• Tuesday, Jan. 31, 2023
Samsung's profit plummets amid global economic woes
Employees walk past a logo of the Samsung Electronics Co. at its office in Seoul, South Korea, Tuesday, Jan. 31, 2023. Samsung Electronics said Tuesday its profit for the last quarter plummeted nearly 70% as a weak global economy depressed demands for its consumer electronics products and computer memory chips. (AP Photo/Ahn Young-joon)
SEOUL, South Korea (AP) -- 

Samsung Electronics said Tuesday its profit for the last quarter plummeted nearly 70% as a weak global economy depressed demand for its consumer electronics products and computer memory chips.

The company's operating profit of 4.3 trillion won ($3.5 billion) for the three months through December fell 69% from a year earlier, representing its lowest quarterly profit since the third quarter of 2014. Revenue fell 8% to 70.46 trillion won ($57.2 billion).

The South Korean tech giant thrived through the first two years of the pandemic thanks to its dual strengths in parts and finished products, benefiting from robust demand for PCs, TVs and chips powering computer servers as the virus forced millions to work at home.

But it has been harder for the company to weather the economic shock unleashed by Russia's war on Ukraine, which disrupted industrial supply chains and left major economies grappling with higher inflation and slower growth.

"The business environment deteriorated significantly in the fourth quarter due to weak demand amid a global economic slowdown," Samsung said in a statement.

The company's profit from its bread-and-butter semiconductor business came to 270 billion won ($219 million) for the last quarter, down significantly from the 8.83 trillion won ($7.1 billion) it got a year earlier.

Samsung said chip prices fell sharply amid weakened demand as clients adjusted their inventories in face of "deepening uncertainties" in the global economy, a problem the company says will likely extend into the first quarter of 2023.

Samsung also expects demand for its smartphones and TVs to fall further in the first quarter amid the global economic downturn.

Samsung's share price fell 3.5% on Tuesday.

  • Wednesday, Jan. 25, 2023
CoreWeave acquires Conductor Technologies
ROSELAND, NJ -- 

CoreWeave, a specialized cloud provider built for large-scale GPU-accelerated workloads, has acquired Conductor Technologies, developer of the Conductor cloud-based task management service that simplifies access to cloud resources at scale. 

The Conductor service will enable CoreWeave to expand its offering to deliver burst rendering solutions to visual effects studios while removing friction in the setup process. Bolstering existing functionality, Conductor customers will additionally be able to leverage CoreWeave’s solutions, including access to the broadest range of NVIDIA GPUs available on the market, as well as unmatched access to scale, the ability to burst on-demand, and responsive autoscaling out-of-the-box. 

“Demand for cloud-based GPU resources to render VFX and animation projects has skyrocketed, while persistent supply chain challenges have hampered access to compute. CoreWeave offers the specialized resources that our customers rely on at scale, expanding options for studios and artists to render work quickly and efficiently,” said Conductor CEO Mac Moore. “Until now, we’ve focused our development on easing pain points specifically in content production with the artist in mind and are excited to extend Conductor’s functionality to also benefit CoreWeave customers across high performance compute workloads, including AI and ML.” 

Effective January 1, all Conductor Technologies employees have been integrated into the CoreWeave ecosystem, bringing CoreWeave’s total headcount to 95. Moore is now head of the Media and Entertainment division at CoreWeave under the purview of CoreWeave CEO Michael Intrator.

CoreWeave already helps modernize VFX and rendering workflows as one of its core offerings--providing flexible on-demand artist workstations, virtually unlimited rendering capacity, and network-attached storage. Customers can tap into NVIDIA GPUs and CPUs that are highly optimized for rendering, on-demand and at scale. Modular solutions across the VFX pipeline provide flexibility, scalability and an intuitive path to migrating to the cloud. 

“You’d be hard-pressed to find a more effective path to accessing cloud-based resources than Conductor. With intuitive orchestration across diverse compute options and application license management, it removes the headaches associated with spinning up cloud resources. We’re thrilled to bring the Conductor team and development resources under the CoreWeave banner as we collaborate with the shared goal to help shape the future of cloud-based technology,” noted Intrator.  

