• Thursday, Jun. 2, 2016
Panavision introduces Millennium DXL large-format digital camera
The Millennium DXL Camera
HOLLYWOOD, Calif. -- 

Panavision is introducing the Millennium DXL Camera (“DXL”), a revolutionary breakthrough in image acquisition and workflow. DXL was developed through a combination of three companies’ best-in-class contributions: large format optics and modular accessories from Panavision, an 8K sensor from RED Digital Cinema, and new color science and optimized workflow from Light Iron.

According to Kim Snyder, president and CEO of Panavision, DXL is offered in response to heightened demand for large-format cinematography. “Our unparalleled fleet of large format and anamorphic lenses has been extremely popular in this resurgence of large format capture, and with the Millennium DXL, cinematographers now can capture more than 20-megapixels of true 4K anamorphic pictures.”

At the core of DXL is a proprietary image mapping process called Light Iron Color, which provides a unique, cinematic look directly out of the camera. Light Iron Color integrates seamlessly with DXL’s ultra-high resolution sensor, a new 8K imager manufactured by RED Digital Cinema, and with Panavision’s large format lenses. The camera body was designed with ergonomics and temperature management in mind: its mid-size form factor is extra lightweight, yet allows for an airflow system that dissipates heat more quietly than compact competitors. DXL also has built-in, crew-friendly, modular accessories to improve versatility and quick changeovers during

“Our streamlined workflow includes simultaneous recording of 4K proxy files - ProRes or DNx--alongside the 8K RAW files,” stated Michael Cioni, DXL product director and president of Light Iron. “This creates a direct-to-edit workflow with the NLE of your choice. Using efficient SSD media, the cost of capturing 8K files with DXL is more economical than using third-party recorders on lower resolution cameras. Light Iron Color and our Panavised Outpost Systems provide a workflow for DXL that can be easily adopted for shooting large format photography.”

“What is exciting,” added Cioni, “is that cinematographers will notice how 8K acquisition creates images that are smoother, not sharper. With a full frame 35-megapixel imager, DXL provides a super-sampled image, much like large format still photography, so that its smoothness is retained whether you finish in 4K, 2K, or HD.”

Jarred Land, president of RED Digital Cinema, noted that the collaboration with Panavision marks “the next step forward for the industry. RED pushed the motion picture industry into file-based RAW image capture a decade ago, but Panavision has been renowned for their optics and engineering for more than 60 years. Together with Panavision and Light Iron, we’re shaping the future of large format cinematography.”

Snyder concluded, “Panavision’s mission is to provide our customers with leading-edge tools and technologies that enable them to achieve their creative vision, and the Millennium DXL is a platform that allows us to expand the ways in which we can do just that. I am very excited about the next phase of our Company’s growth and cannot wait to present all of the products and ideas that we are developing.”

The Millennium DXL will be rented exclusively through Panavision and will be available in early 2017. Working prototypes and a demo reel will be on display at the Panavision and Light Iron booth at Cine Gear Expo this weekend.

  • Wednesday, Jun. 1, 2016
Vicon launches 2 motion capture cameras 
Vicon's Vero camera
OXFORD, UK -- 

Vicon, the motion capture technology specialist for the entertainment, engineering and life science industries, has launched two cameras, Vero and Vue. The new cameras will join Vicon’s flagship camera, Vantage, to form a new product family. Vero is an optical high-resolution camera package, offering a new level of power, performance, flexibility and value for money in the motion capture market. Vue is the industry’s first full High Definition synchronized video camera, providing clear and precise video footage in the mocap volume.       

Based on the technology of camera platform Vantage, Vero provides an affordable system suited to a wide range of applications. From robotics to visual effects, the need for up-to-the-minute information during motion capture shoots has never been greater. To meet this need, Vero features on-board sensors that continuously monitor performance, camera position and temperature, enabling the system operator to ensure optimal performance at all times.  

