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    Home » SIGGRAPH 2018 Emerging Technoloies Focus on Health and Home, Studio Projects Merge Collaboration and Interactivity

    SIGGRAPH 2018 Emerging Technoloies Focus on Health and Home, Studio Projects Merge Collaboration and Interactivity

    By Asbury PRWednesday, June 13, 2018Updated:Tuesday, May 14, 2024No Comments4571 Views
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    SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place from 12–16 August at the Vancouver Convention Centre in Vancouver, B.C.

    SIGGRAPH 2018 Will Take Place August 12-16 in Vancouver

    CHICAGO -- (SPW) --

    SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced juried selections for its Emerging Technologies and Studio programs. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre. To register, visit s2018.SIGGRAPH.org.

    The SIGGRAPH 2018 Emerging Technologies program plans to expand the boundaries of technology’s future in three core areas of the human experience: health, home, and entertainment. The internet of things, the quantitative self, and immersive technologies have matured, and the new data systems that support these innovations are now making way for more interconnected technologies. The program’s tagline is “Changing the Human Experience.

    “This year’s program showcases a variety of health and medical research focused on personal wellness as well as new home technologies that redefine modern living. Emerging entertainment technologies that focus on the changing ways we approach sports, games, and active watching will also be present,” said SIGGRAPH 2018 Emerging Technologies Chair Gerry Derksen. “I am excited to offer attendees examples of not only the leading edge of innovation but also new system relationships, highlighting the consequences of integrating these technologies into modern life.”

    Highlights include:

    • SEER: Simulative Emotional Expression Robot

    Creator: Takayuki Todo (independent)

    ​​SEER (Simulative Emotional Expression Robot) is an animatronic-humanoid robot that generates gaze and emotional facial expressions to improve ​animated expression, life-​like facial movement​, and emit emotions by the integrated design of modeling, mechanism, materials, and computing. The robot can simulate a user’s movement, gaze, and facial expressions detected by a camera sensor.

    • Spherical Full-Parallax Light-Field Display Using Ball of Fly-Eye Mirror

    Creators: Hiroaki Yano, Tomohiro Yendo, Kohei Matsumura, Akane Temochi, Masaki Yamauchi, and Hiroaki Matsunaga, Nagaoka University of Technology

    This image display is an optical system design for a full-parallax spherical light-field based on the time-division multiplexing method. The system offers features that are distinct from existing systems that make it suitable for specific uses, such as a digital signage and art exhibitions displaying images that seem to hover in space.

    • FairLift: Interaction with Mid-Air Images on Water Surface​

    Creators: Yu Matsuura, The University of Electro-Communications, and Naoya Koizumi, The University of Electro-Communications and JST PRESTO

    FairLift is an interaction system involving mid-air images, which are visible to the naked eye under and on a water surface. The system provides an experience for users to scoop up a mid-air image with their palms by cupping water in their hands to hold the image​.

    • Fusion: Full Body Surrogacy for Collaborative Communication

    Creators: MHD Yamen Saraiji and Kouta Minamizawa, Keio University; and, Tomoya Sasaki, Reo Matsumura, and Masahiko Inami, The University of Tokyo

    An upgrade to SIGGRAPH 2017’s MetaLimbs (winner of the “Best in Show” award), Fusion is a telecollaboration system that allows two participants to share the same point of view and physical space for remote operation and collaboration. The system is designed as a backpack, and is operated in three different modes: direct collaboration, enforced body guidance, and induced body motion, enabling effective communication.

    With a tagline of “If You Can Dream It, You Can Make It,” the SIGGRAPH 2018 Studio will present a variety of hands-on, interactive installations and workshops. Workshops are led by industry professionals and cover a wide variety of topics with graduated levels of difficulty. Attendees will have the chance to start with the very basics and learn a new skill, or jump in at an advanced level and polish off an existing project they’ve already been working toward.