  • Wednesday, Jan. 4, 2023
Foundry releases Mari 6.0 
Mari 6.0
LONDON -- 

Foundry, a software developer for media and entertainment, has released Mari 6.0. Mari is Foundry’s cutting-edge 3D painting and texturing tool that combines power and performance to handle the most complex assets. This release focuses on enhancements to improve artists’ workflows and efficiency, with two new USD Exports, a new Roller Brush paint mode, Python snippets as Shelf items and a teleport node.

The two new USD improvements are designed to ensure that texturing pipelines are USD-ready. With the USD Look Exporter, artists can export a single USD Look file that contains all of the relevant shader information, reducing duplication of work in setting up USD Looks for use in Katana or other DCCs and bringing Look Development and Lighting together earlier on in the pipeline. Artists will also now have the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. 

Building on the already extensive painting toolset in Mari, the Roller Brush is a new painting mode that enables artists to paint a tileable image whilst following the curves and directions of a brush stroke. This allows artists to perfect the finer details without having to manually paint each individual stitch by hand, saving valuable time without losing creative control. This makes repetitive painting tasks such as creating seams and decals on characters’ clothing easier than ever.

Mari 6.0 also introduces a simpler way to execute Python Script actions using Python Snippets as Shelf items, so artists aren’t required to install Python Scripts into the Scripts path before launching Mari. This encourages collaboration between artists as they can more easily share scripts amongst themselves and across studios, meaning tasks can be completed more efficiently. 

Finally, the teleport node: a node of two parts—Broadcaster and Receiver—that creates hidden connections in the nodegraph lands in this release. Allowing artists to easily organize the nodegraph, clean up networks and reduce excess clicks, the teleport workflow saves valuable time and reduces the risk of strain from manual navigation. Artists can jump quickly between Broadcast and Receiver to quickly navigate the nodegraph without needing to manually find nodes.

  • Wednesday, Jan. 4, 2023
Cintel Scanner G3 HDR+ hits the market
Cintel Scanner G3 HDR+
FREMONT, Calif. -- 

Blackmagic Design has rolled out the all new Cintel Scanner G3 HDR+, which features a completely redesigned light source that allows real time HDR film scanning in Ultra HD. Demonstrated earlier this year at NAB 2022 in Las Vegas, the new high intensity LED grid array light source allows customers to get even better quality images from scanned film at much higher film scanning speeds.

The new Cintel Scanner G3 HDR+ is available immediately from Blackmagic Design resellers worldwide for $32,045. The new model also retains features of the Cintel Scanners, such as digital servos, gentle capstan drives, advanced color science, 35mm and 16mm film support and an elegant architectural design that can even be wall mounted. The Cintel Scanner can be deployed for unlocking vast archive film libraries for conversion into new Ultra HD masters so they can be uploaded for streaming and online distribution!

The new high intensity light source in Cintel Scanner G3 HDR+ is now six times more powerful. The RGB LED grid array illumination source has a square array of 576 high power LEDs arranged into a grid pattern, which are focused onto film using a new light cylinder. This design means that more than twice the silicon area for generating light is available, resulting in more light being directed at the film. There are tens of kilowatts of power contained in each illumination flash to scan a single frame of film. HDR scanning speed is also now up to three times faster at full real time speed of 30 frames per second in Ultra HD. The Cintel Scanner G3 HDR+ also features improved color science and up to an additional 3.5 stops of HDR range.

  • Wednesday, Dec. 14, 2022
HPA Tech Retreat unveils main conference program
Attendees at last year's HPA Tech Retreat
LOS ANGELES -- 

The Hollywood Professional Association (HPA) has announced details for the main conference program of the upcoming 2023 HPA Tech Retreat, now in its 28th year. Taking place February 20-23, the event will return to the Westin Mission Hills Golf Resort & Spa in Rancho Mirage, Calif. Registration for the event is now open. 

A bellwether gathering of the most prominent creatives, technologists and executives leading the future of entertainment technology and content creation, the HPA Tech Retreat is composed of TR-X (Monday), the Supersession (Tuesday), and the main conference program (Wednesday and Thursday), which anchors the four-day conference with a curated series of presentations focused on the most exciting, pressing, and fascinating issues confronting the industry today. 