The Vero range includes a custom-made variable focus lens that delivers an optimized field of view, as well as an industry-leading 2.2 megapixel camera. The highly efficient and flexible system makes it ideal for capturing fast sport movements and multiple actors or objects with very low latency. The range also includes a powerful 1.3 megapixel camera, and delivers resolution and speed at an unrivalled price point. Vero is compatible with existing Vicon T-series, Bonita and Vantage cameras as well as Vicon’s Control app, which allows users to calibrate the system and make adjustments on the fly.   

Meanwhile with full High Definition resolution, Vicon Vue incorporates the sharpest video image into the motion capture volume. It also enables seamless calibration between optical and video volumes, ensuring the optical and video views are perfectly aligned to capture the finest of details.  

“The launch of Vero and Vue continues our ongoing commitment to delivering flexible yet powerful solutions to the motion capture community,” said Imogen Moorhouse, CEO, Vicon. “The intuitive Vero system delivers more pixels for its price, making Vicon high-quality motion capture more efficient and cost effective.”

  • Monday, May. 30, 2016
Experimental installations put the social in social science 
In a Friday, May 27, 2016 photo, Timothy Little reads over information about a container outfitted with video conference electronics that is part of an art installation at Military Park in downtown Newark, N.J. The portal allows people inside a container to communicate to people in containers in other cities across the world. (AP Photo/Julio Cortez)
NEWARK, NJ (AP) -- 

The truck-size metal container sitting in a downtown park here isn't meant to raise awareness about the global shipping industry, though it may nudge some people's curiosity in that direction.

Step into the carpeted interior, and it's something completely different: a combination of an art installation and social science research project that lets people converse with others in far-flung regions of the world, on a life-size screen.

The gold-painted shipping container in Newark's revived Military Park is the hub of a 10-week pilot program sponsored by Shared Studios, an arts and technology collective, in collaboration with local arts group Gateway Project Spaces and researchers at Rutgers-Newark and Yale University.

The program has two basic components. Participants can connect to similar portals set up by Shared Studios in cities including Havana; Tehran, Iran; Nairobi, Kenya; Mexico City; Kigali, Rwanda; and Erbil, Iraq. Or, they can take part in a conversation about policing and social justice with people in Milwaukee.

Both Milwaukee and Newark suffer from high incarceration rates of young black men and are grappling with residents' deep mistrust of law enforcement. Newark's police department is under a recently signed federal monitoring agreement after a report detailed rampant misconduct and unconstitutional practices.

"These are two cities where there are police and community tensions," said Shared Spaces co-founder Michelle Moghtader. "It's a way for people to engage with peers who are facing similar challenges."

The portal's criminal justice piece has been an eye-opener as it substitutes freewheeling conversations for more conventional research methods of focus groups and direct interviews.

"What we've found is people have these very rich and detailed and passionate conversations with strangers," said Rod Brunson, the incoming dean of Rutgers-Newark's school of criminal justice.

Lewis Lee, a community activist in Milwaukee, was in his city's portal Friday afternoon and said the installation has had a pronounced effect. Its location near two schools has driven foot traffic, and locals have put on music, spoken word and movie nights connected to the portal.

"The kids are really involved," he said. "The crime volume has gone down noticeably, too."

The first portal was set up between New York and Tehran in 2014.

"Initially, we thought it would be a one-off project," said Moghtader, a former journalist who worked in Tehran. "But it has developed into a network where these portals are sort of a global community center."

Brunson said he and other researchers will go back and analyze the conversations when the portal is shut down at the end of June, looking for themes and patterns and, in the process, re-evaluating their own methods of collecting data.

"We've been surprised how open and willing people are to share intimate details of their lives," he said. "Maybe it has something to do with the fact that social media is a mainstay in younger people's lives. Maybe the reality TV industry helps too. As social scientists, maybe we have to catch up."

