• Monday, May. 18, 2015
Vicon, Audiomotion capture new Guinness World Record
OXFORD, UK -- 

Vicon, a motion capture technology specialist for the entertainment, engineering and life sciences industries, together with Audiomotion Studios, have set a new world record for the most people motion-captured in real-time--19 people. The attempt, which featured two UK based hip hop dance crews, took place in Oxford on March 9 and was adjudicated by Gary Marshall, motion capture supervisor at Framestore, and Rebecca-Louise Leybourne, @ThatMocapGirl. 

The types of motion to be used in the record attempt was decided through a fan vote on social media; a dance group was picked as the best format for the attempt from other choices including a cheerleader pyramid, or a rugby scrum. B-Boy crews were organised by the Hip Hop Heritage project which works to preserve Hip Hop culture and is supported by the Heritage Lottery Fund.

Andy Ray, sales director at Vicon said: “We’re often asked as a business how many people a Vicon system will capture in real-time, and up to this point we haven’t had a definitive proven answer. So we decided to go for a fully validated method of seeing what could be done! Dancing, and indeed B-Boy dancing, with a group of people who have never done mocap before was incredibly challenging. All of the dancers required a crash course in ‘mocap 101’ on the day and the complexity of the motions carried out provided tough conditions for the Vicon and Audiomotion team. Especially as it became apparent that some of the signature break-dance moves were damaging the markers!”

Mick Morris, managing director at Audiomotion Studios, said: “We had been discussing this idea with Vicon for sometime and I’m really glad we went all out for the record.  We are very proud to have been a part of it. No other studio has been able to do this and it’s down to Vicon.  This is the recognition they deserve for making the world’s finest motion capture systems.”

The record was achieved on Audiomotion’s main stage using: 36 F40 Vicon cameras and Blade software, piping to solved skeletons in Autodesk’s MotionBuilder.

  • Sunday, May. 17, 2015
Purdue University adopts ChyronHego’s Paint telestration tool for football and basketball games
Purdue University's Hall of Music Productions deploys ChyronHego's Paint telestration tool in its sports-production workflow.
MELVILLE, NY -- 

Purdue University’s Hall of Music Productions has deployed ChyronHego’s Paint telestration tool in its sports-production workflows to add on-screen graphics to replays when covering Purdue football and basketball games. Shown on video boards inside the football stadium and basketball arena, the “illustrated replays” provide a broadcast-like experience for fans in attendance. Hall of Music Productions not only serves as the in-house production company for Purdue University’s performing arts venues, but also provides production services to other clients on and off campus--in this case, the university’s athletic department.

“The challenge we are facing now is how to bring fans into the stadium while providing the same experiences they can get watching the game at home on television. Broadcasters have long used on-screen illustrations and graphics during replays to demonstrate an idea or make a point about the action for the people who are watching on TV. Paint provides us the means to show fans in the stands the same type of replays on our in-house video screens that they can see in their living rooms,” said Scott Horton, creative director and game day video director at Hall of Music Productions. “Paint is more than just a telestration tool; it’s a high-quality analysis tool that does a great job of indicating the significance of a play. Given its power and features, you would think Paint would be a complex tool, but it’s easy to use — our team learned it in a day. It was also surprisingly affordable. What’s more, because we can use Paint to insert sponsor logos, it opens up new revenue opportunities.”

Starting last fall with the 2014 football season, Hall of Music Productions began using Paint in a common control room that serves both the Ross-Ade Stadium (for football) and Mackey Arena (for basketball). Paint lets anyone on the production team, whether in front of or behind the camera, visually analyze game-play by adding graphics and highlighting video using Paint’s variety of feature-rich telestration tools. The resulting combination of replay, graphics, and analysis is what ChyronHego calls “illustrated replay,” displayed on in-house video boards to enhance the experience for people in the stands. For example, a commentator might draw a virtual line to show the trajectory of a pass in football or the height of a jump shot in basketball, or add a graphic to indicate the distance to the next first down.

With Paint, Hall of Music Productions also has the potential to generate more ad revenue. For example, the production team could show second or even third replays of the same play, using Paint to show different camera angles and key a different virtual logo each time in order to monetize each of the replays. With Paint’s many telestration tools, users can also manipulate the logos in different ways, such as making them static or animated, or adjusting the opacity to make them more or less transparent.

Paint has a wide selection of graphics highlighting tools, a built-in chroma keyer, and an integrated camera-tracking capability that enables production teams to create compelling content simply and swiftly. Within a game, Hall of Music Productions can create dozens of live telestrated clips or store them at the ready for near-live replays or postgame analysis.