    Nik Aberle, SIGGRAPH 2018 Studio Chair, said, “Our program offers attendees a place where collaboration and interactivity merge to create an experience unlike any other. Utilizing both new and old technologies, attendees are encouraged to roll up their sleeves and bring their wildest ideas to life. Our workshops and installations are all project-based, providing attendees with a truly unique, hands-on learning experience. With something for everyone, the 2018 Studio promises to be a unique source of education, professional growth, and fun.”

    Highlights include:

    • Design Engine Community Project: Generate Quick Adhoc Inventions to Explore at SIGGRAPH and in the Studio

    Ultimaker

    The Studio will host a brand-new, SIGGRAPH edition of "The Design Engine" card game, a constantly revolving series of design challenges hosted within the Studio. Participants can join for a short startup round, or stick around to design and develop their projects using the tools available in the SIGGRAPH Studio Workshop.

    • Immersive Previz: VR Authoring for Film Previsualization

    Inria Rennes, National Chengchi University (Taiwan), and Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA)

    One Man Movie is a VR authoring system that enables the crafting of filmic sequences with no prior knowledge in 3D animation. The system is designed to reflect the traditional creative process in film pre-production through stages like scene layout, animation of characters, placement of cameras, and editing.

    • Metamaterial Devices

    Hasso Plattner Institute and University of Potsdam

    Traditionally, metamaterials were understood as materials with deformation properties that are defined by their inner structure. SIGGRAPH’s Studio program, however, doesn’t think of them as materials, but rather as devices. Studio will present metamaterial devices, such as analog or digital machines, and software tools that assist novice users in designing and fabricating them.

    • PaperPrinting: A Machine for Prototyping Paper and Its Applications for Graphic Design

    Keio University and The University of Tokyo

    Studio will present a system that makes paper through an additive manufacturing process by using a dispenser mounted on an XY plotter. By using this system, graphic designers can design and output paper itself, which is difficult in an existing paper production processes.

    Both the Emerging Technologies and Studio programs will offer experience presentations from select project creators. Access to installations, presentations, and workshops is open to attendees with Exhibits Plus registration and above.

    About ACM, ACM SIGGRAPH and SIGGRAPH 2018
    ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place from 12–16 August at the Vancouver Convention Centre in Vancouver, B.C.

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    Dan Harary
    Public Relations Director
    SIGGRAPH 2018
    (310) 859-1831
    Contact via email

    Dan Harary
    SPW Category:Conventions, Conferences, Summits News
    Tags:computer graphicsSIGGRAPHInteractiveAnimation



    NYF Advertising Awards Extends Entry Deadline To May 8; Executive Jury Shares Insights on What Defines Effective Work

    Monday, April 27, 2026
    NYF Advertising Awards Extends Deadline Until May 8th!

    New York Festivals Advertising Awards has extended its to May 8, 2026, as momentum builds ahead of Executive Jury judging. Leading up to judging, members of the 2026 Creative Marketing Strategy / Effectiveness Executive Jury, 11 respected strategy leaders from global agencies, are sharing perspectives on what defines impactful, results-driven work. Led by Ellie Bamford, Chief Strategy Officer, North America at VML, the jury will review shortlisted Creative Effectiveness entries selected by NYF’s Shortlist Jury, identifying work that demonstrates the power of insight-driven strategy and creative execution to deliver measurable business results. Several prominent jurors recently shared their viewpoints in conversations with Branding in Asia, offering an insider look at the thinking shaping this year’s evaluation process. Representing a global cross-section of strategic leadership, their perspectives highlight the standards that distinguish truly effective work. “As a juror, I will be looking for work that is unmistakably clear in its intent and genuinely original in its execution, ideas that feel inevitable once you see them, but surprising before you do,” said Takaya Hoshi, Chief Strategy Officer at Dentsu Japan. “I’m drawn to communication people can genuinely empathize with—work that doesn’t just communicate but connects so it resonates.” “I’m excited to judge the Creative Effectiveness and Strategy category,” said Jasmine Dadlani, Chief Strategy Officer at McKinney. “A... Read More

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