  • Wednesday, May. 25, 2016
Apple boss Tim Cook: Apps are future of TV 
In this March 21, 2016, file photo, Apple CEO Tim Cook speaks at an event to announce new products at Apple headquarters in Cupertino, Calif. (AP Photo/Marcio Jose Sanchez, File)
AMSTERDAM (AP) -- 

Apple CEO Tim Cook said Tuesday that apps are the future of television and that the company wants to help change the entertainment industry.

Cook was speaking at a meeting of tech and other startups in Amsterdam, two months after Apple announced software enhancements for its TV system, Apple TV, and knocked $50 off the price of its smart watch.

Since launching Apple TV, "it's clear to us as we pull that string that there's a lot left to do and we'd like to be a catalyst in changing the world of entertainment," said Cook, whose company already radically changed the music industry with its iTunes store.

The Apple boss told a meeting in the Dutch capital that the Apple Watch also should become a vital tool for wearers to keep a check on their health.

"The holy grail of the watch is being able to monitor more and more of what's going on in your body," he said. "It's not possible technologically to do it today to the degree that we can imagine it, but it will be."

Cook said that health is a field Apple is focused on now and into the future. In March it announced CareKit, a set of tools for developers who create mobile apps for medical use. Such apps could help patients monitor chronic conditions such Parkinson's disease and share that data with their doctors.

Apple remains the world's most valuable company, but sales of both its iPhones and iPads have been falling as consumers increasingly hold off on upgrading their devices. That sales slowdown is the main reason Apple's stock has fallen by nearly 30 percent during the past year.

At the same meeting of entrepreneurs promoting their startups, Eric Schmidt of Google's parent company Alphabet criticized European governments for choking startups in red tape and legislation.

"There are a gazillion laws that still make it difficult to be an entrepreneur. It's much harder to be an entrepreneur in Europe than it is in America," he said.

  • Monday, May. 23, 2016
Panavision unveils next generation PanaND filters
Panavision's PanaND filters
WOODLAND HILLS, Calif. -- 

Panavision, designer, manufacturer and rental provider of high-precision optics and camera systems, has announced the availability of PanaND filters. Representing the next-generation neutral density filters, they offer significant improvements in quality and consistency, so filmmakers can focus on achieving their creative goals. Full spectrum PanaND filters benefit from advancements in materials and manufacturing to deliver color neutrality very accurately.

“Until now, cinematographers using traditional ND filters to control exposure have always had to deal with color shifting and optical performance degradation,” said Haluki Sadahiro, Panavision’s director of new product development. “Unlike traditional filters, PanaNDs are made with the highest quality glass and advanced coating technologies. As a result, they are truly neutral--cutting the light without altering the color temperature.”

PanaND filters are available in a wide range of options from 1 to 7 stops in 0.3, 0.6, 0.9, 1.2, 1.5, 1.8 and 2.1ND, and come in 4x5.65 and 6x6-inch sizes. The filters feature a sturdier construction and patent-pending tactile markings so users can quickly identify the depth of the ND filter in the dark.

“PanaND filters are another example of Panavision’s close collaboration with filmmakers that goes back 60 years,” said Sadahiro. “Our focus on motion picture production allows us to better understand the needs and methods of cinematographers. Supporting them with the right tools and unparalleled service is our passion.”

Compatible with film and digital cameras, PanaND filters can be rented from any Panavision facility around the world.

  • Thursday, May. 19, 2016
Opportunities and hurdles with Google's Daydream VR vision
Google CEO Sundar Pichai gives closing remarks at the end of the keynote address of the Google I/O conference, Wednesday, May 18, 2016, in Mountain View, Calif. (AP Photo/Eric Risberg)
NEW YORK (AP) -- 

Upcoming virtual-reality headsets based on Google's new Daydream VR system won't be as sophisticated as Facebook's Oculus Rift.

But they could give more people a taste of VR and make better games and applications affordable.