“Through Hall of Music Productions, Purdue University is the first NCAA Division I school to integrate Paint into its sports productions,” said Johan Apel, president and CEO, ChyronHego. “We’re pleased to be able to help Purdue and its production team not only create a better experience for fans but potentially generate more revenue as well. This deployment at Purdue is a great example of Paint’s potential to boost production values within college sports venues themselves.”

  • Wednesday, May. 13, 2015
Santo Tomas Professional Institute turns to Grass Valley to outfit 2 campus TV studios
Cesar Carabajal
MONTREAL -- 

Students learning or practicing broadcast technology at Santo Tomas Professional Institute in Santiago, Chile, will benefit from two modern, fully equipped studios on campus and will enter the field with experience using the latest solutions from Grass Valley, a Belden Brand. The two studios feature a full range of state-of-the-art technology and enable the Santo Tomas Professional Institute to become an ASP—Grass Valley Authorized Service Provider—for its students.

The Professional Institute signed the partnership agreement during the 2015 NAB Show in Las Vegas. Equipment installed across the two studios includes six LDX Flex cameras, one Karrera K-Frame S-series switcher with two control panels, two Kaleido-X16 multiviewers and Densité modular interfaces. VGL in Chile performed the installation and will provide service.

“After looking at all the equipment in the market and evaluating our options, we chose Grass Valley for the outstanding quality and reputation they bring to the table,” explained Dario Cuesta, national director communications area, Santo Tomas Professional Institute. “Also, the opportunity to form a true partnership was a major factor.”

In addition to serving as an advanced training facility for the next generation of broadcast professionals in Chile, Santo Tomas Professional Institute will also host Grass Valley customers and prospects for equipment demonstrations on a regular basis.

“It’s important that the next generation of professionals learn on the newest, cutting-edge solutions,” said Cesar Carabajal, sales manager, Grass Valley. “Real-world experience during their time at the Professional Institute will prepare them for the challenges and opportunities they will face in the field. Santo Tomas is showing a real commitment to practical education with this investment.”

  • Tuesday, May. 12, 2015
Lightmap Launches HDR Light Studio 5
HDR Light Studio 5
Creative 3D lighting software gets major update including new UI and Preview Renderer
LONDON -- 

Lightmap announced the immediate availability of HDR Light Studio 5. Featuring a major redesign that includes a new, flexible UI, Lightmap’s popular lighting tool has been reborn with over 80 new features and enhancements for professional 3D artists working in advertising, design, animation and VFX.

HDR Light Studio’s patented “click-to-light” system dramatically reduces an artist’s lighting time. By placing lights directly into a render view, artists get instant updates on their progress, ensuring a faster, more fluid user experience. Re-engineered to handle huge images and 3D data, HDR Light Studio 5 opens up a host of new lighting possibilities to artists, while added support for Alembic, OpenImageIO and OpenColorIO makes it even more accessible to the modern studio pipeline.

Key new features in HDR Light Studio 5:

    Flexible UI – New full-screen user interface is customizable and includes dockable panels and preset layouts.
    
    Instant Re-Lighting – New Lighting Preview Renderer provides instant updates for lighting and diffuse/reflection changes, no special graphics card required.
    
    Drag and Drop – A wide range of light sources and effects can now be drag-and-dropped directly onto the render view, ensuring a fast and efficient lighting experience.
    
    Image Import – User images can be loaded into HDR Light Studio, with support for LDR, HDR and alpha. For large images, the use of supported mip-mapped files increases the speed of lighting.
    
    3D File Formats – Support for Alembic, including moving cameras and time selection. FBX support (Windows only) is also available.
    
    New Lighting Content – Procedural sun/sky, linear and radial gradients, secondary alpha control for lights, and additional blend modes like multiply and high pass have been added.
    
    New Content Mappings – 3D, planar and spherical mappings can add content to an artist’s HDRI map for more creative control, e.g. tilting HDRI maps or maintaining verticals.

“HDR Light Studio 5 is revolutionary. I was surprised with the new UI, which felt like totally new software to me. But within a few minutes I took full control, and was able to customize it to my needs,” said Piotr Kosinski, 3D artist at PK3D Studio.

“HDR Light Studio 5 is a great improvement over the previous version. With an improved UI, better and smarter controls and improved connectivity, it really helps speed up the complex lighting setups,” said Fedde Souverein, CG supervisor at Souverein Weesp.

