo Upmix, Mullen has used the tool on stereo ambiences and backgrounds for a range of projects. The tool’s intuitive GUI not only gives Mullen an at-a-glance view of upmix parameters but also enables him to ensure that the downmix output precisely matches the source material. In addition, he relies on Halo Umpix’s time-saving automation for every parameter and its dialogue isolation feature, which offers the ability to keep vocals anchored in the center channel in a surround mix.

“Jeff is not only an Emmy winner, but a very highly respected audio professional whose music background informs every aspect of his work — with final mixes that closely mirror the original intent of the musicians and other content creators,” said Jon Schorah, creative director, NUGEN Audio. “As such, he was an ideal customer to participate in our beta program for Halo Upmix. After putting Halo Upmix through its paces, Jeff was able to demonstrate the tool’s power not only for the downmix compatibility needed for TV sound production, but also for delivering the creative malleability required by today’s audio engineers.”

  • Tuesday, Jan. 19, 2016
Sean Strong joins ARRI Rental NY
Sean Strong
NEW YORK -- 

ARRI Rental, a leading provider of camera, grip and lighting equipment to the feature film, television, advertising, broadcast and events markets, announced that Sean Strong has joined the camera rental department in New York. In his position as camera rental coordinator he will be responsible for coordinating equipment orders between the rental office and operations department while maintaining strong client relations.

Strong’s extensive experience spans more than 25 years in the industry. He comes from Panavision New York where he managed the camera rental department as prep service manager for the last 11 years. He started his career in 1991 as a prep tech at Camera Service Center in New York (now ARRI Rental) before he became a freelance camera assistant. After nine years in the field he re-joined Camera Service Center as quality control/technical support manager in 2002. 

“We are delighted to welcome Sean back to ARRI Rental, where he has rejoined so many friends and colleagues from his previous time with us,” said Simon Broad, president of ARRI Rental in the U.S. “It is a measure of the professional way in which he conducted himself during the intervening period that he has been greeted so warmly and the experience that he has gained will be of immediate benefit not only in New Jersey but throughout the Rental Group.”

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