On Wednesday, Google said it will develop a range of VR headsets that promise to be more comfortable and durable than its ultra-cheap Cardboard headset. Google will make one and share design guidelines with other manufacturers.

There will also be a wireless motion controller - functioning like a fishing rod, a steering wheel or a pointer - to permit more-sophisticated VR experiences.

Sophisticated systems such as the Rift and the HTC Vive are expensive, limiting their appeal to gamers and other tech enthusiasts. Alternatively, cheaper VR headsets that tap the power of smartphones are typically tied to one manufacturer's phones, such as Samsung's or LG's.

Daydream headsets will work with a range of phone brands. Gartner analyst Brian Blau says he believes the Daydream-powered devices could prove to be a "thorn in the side" of both Samsung and Oculus, which teamed up to make a similar VR headset , called Gear VR, late last year.

But there are hurdles:

YOU MUST BUY A NEW PHONE
You'll need a higher-end phone running the upcoming "N'' version of Android. Existing phones won't have the right hardware, and cheaper "N'' phones won't either, so you might have to spend a few hundred dollars more for a top-of-the-line model.

Google says at least eight manufacturers, including Samsung, HTC, and Huawei, will make compatible phones this fall. It's a matter of adding sensors and good-enough screens, among other things.

Because these phones don't exist yet, it will take time for Daydream to grow, says Jan Dawson, chief analyst at Jackdaw Research.

Furthermore, Daydream won't work with Apple's iPhones, whereas Google Cardboard headsets do.

If anything, Daydream could spark interest in smartphone upgrades. Because the pace of phone innovation has slowed, some people have been holding on to their phones longer.

CHEAPER, BUT NOT CHEAPEST
Though no price was announced, the Daydream headsets will be more expensive than Cardboard, likely in the ballpark of Samsung's $100 Gear VR. By contrast, Google sells Cardboard for as little as $15, and many brands, including The New York Times, give them away as part of promotions. The price difference gives you better materials - not cardboard - and a strap to keep your hands free.

Still, the new headsets will be much cheaper than high-end VR systems like the Rift and the Vive. Those cost several hundred dollars, not including a powerful personal computer with fast-enough graphics.

IT'S NOT FULL VR
You won't get everything you get with higher-end systems. The Vive, for instance, offers full position tracking. As you walk around a room, images on the headset change to reflect your new perspective.

By contrast, smartphone-based VR is more like a 360-degree movie in 3-D. You're meant to watch it sitting down at the same spot. Moving around won't change the perspective.

It's the difference between climbing Mount Everest by gripping virtual ladders, or watching someone with a 360-degree camera do it.

Where Google's system advances over other smartphone headsets is in its motion controller. Cardboard and Gear VR don't offer much control beyond pushing a button on the headset as you move your head. Google's controller will be able to sense motion, so you can swing it like a tennis racket when playing a tennis game in VR.

THE COMPATIBILITY QUESTION
The introduction of yet another VR system might create more confusion and persuade some people to wait until it's clear which will survive. After all, no one wants to be stuck with VR's equivalent of Betamax recorders after the world has moved to VHS.

On the other hand, these headsets are cheap enough that consumers aren't taking a huge financial risk, certainly nothing near what it takes to commit to a Rift, Vive or Sony's upcoming PlayStation VR, says Ian Fogg, head of the mobile analyst group at IHS.

And while some people might be buying VR games and apps that won't work with a future, competing system, Fogg says these are cheap, too - priced like a phone app, along the lines of a few dollars.

BETTER APPS, BUT NOT THE BEST
Once Google's devices are in the hands - and heads - of consumers, there will be more incentive for companies, educators and individuals to create VR apps. Google says leading brands like Netflix, HBO, The Wall Street Journal and game maker Electronic Arts have committed to Daydream. More apps and video could encourage even more people to buy headsets.

And the motion controller could lead to better VR experiences, ones where you do more than sit and swivel in a chair to look behind you.