HDR Light Studio 5 also heralds the introduction of a continual software development model that will bring many new features and enhancements in the coming year.

  • Monday, May. 11, 2015
Volker Bahnemann Awards for Cinematography honor Sheldon Chau and Antoine Combellas
Fifth Annual Volker Bahnemann Awards for Cinematography
NEW YORK -- 

Sheldon Chau and Antoine Combellas have won top honors at the Fifth Annual Volker Bahnemann Awards for Cinematography at New York University’s (NYU) Tisch School of the Arts.

The grants were established in 2010 to honor Bahnemann’s 48 years at ARRI; he served 32 years as CEO and president of ARRI Inc. and ARRI CSC. The grants are funded through generous donations from ARRI, ARRI CSC (now ARRI Rental), the Stahl family, along with friends and colleagues. The awards and endowment are a perpetual bequest to recognize talented cinematography students each year with a production grant to fund their thesis projects.

Chau and Combellas competed among a group of finalists selected by Tisch faculty at the graduate and undergraduate levels. Graduate finalists included Chau, Felipe Vara De Ray and Joanne Mony Park. The undergraduate nominees were Combellas, Ben Potter and Cale Evens Nichols.

After footage from the nominated artists was screened, Michael Carmine, NYU associate arts professor and director of cinematography studies, presented Combellas with the undergraduate award. Combelles is a French cinematographer based in New York. With a background as a still photographer, the young DP has been working on web content, music videos and shorts. He aims to use his European culture and American experience to bring a unique sensitivity to filmmaking.

Chau was presented with the award by Anthony Jannelli, head of cinematography at NYU’s graduate film department. Chau was raised in Los Angeles where he found early filmmaking inspiration from The Criterion Collection. He went on to earn a Bachelor’s degree in Film & Media Studies at the University of California, Irvine. As an MFA student at NYU, he received a nomination in 2013 for the Kodak Cinematography Scholarship.

  • Friday, May. 8, 2015
In Tech: Mobile app, mobile phone, online TV
This screen shot made Thursday, May 7, 2015 shows a photo enhanced with text using the Thred app for iPhone. Thred lets users create multipaneled photo stories that can contain Web links to locations and topics and can be shared via social media. (AP Photo)
NEW YORK (AP) -- 

The iconic designer behind the simulation video games "Sim City" and "The Sims" wants people to tell stories visually on their mobile phones.

Will Wright has created a mobile app called Thred. The idea is to "explore and share visual ideas with friends" — through "threds" of images and links. For some, this can mean a collection of Internet jokes; for others, travel photos and articles. If you give Thred permission, it will access your phone's photos and track your location so that you can post a thread of the day's meals, or the snapshots of flowers you shot on a Sunday trip to the botanical gardens.

It's a bit like Instagram-deluxe. Instead of just one photo, Thred lets you share a bunch. Instead of just filters, you can add text, links and stickers to your pictures.

"I'm fascinated by how much this has become a part of my life," said Wright, 55, holding his iPhone as he showed off the app recently in a Manhattan coffee shop.

Thred joins Storehouse and other, more complex visual storytelling apps that hope to appeal to your creative side and seek to go deeper than one-off snapshots. Whether Thred will soar in popularity like "The Sims" did or fade away like "Spore," remains to be seen.

Thred works on iPhones and iPads. There's no Android version yet.

Elsewhere in the world of technology:

MAKING UP
After a high-profile breakup, T-Mobile is offering BlackBerry phones again. The BlackBerry Classic will be available in U.S. stores and online next week for $440, payable in installments.

This comes a year after BlackBerry decided not to renew its U.S. licensing deal with T-Mobile, saying the companies no longer had complementary strategies. BlackBerry CEO John Chen complained then that T-Mobile had emailed BlackBerry users an offer to switch to a competitor's smartphone.

The companies didn't address their fallout in Thursday's joint announcement. Rather, they said they are "in the business of listening to their customers."

Just recently, T-Mobile began targeting business customers. BlackBerry is popular with some businesses for its security features.

Earlier in the week, T-Mobile launched a promotion aimed at luring customers from Verizon, the No. 1 U.S. wireless carrier.

ONLINE TV ON TVs
Some TVs from Sharp and Insignia will come with Roku's streaming TV offerings built-in. That means owners of these sets won't need a separate streaming TV device, such as Roku 3 or Apple TV, to watch Netflix, Hulu and other online services on their TVs. Separate subscriptions with those services are still required, though.