Mark Schubin, who has steered the Tech Retreat Conference program for two and a half decades, said, “We received a true abundance of riches this year.  Not only were there more proposals than ever, but they were of exceptionally high quality. Look for presentations from four major studios talking about some of the most important projects. You will see presentations on immersive entertainment like MSG Dome, as well as virtual production, security, and cloud technologies.” 

Sessions for the 2023 HPA Tech Retreat main conference sessions will include:
 
Wednesday, February 22:

Technology Year in Review
Mark Schubin

What CES 2023 Means for the Media Industry
Mark Harrison, DPP

The Future of Localization
Rowan de Pomerai, DPP

It Is Time We Had a Conversation About Security in Our Industry
Chuck Parker, Sohonet (Moderator); Terri Davies, Trusted Partner Network, Motion Picture Association; Ted Harrington, ISE

Why Being Green is Not Black and White
Mark Harrison, DPP (Moderator); Barbara Lange, Kibo121; Cedric Lejeune, Workflowers

Audience Preferences for the Style of Digital Twins
Marvel Studios

MovieLabs 2030 Vision Update

The Truth About Overhauling the DMSC
Dan Germain, Sony Pictures Entertainment (Moderator); Bill Baggelaar, Sony Pictures Entertainment; Greg Geier, Sony Pictures Entertainment; Hai Dao, Sony Pictures Entertainment; Adam Miller, Nomad; John Hurst, CineCert

Web3 Movie Experience
Michelle Munson, Eluvio

The Lord of the Rings: The Rings of Power
Ron Ames, Producer; Jesse Kobayashi, visual effects

Remote, Mobile, and Live Workflow Innovation Updates
Mark Chiolis, Mobile TV Group (Moderator)

Transforming Broadcasters to Media Companies with Advanced Technologies
Hans Hoffman, European Broadcasting Union

SMPTE Update
David Grindle, Executive Director, SMPTE

Thursday, February 23:

MovieLabs Showcase

 
Does Everything Really Belong in the Cloud?
Chris Lennon, Ross Video (Moderator); Thomas Burns, Dell; Renard Jenkins, Warner Bros. Discovery; Jamie Duemo, Amazon Web Services

Considerations for Creative in the Cloud
Bastien Minniti, Amazon Studios

Real-World Production Tips for Implementing Virtual Production
Addy Ghani, disguise

MSG Sphere Studios: Capture, Edit, Deliver in 16K Resolution
Jeff Sengpiehl, Key Code Media

Restoration and Preservation
Anthony Magliocco, EMTM

Year in Review of New AI/ML Developments for Media Production with a Concentration on Semantic Search
Rob Gonsalves, Avid

What About Legacy SDR Content in the New HDR World?
Bill Feightner, Colorfront; Tom Graham, Dolby

LiDAR and Digital Twin Technologies
Ryan Metcalfe, Preevue

Textures feature of the Alexa 35
Tamara Seybold, ARRI

Post-Retreat Treat: The Origins of Subscription Home Entertainment
Mark Schubin
 

Changes to the program and speakers may occur and will be noted on the HPA website.

The Innovation Zone, a highlight of the Tech Retreat and an evolution of the famous HPA Tech Retreat demo room, has grown significantly and will include groundbreaking presentations and demos beyond the walls of the traditional Innovation Zone space.  Three of the four days of the Tech Retreat also feature dynamic breakfast roundtables with industry leading companies and experts speaking and leading discussions on a broad variety of topics of interest. 

Intentionally set in the desert, out of reach of the day-to-day demands of working life, the Tech Retreat fosters convivial and challenging conversations and desirable circumstances for professional networking. 

The Tech Retreat is a limited attendance event and is expected to sell out once again, as it does every year. Details for the Supersession and TR-X will be announced shortly. 

Seth Hallen, president of HPA, said, “There’s always great anticipation leading up to the reveal of each year’s main program lineup, and this year’s sessions deserve all the hype. I personally can’t wait to hear about these important topics, and meet the panelists and our attendees. Members of the HPA community constantly remind us how much they look forward to the Tech Retreat which many call the most informative and collaborative event in our industry.  February has become the heart of the technology calendar and I look forward to seeing our community in Palm Springs.” 