But you'll need something far more sophisticated to unlock the true power of VR.

"You miss out on rich graphics, the fully immersive audio and the fully simulated environment," says Jason Paul, general manager for the VR business for Nvidia, which makes chips powering the graphics behind the Rift and the Vive.

But Paul is supportive of mobile headsets, given that casual users aren't likely to experience a sophisticated VR device.

"Each has their value," he says. "We can use the mobile platform to get the word out."

  • Wednesday, May. 18, 2016
New Google products, services include VR system Daydream 
Clay Bavor, Google vice president of virtual reality, talks about Daydream and virtual reality during the keynote address of the Google I/O conference, Wednesday, May 18, 2016, in Mountain View, Calif. (AP Photo/Eric Risberg)
MOUNTAIN VIEW, Calif. (AP) -- 

Google wants to play an even bigger role in managing people's daily lives, while also nudging them into an alternate reality, as the Internet company responds to competitive threats posed by Facebook, Amazon and Apple.

As part of an onslaught of upcoming products, Google will implant a more personable form of artificial intelligence into an Internet-connected device called Home, which echoes the Echo, Amazon.com's trendy smart-home speaker.

Meanwhile, Google will also delve deeper into the still-nascent realm of virtual reality with a system called Daydream that's meant to challenge Facebook-owned Oculus's early lead in fabricating artificial worlds.

In an attempt to outshine Apple, Google is also adding features to its Android operating system, including the ability to run apps without actually installing them on a device.

That feature, called Instant Apps, might have been the biggest breakthrough that Google announced Wednesday at its annual developers conference held in an amphitheater located a few blocks from its Mountain View, California, headquarters.

It's the first time that Google has held the conference in its hometown since the inaugural event in 2006. Google CEO Sundar Pichai told a crowd of more than 7,000 people that he wanted to move the conference from San Francisco back to Mountain View to underscore a "pivotal moment in terms of where the company is going."

Instant Apps is Google's answer to the pain of installing phone apps you know you'll use just once or twice, for shopping or booking a parking spot, for example. With this approach, the app runs on Google's servers instead of your phone. Only the parts you need are sent to your phone on an as-needed basis.

There will also be a new chat service called Allo that's designed to counter Facebook's Messenger app and WhatsApp. Allo will draw upon a vast database that Google has built through its dominant Internet search engine to predict how you might want to respond to a text and automatically fetch links to video clips and other information that seem relevant to an ongoing conversation.

Although the upcoming products will offer some unique features, they mostly painted a picture of a company scrambling to catch up with its rivals.

"The technology looks good in principle, but there's a significant risk that Google is coming into some of these markets too late to make a difference," said Jackdaw Research analyst Jan Dawson.

Google Home, for instance, will mostly do the same things already performed by the Echo, a cylinder-like speaker that Amazon released last year. The Echo responds to voice commands to play music, read books, answer questions and manage calendars. It also turns off the lights, hails Uber rides and keeps adding new tasks as programmers build more apps for it.

Not surprisingly, Google touted its Home speaker as a more intelligent and versatile device, mostly because it can tap into the same stockpile of information that makes Google's Internet search place so popular. Google also has redesigned its virtual assistant to be more conversational and intuitive. It will be the voice and brains inside Google Home.

Although it is meant to be more personal than the automated voice that Google currently uses to respond to spoken requests on smartphones and computers, the company is simply calling it "Assistant." That contrasts with the human names given to other virtual assistants from Amazon (Alexa), Apple (Siri) and Microsoft (Cortana).

Google didn't reveal a price for the Home device, though it presumably will be competitive with the Echo, which sells for $180. Even if Home proves to be superior to the Echo, Gartner analyst Brian Blau thinks Google will be hard-pressed to surpass Amazon in the category. Amazon's leadership in e-commerce means it Echo "can always be on the front-page of Amazon's site and that is going to make it difficult for any rival to catch up," Blau said.