Initially a maker of streaming TV devices, Roku has been working with TV manufacturers to get its software included with the set. This allows manufacturers to offer smart, Internet-connected TVs without having to write their own software. Manufacturers are also able to make more online services available this way. Roku has more than 1,000 apps.

So far, Roku's software is on sets from TCL and Hisense. Roku is now adding 43- and 50-inch screens from Sharp and 32- and 55-inch models from Insignia, which is Best Buy's in-house brand. Roku sets from Haier are also planned.

AP Technology Writer Anick Jesdanun contributed to this report.

  • Wednesday, May. 6, 2015
2015 NAB Show’s Technology Summit on Cinema, produced with SMPTE, explores past and future
Panelists for the Cinema and Virtual Reality: Perfect Together? session: (l-r) David McKimmie, Ted Schilowitz, Arthur van Hoff, Scott Broock, and Richard Welsh
WHITE PLAINS, NY -- 

The Society of Motion Picture and Television Engineers (SMPTE) announced that the 2015 NAB Show’s Technology Summit on Cinema (TSC), produced in partnership with SMPTE, concluded on April 12, having provided attendees with a fresh perspective on the past and future of storytelling. More than 600 people attended the two-day summit, “Building the Future of Storytelling,” which offered a roadmap for future success and also explored potentially disruptive innovations that could ultimately redefine the cinema experience of tomorrow.

“The audience for this year’s program was fantastic, as were the technical sessions, which featured intriguing discussions by renowned industry executives, experts, and creatives,” said SMPTE Fellow Bill Hogan, the 2015 program chair for the TSC. “The various panels, presentations, and productions showcased during this year’s summit reflected the rapidly changing nature of cinema technology — revealing how far we’ve come, and how far we might yet go.”

In a keynote titled “Leveraging New Technology to Preserve Creative Intent,” David Keighley, chief quality officer and executive vice president at IMAX Corporation, and Jan Yarbrough, senior colorist at Warner Bros., discussed the relationship between enhanced technical capabilities and the filmmaker’s creative vision. The conversation covered topics ranging from creative opportunity to standards for screen brightness and bit depth to effective storage media. Keighley stressed the importance of raising the bar with respect to the quality of the image projected on screen, and Yarbrough explained the balance he must strike in maintaining creative intent and making the most of new technology when restoring library titles.

The TSC featured an exclusive “first look” at SMPTE’s “Moving Images” documentary, which is being produced by Randall Dark and directed by Howard Lukk, with cinematographer Travis LaBella. The feature-length documentary is slated for release in conjunction with SMPTE’s centennial celebration in 2016, and it focuses on the evolution of motion-imaging technology, as well as the people behind it. The four-minute preview, edited by Bobby Hewitt and featuring music from Life In Film, highlighted some of the first moving images from the early 1890s along with clips and interviews extending up to the present. During the TSC, SMPTE also generated buzz — on the show floor and on Twitter — with the screening of the first video in its #LIFEWITHOUTSMPTE public awareness campaign (available at www.lifewithoutsmpte.org), a multichannel initiative showcasing the Society’s contributions to media and entertainment.

Speaking to a specific SMPTE contribution to the industry, the session titled “DCP Update and Future Delivery Options: Satellite, Fiber, and Internet” examined SMPTE Digital Cinema Packaging (SMPTE-DCP) and featured a discussion of SMPTE-DCP’s unparalleled support for higher bit rates, dynamic 3D subtitles, Material eXchange Format (MXF), fully encrypted subtitles, and auxiliary data.

The summit’s second keynote, “Virtual Reality: Coming to a Display Near You,” engaged Arthur van Hoff, co-founder and chief technology officer at Jaunt VR, in a conversation about cinematic virtual reality (VR) and augmented reality (AR). “What we are all aiming for is not VR; it’s really the ‘holodeck’ experience,” van Hoff said. He discussed AR technologies, including the Microsoft® HoloLens, explained why AR is significantly more difficult than VR, and described the many applications — live concerts, sports, travel, film, news, advertising, and education — in which VR offers a lower-cost alternative with tremendous potential.

The session titled “Cinema and Virtual Reality: Perfect Together?” extended that conversation, delving into the state of the art in immersive cinema experiences and exploring ways the technology might develop in the future. Richard Welsh, SMPTE governor for EMEA and the Central and South America region and CEO of Sundog Media Toolkit, moderated the panel, which featured experts including van Hoff and Ted Schilowitz of 20th Century Fox, Barco, and Jaunt VR. The panel further explored future applications of VR and AR within the theatrical environment.

