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    Home » SIGGRAPH 2019 to Make Summer Splash With Biggest Immersive Offerings Yet, Four World-premiere Experiences

    SIGGRAPH 2019 to Make Summer Splash With Biggest Immersive Offerings Yet, Four World-premiere Experiences

    By SPWTuesday, June 25, 2019Updated:Tuesday, May 14, 2024No Comments6228 Views
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    SIGGRAPH 2019, the 46th annual conference hosted by ACM SIGGRAPH, will take place from 28 July–1 August at the Los Angeles Convention Center. Image courtesy BBC.

    Immersive Pavilion, VR Theater Selections Include Projects From Magic Leap, Walt Disney Animation Studios, NYU, Microsoft, Google Spotlight Stories, MIT, and More

    CHICAGO -- (SPW) --

    The SIGGRAPH 2019 Immersive Pavilion and VR Theater are set to roll into L.A. this summer with the conference’s largest selection of immersive programming to date, including four world-premiere experiences. Both spaces offer daily first-come, first-served content in addition to timed VR Theater screenings that are by ticket only. SIGGRAPH 2019 will take place 28 July–1 August at the Los Angeles Convention Center.

    The following world-premiere experiences are set to make their debut during the conference: “Undersea” from Magic Leap (Immersive Pavilion), “a kite’s tale” from Walt Disney Animation Studios (VR Theater), “Mary and the Monster: Chapter One” from Parallux and New York University’s Future Reality Lab (Immersive Pavilion), and “Il Divino: Michelangelo's Sistine Ceiling in VR” from Epic Games. More information about each debut will be available in the coming weeks.

    “With this latest edition, the Immersive Pavilion cements its status as the perfect place to experience, play, and learn about technological advances across the constantly evolving mediums of augmented, virtual, and mixed reality,” shared SIGGRAPH 2019 Immersive Pavilion Chair Victoria Rege. “In addition to fun, quirky projects aimed to entertain, the content our creators will share is often thought-provoking and informative. These platforms are well-positioned as a tool to teach us more about the human experience, and I am so excited to share that with attendees.”

    Chosen by an expert jury from more than 290 submissions, this year’s 33 Immersive Pavilion selections and 15 VR Theater selections are ready to wow participants this summer. A true mark of how technology thrives, immersive content at SIGGRAPH bridges technology from past conferences in a way that showcases how dreams really do become reality over time, a true mark of how technology continues to thrive.

    Notes SIGGRAPH 2019 VR Theater Director Maxwell Planck, “If what we’ve seen this year is where we’re at now, I can only imagine where we’ll be in 20 years. As we launch the third annual VR Theater at SIGGRAPH, it’s important to note not only impressive growth in the quantity of submissions, but in the quality as well. I look forward to celebrating the future of a medium that, much like the early days of the Electronic Theater, will only get bigger and better.”

    Immersive content at SIGGRAPH 2019 is available in five distinct venues across two programs. In the Immersive Pavilion, work can be experienced across three physical spaces—the Arcade, Museum, or Village—while the VR Theater offers both five-film, 1-hour screenings daily and individual viewing kiosks. Highlights for each area include:

    IMMERSIVE PAVILION (learn more)
    Project Jua [Arcade]
    Contributors: Brian First, Raymond Ononiwu, Ayuba Audu, and Dunni Abiodun, Microsoft; and, Max Sacker and Ioulia Isserlis, Another World
    Project Jua is an interactive VR experience that raises awareness of the impact of not having easy access to electricity, taking the player to a rural farm in Kenya to experience firsthand the challenges of living off the grid to discover an African solar power solution that is improving lives.

    Heterotopias [Museum]
    Contributors: Szilvia Ruszev and Noa Kaplan, University of Southern California
    Heterotopias is an interactive VR experience based on Michel Foucault’s lecture, Des espaces autres. It leverages eye-tracking technology, transforming blinks into cinematic cuts. Suspended in a hanging chair, the user progresses through a series of virtual spaces resembling an abbreviated life cycle — a well, a garden, and a mausoleum.

    Being Henry [Village]
    Contributor: Sarah Berkovich, independent
    After experiencing a stroke that left him paralyzed, Henry Evans uses cutting-edge technology to keep him connected to the things he loves. In this first-person interactive documentary, see the world through Henry’s eyes — and the eyes of his robots.

    VR THEATER (learn More)
    Doctor Who: The Runaway [Screenings]
    Creator: Mathias Chelebourg, BBC VR Hub, BBC Doctor Who, Passion Animation Studios
    Step inside the TARDIS with the Doctor in this beautiful, interactive story from the “Doctor Who” team. Armed with a sonic screwdriver, it is down to you to help the Doctor as she faces the forces of evil, and teenage angst, in this animated, 13-minute VR adventure from the team behind “Doctor Who” Series 11.

    MindPalace [Kiosks]
    Creators: Carl Krause and Dominik Stockhausen, Filmakademie Baden-Württemberg
    In a last desperate attempt to communicate, a man decides to lock his boyfriend inside his mind. A raging stream of consciousness unfolds, shedding light on a flawed relationship.

    The Immersive Pavilion and VR Theater Kiosks are open to conference participants with an Experiences badge and above. VR Theater Screenings are open to those with Full Conference and Full Conference Platinum registration only. Click here for more information about VR Theater ticketing. Register for SIGGRAPH 2019, the 46th international conference and exhibition on computer graphics and interactive techniques: https://s2019.SIGGRAPH.org/register

    About ACM, ACM SIGGRAPH and SIGGRAPH 2019
    ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community where researchers, artists, and technologists collide to progress applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience for inspiring transformative advancements across the disciplines of computer graphics and interactive techniques. SIGGRAPH 2019, the 46th annual conference hosted by ACM SIGGRAPH, will take place from 28 July–1 August at the Los Angeles Convention Center.

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    Emily Drake
    Media Relations Manager
    SIGGRAPH
    (312) 673-4758
    Contact via email
    SPW Category:Education (School, Academy, University, Classes, Training)
    Tags:Immersive Storytellingcomputer graphicsVRSIGGRAPH



    NYF Advertising Awards Extends Entry Deadline To May 8; Executive Jury Shares Insights on What Defines Effective Work

    Monday, April 27, 2026
    NYF Advertising Awards Extends Deadline Until May 8th!

    New York Festivals Advertising Awards has extended its to May 8, 2026, as momentum builds ahead of Executive Jury judging. Leading up to judging, members of the 2026 Creative Marketing Strategy / Effectiveness Executive Jury, 11 respected strategy leaders from global agencies, are sharing perspectives on what defines impactful, results-driven work. Led by Ellie Bamford, Chief Strategy Officer, North America at VML, the jury will review shortlisted Creative Effectiveness entries selected by NYF’s Shortlist Jury, identifying work that demonstrates the power of insight-driven strategy and creative execution to deliver measurable business results. Several prominent jurors recently shared their viewpoints in conversations with Branding in Asia, offering an insider look at the thinking shaping this year’s evaluation process. Representing a global cross-section of strategic leadership, their perspectives highlight the standards that distinguish truly effective work. “As a juror, I will be looking for work that is unmistakably clear in its intent and genuinely original in its execution, ideas that feel inevitable once you see them, but surprising before you do,” said Takaya Hoshi, Chief Strategy Officer at Dentsu Japan. “I’m drawn to communication people can genuinely empathize with—work that doesn’t just communicate but connects so it resonates.” “I’m excited to judge the Creative Effectiveness and Strategy category,” said Jasmine Dadlani, Chief Strategy Officer at McKinney. “A... Read More

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