Daydream is a new virtual reality ecosystem that will be made available to all comers, duplicating a strategy that worked well for Google after it fell behind Apple following the iPhone's debut nearly a decade ago.

To get the ball rolling, Google will sell a virtual-reality headset with a wireless motion controller expected to carry the Nexus brand that the company original created as a showcase for its Android operating system for smartphones. Google didn't announce the price for the VR headset at Wednesday's conference, nor did it specify when it will hit the market. A similar headset, the Gear VR, made by Samsung and powered by Facebook's Oculus subsidiary, costs $100.

Consumers will need a new smartphone to power the headset. It is going to be tethered to the "N'' version of Android that Google plans to release later this year and requires more processing power and sensors unavailable in any phone already out.

The new headset marks a major upgrade from Google's initial foray into VR in 2014, a cheap model made out of cardboard that sells for as little as $15 and is even given away in sales promotions by some companies.

"You could say Google has been the paper-based leader in VR, but otherwise you could say Google is well behind Facebook in VR," Blau said.

Google's new VR headset won't be as sophisticated as the recently released Rift from Oculus, which costs $600 and must be tethered to computers that can cost another $1,000 or so. Oculus spent several years perfecting the Rift, which features technology that looks so revolutionary that Facebook paid $2 billion to buy the startup in 2014.

Google is now part of a larger holding company known as Alphabet Inc.

AP Technology Writers Barbara Ortutay in New York and Ryan Nakashima in Los Angeles contributed to this story.

  • Tuesday, May. 17, 2016
Technicolor stays ahead of HDR curve with Sony's X300
Sony’s BVM-X300
LOS ANGELES -- 

Technicolor has been instrumental in defining every display technology throughout its 100-year history, and the company is marking its centennial this year by using one of the latest--Sony’s BVM-X300 OLED HDR 4K professional reference monitor.
 
The production and postproduction house works on features, episodic, and marketing material across the content scale from major studio productions to award-winning independents. Technicolor has been leading the topic of High Dynamic Range (HDR) through many outlets including the foundation of the UHD Alliance. Its services range from color grading, mastering services, VFX and final delivery, all of which have now incorporated HDR content.
 
“Technicolor’s technology is now also being used in live event production,” said Josh Limor, VP, Technology & Ecosystem Development at Technicolor. “This includes implementation of our award-winning Intelligent Tone Management solution into live workflows to allow for real-time up conversion from Standard Dynamic Range (SDR) to HDR, lowering the cost of HDR live content production, such as sports.”
 
To handle this new workload, Technicolor is using Sony’s BVM-X300 as its reference monitor to grade features for HDR home video, and HDR television series. 
 
“We grade to the open standard HDR quality metrics established by the UHD Alliance and that content is being released through Technicolor’s HDR delivery system, UltraHD Blu-ray discs, and HDR-10,” added Limor. “The Sony monitor, with its 100% coverage of the P3 gamut at a D65 white point and amazing contrast plays perfectly for creating UHD Alliance premium content, ensuring consumers will have the best experience on both types of UHD Alliance premium certified devices.”
 
Technicolor is working on HDR content with several major studios and online content providers. “The Revenant” from New Regency was graded at Technicolor, and Technicolor helped Amazon produce the majority of its original series in HDR, including “Mozart in the Jungle” and “Red Oaks.” These titles were graded by Technicolor artists on the Sony X300.

“This monitor has become the de facto “standard reference monitor” for mastering HDR content, primarily due to its stability, uniformity, and fabulous contrast ratio,” added Josh Pines, VP of Imaging Research and Development for Digital Intermediates at Technicolor. “What is especially impressive is the monitor’s ability to maintain color fidelity and contrast at off-axis viewing angles - something surprisingly rare with modern technology displays. This feature is of crucial importance in color correction sessions where several creatives (e.g. the colorist, the cinematographer, director and producers) are typically sitting side-by-side, all viewing the same monitor from different angles simultaneously.”