“At this year’s TSC, we talked about how disruptive technology such as VR and AR are poised to transform the experience of moving images, and we plan to take the discussion to the next level in 2016, the year of the SMPTE centennial celebration,” said Welsh, who has been appointed TSC program chair for 2016. “Given all the new developments taking place in cinema technology today, we’re confident that the program will feature some very exciting innovations in cinema technology.”

The 2016 Technology Summit on Cinema will take place in Las Vegas on April 16-17. 

  • Tuesday, May. 5, 2015
Eesti Telekom deploys PlayBox Technology system for broadcast playout
The PlayBox Technology Channel-in-a-Box server.
TALLINN, Estonia -- 

Eesti Telekom, one of the largest telecommunication companies in the Baltics, has purchased a PlayBox Technology system for the broadcast playout facility at its headquarters in the Estonian capital city, Tallinn. Installed and fully commissioned, it is being used to control the branding, scheduling and delivery of four new broadcast channels in three separate countries.

“Eesti Telekom chose this solution for several reasons,” commented PlayBox Technology executive director Ivanka Vassileva. “Firstly, we are able to perform encoding and redundancy-routing within the system which keeps the infrastructure size down and allows easy future expansion to accommodate extra channels. Secondly, management of files in several languages is easy because we can multiplex several audio channels into one container using ISO-639 language codes. Each of the four channels consists of an AirBox playout server preloaded with TitleBox and CaptureBox plus a multilanguage subtitling server with a direct DVB output. All are configured with full primary and secondary redundancy. They are located in the company’s central apparatus area and controlled from a master playout suite.”

The PlayBox Technology AirBox is a content playout and streaming system capable of operating both in standard-definition and high-definition. Designed for 24/7 unattended operation, it can be connected easily to third-party devices. AirBox supports MPEG1/2/H.264, HDV and DV streams from practically any production platform capable of providing AVI, MPEG, MXF, QuickTime or WMV content. Files from third-party broadcast content servers are natively supported.

TitleBox delivers on-air graphics which can be controlled interactively. Multi-layered simultaneous crawls, rolls, animated logos, clocks and text templates can be activated by a mouse click. TitleBox provides total control during on-air session, including text selection, running speed and transitions.

CaptureBox allows high-definition or standard-definition content to be captured from SDI digital feeds, analog sources and MPEG transport streams. Four video sources can be monitored on a single screen and controlled via a new streamlined user interface. Up to four video sources can be monitored on a single screen and controlled via a new streamlined user interface. Audio levels can be monitored as loudness/true-peak displays and adjusted when required. The ingested materials are available for playback seconds after ingest commences. The feature set also includes capture list import from third-party traffic systems.

  • Thursday, Apr. 30, 2015
Microsoft opens Windows 10 to Apple, Android apps
Microsoft CEO Satya Nadella speaks at Microsoft's annual "Build" conference in San Francisco, Wednesday, April 29, 2015. (AP Photo/Jeff Chiu)
SAN FRANCISCO (AP) -- 

Microsoft hopes to get more people using the next version of its Windows software on all kinds of devices by giving them access to many of the same apps they're already using on Apple or Android phones.

In a major strategy shift, a top executive told an audience of several thousand software developers Wednesday that Microsoft will release new tools to help them quickly adapt the apps they've built for Apple or Android gadgets, so they will work on smartphones, PCs and other devices that use the new Windows 10 operating system coming later this year.

On the first day of the company's annual software conference, other executives showed off more uses for Microsoft's holographic "augmented reality" headset, the HoloLens — although it's not yet for sale. They also announced the official name for a new web browser, called "Edge," that they promised will be faster and more useful than the Internet Explorer that's been a Microsoft mainstay for 20 years.

All those initiatives are tied to the impending release of Windows 10, the centerpiece of Microsoft's ambitions to regain the stature it commanded when Windows-based PCs dominated the computing world. Today, after losing ground to smartphones and tablets that run software from rivals Apple and Google, Microsoft wants to make Windows 10 the universal software for PCs, phones and other Internet-connected gadgets.

"Windows 10 represents a new generation of Windows, built for an era of more personal computing," CEO Satya Nadella said during a keynote speech, adding that today's consumers and corporate workers want to have the same experience when they are using a variety of devices.

Although Microsoft has previously shown off some features of Windows 10, it's hoping to enlist an army of software developers as allies in its campaign to build enthusiasm for the new release. The company is using the three-day conference, called Build, to demonstrate more features and app-building tools, with an emphasis on mobile devices as well as PCs.