“Having a monitor capable of full UHD resolution allows us to see the complete resolution of the content being mastered,” said Dennis Berardi, VFX supervisor at MR X, part of the Technicolor family of companies. “Our QC team can see any potential VFX composite or matte issues down to the pixel level and that is not possible on an HD screen even if it has HDR.”
 
Sony designed the BVM-X300 to fill a specific production need unmet by other reference monitors. “High-dynamic range cameras have been around for a while, but until now, it’s been impossible to really view an image from a camera like the F5, F55 or F65 as it was originally captured,” said Gary Mandle at Sony. “The best you could hope for was to archive the raw content and wait for the display technology to catch up. Now, the X300 presents a solution that allows direct viewing at full range without the need to make any conversion LUTs or changes to the native image.”

  • Monday, May. 16, 2016
Utah Scientific appoints Scott Barella as CTO 
Scott Barella
SALT LAKE CITY -- 

Utah Scientific, a specialist in routing switchers and control software, has appointed Scott Barella as chief technology officer (CTO). In his new role, Barella will work closely with the Utah Scientific engineering team and help manage the product roadmap, including ongoing development of the company’s award-winning portfolio of routing and master control switchers. Barella will also drive Utah Scientific’s involvement in the Alliance for IP Media Solutions (AIMS), an independent industry trade association dedicated to bringing interoperable and open-standards-based IP solutions to the market. 

“Scott has been involved in the broadcast industry since 1977, and I can’t think of a stronger professional to help guide us in our product development,” said Tom Harmon, president and CEO, Utah Scientific. “He brings a rich background in broadcast systems design and architecture, systems integration, and IT video operations, as well as foundational leadership in AIMS — all of which will help us propel our customers into the new frontier of uncompressed IP audio, video, and data.”

Just prior to joining Utah Scientific, Barella was CTO for 5280 Broadcast Inc., a systems integration firm specializing in new AIMS initiatives for moving clients from SDI coax to IP networks. Previously, he served for six years as VP of technology at LARCAN Inc., seven years as VP of engineering with Burst Communications, and 22 years as chief engineer at a variety of television stations as well as at AT&T Broadband (now Comcast). Barella holds a bachelor’s degree in radio and television broadcast from the University of Wyoming.

Barella will report directly to Harmon and will be based in Centennial, Colorado.

  • Wednesday, May. 11, 2016
Shotgun announces call for entries for 2016 Pipeline Awards
Pipeline Awards
LOS ANGELES -- 

Shotgun Software, an Autodesk company, announced that it is now accepting entries for the third annual Pipeline Awards which recognize excellence in pipeline tool development, integration, engineering and usage. Award winners will be announced during the SIGGRAPH Conference, taking place July 24-28 in Anaheim, California.

“We were once again blown away by all the creative genius that went into creating the impossible on screen this last year,” said Don Parker, co-founder of Shotgun and Autodesk senior director. “But behind every creative team is an incredible group of technologists and tool builders who absolutely deserve to be acknowledged and celebrated. It’s our honor to recognize those individuals, teams and tools, regardless if they use Shotgun or not.”

Shotgun community members are encouraged to submit innovative tools and individuals for consideration for Pipeline Awards. Nominations should be sent via email to pipelineawards@shotgunsoftware.com by June 20, 2016. Please include a description of the tool, development, or use case that most impressed you (whether or not it involves Shotgun), and/or a summary of what your pipeline hero has accomplished.

Last year’s tool winners included EA Germany’s Media Submit and Media Link tool, Omstudios’ Adobe After Effects integration with Shotgun, and Milk VFX’s Smart Publish notifications tool. The Framestore pipeline team and MPC’s Hannes Ricklefs were honored with Hero Awards for their outstanding contributions to the industry.

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