"Our goal is to make Windows 10 the most attractive development platform ever," Vice President Terry Myerson said.

To win over consumers who use competing software, Microsoft needs to persuade outside developers, who create software for consumers and corporate clients, it's worth their time to create new apps and programs for Windows 10.

"Getting developer buy-in is absolutely the crucial thing," said J.P. Gownder, a tech industry analyst at Forrester Research. He said Microsoft has struggled with a "chicken-and-egg" problem, in which developers have been reluctant to build mobile apps for Windows because relatively few people use Windows phones and tablets.

Currently, there are more than 1.4 million apps for Android phones and about the same for Apple devices, while there are only a few hundred thousand apps that work on Windows phones and tablets.

Microsoft's move to help developers adapt their Apple and Android apps for Windows 10 is a major change from the past, when each company maintained rigid differences in their software platforms. Microsoft is also hoping to entice developers by promising that apps for Windows 10 will work equally well on PCs, mobile gadgets, Xbox game consoles and even the HoloLens.

The company has another big carrot to wave in front of those developers: Microsoft has already said it will release Windows 10 as a free upgrade to people who now have PCs or other gadgets running the previous two versions of Windows, provided they upgrade in the coming year. That could help create a huge new audience of Windows 10 users in a relatively short time, Gownder said.

Myerson predicted there will be a billion devices using Windows 10 within the next two to three years. Apps for all those devices will be distributed through a single Windows app store. Myerson also said Microsoft will partner with wireless carriers so consumers who lack credit cards can pay for apps on their phone bill — a popular method in developing nations.

Microsoft has not said exactly when Windows 10 is coming, although some were hoping the company would announce a date on Wednesday.

Since he became CEO last year, Nadella has been presiding over a major overhaul at Microsoft. He has redesigned some of Microsoft's most popular programs for mobile users and invested in new "cloud-computing" services, in which businesses pay to use software that's housed in Microsoft's data centers.

Microsoft announced several new initiatives Wednesday for its Azure cloud-computing service, which has emerged as a fast-growing rival to a popular cloud business operated by Amazon. Microsoft is releasing new programming tools for Azure clients to create programs for computers that run Apple and Linux software, as well as those that run Windows.

  • Thursday, Apr. 30, 2015
Avid congratulates its customers for achievements at 42nd Daytime Emmy Awards
BURLINGTON, Mass. -- 

Avid (Nasdaq: AVID) today congratulates its award-winning and nominated customers for their achievements at the Daytime Emmy Awards. Honoring the craft behind the shows that define the daytime genre, the 42nd Annual Daytime Emmy Awards were presented by the National Academy of Television Arts & Sciences (NATAS) and Academy of Television Arts & Sciences (ATAS) at Warner Bros. Studios in Burbank, California. Many of this year’s winners and nominees embraced Avid Everywhere and relied on the creative solutions powered by the Avid MediaCentral Platform to bring their creative visions to life.

Nominated for Outstanding Multiple Camera Editing for CBS show “The Talk,” editor David Katz considers Avid Media Composer, a mainstay editing solution and part of the Avid Artist Suite, an essential tool to create high-quality content, making it the most versatile and accessible tool for professionals. “I’ve edited an array of film and television projects during my career, and I consider Media Composer the most creative, powerful and technically advanced tool in the industry,” Katz said. “For ‘The Talk,’ I cut and deliver a live open each morning at full HD resolution. In this high-pressure environment, a split second can be the difference between success and failure, and I wouldn’t trust working with any other software but Avid.”

Editor Jesse Averna took home the award for Outstanding Multiple Camera Editing for “Sesame Street.” “I’m honored to win a Creative Arts Emmy,” he said. “This is my fifth win and I’m grateful for the powerful tools that enable me to focus on creative collaboration and storytelling.”

Other Avid customers honored at the ceremony include:

--Danny Cahn, associate director and supervising editor nominated for Outstanding Drama Series Directing Team and Outstanding Multiple Camera Editing for a Drama Series, “The Young and the Restless”
   
--Gabriel Almanza, editor nominated for Outstanding Multiple Camera Editing, “The Ellen DeGeneres Show.”

“We congratulate our customers on their well-deserved daytime Emmy nominations and wins,” said Avid chairman, president and CEO Louis Hernandez, Jr. “Whether working on daytime dramas, talk shows or live broadcasts, this community of creative professionals operates in an environment that is filled with complexity and competition. Avid Everywhere gives them the open, collaborative platform they need to quickly and efficiently bring their stories to life.”

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