Registration is now open for the 2023 HPA Tech Retreat, which takes place thanks to the generosity of diamond title sponsor Adobe; platinum sponsors AMD, AWS, and Berkeley Communications; after party sponsor Ateliere; connectivity sponsor Sohonet; silver sponsors 6P Color, Epic Games, and Key Code Media; event sponsors Arri, Dell Technologies, Panavision, and Signiant; and star sponsor Avid.

  • Thursday, Dec. 8, 2022
FTC challenges Meta acquisition of VR company in court
Facebook's Meta logo sign is seen at the company headquarters in Menlo Park, Calif. on Oct. 28, 2021. Federal regulators open their campaign to block Facebook parent Meta’s acquisition of virtual-reality company Within Unlimited and its fitness app Supernatural, with opening arguments beginning Thursday, Dec. 8, 2022, in San Jose, California. (AP Photo/Tony Avelar, File)

Federal regulators opened their campaign to block Facebook parent Meta's acquisition of a virtual-reality company Thursday in a San Jose, California, courtroom.

In a landmark legal challenge to a Big Tech merger, the Federal Trade Commission has sued to prevent Meta's acquisition of Within Unlimited and its fitness app Supernatural, asserting it would hurt competition and violate antitrust laws.

The FTC is arguing that, were it not for the Within acquisition, Meta would have developed its own dedicated VR fitness up, entering this nascent market with its own product as a new competitor — and Within would have remained in independent player in the market.

Regulators cite a 2015 email from Facebook CEO Mark Zuckerberg to Facebook executives saying that his vision for "the next wave of computing" — namely virtual and augmented reality — was control of apps as well as the platform on which those apps are distributed. The email said that a key part of this strategy is for the company to be "completely ubiquitous in killer apps," which are apps that prove the value of the technology.

"Meta could have used "all its vast resources and capabilities" to build its own VR fitness app, said FTC lawyer Abby Dennis. Instead, she added, when Meta heard a rumor that Within was being pursued by Apple, it decided instead "to just acquire the market leader" in the space.

Meta lawyer Mark Hansen, disputed the FTC's claim that the company was going to build its own app.

"There will be no evidence that Meta was ready" do do anything, he said.

Meta Platforms Inc. has been unsuccessful in its bid to have the case dismissed after arguing that the U.S. failed to prove that the virtual reality market is concentrated with high barriers to entry.

After Meta argued that the lawsuit contained "nothing more than the FTC's speculation about what Meta might have done," the FTC revised its complaint in October to narrow the focus of its allegations.

Over the summer, FTC Chair Lina Khan and the other two Democratic commissioners voted to block the deal, with two Republicans going the other way.

The Within case is part of a more aggressive stance by the FTC following its 2020 antitrust lawsuit against Facebook seeking remedies that could include a forced spinoff of Instagram and WhatsApp, or a restructuring of the company.

Zuckerberg was dropped as a defendant in the case in August, but he is expected to testify next week.

Under Zuckerberg's leadership, Meta began a campaign to conquer virtual reality in 2014 with its acquisition of headset maker Oculus VR. Since then, Meta's VR headsets have become the cornerstone of its growth in the virtual reality space, the FTC noted in its suit. Fueled by the popularity of its top-selling Quest headsets, Meta's Quest Store has become a leading U.S. platform with more than 400 apps available to download, according to the agency.

Hansen said more than 99% of the apps available to Quest users were made by independent developers, not Meta.

Meta's strategy for growth, he added, "depends on getting third-party developers to build apps for Quest."

"Meta needs those third-party apps as much, if not more, than apps need Meta — there is no gatekeeping going on."

Barbara Ortutay is an AP technology writer

  • Tuesday, Dec. 6, 2022
Amazon Studios debuts AWS-powered virtual production stage
At the ribbon-cutting ceremony for the virtual production stage are (l-r) are Tim Clawson, worldwide head of production & post, Amazon Studios; Ken Nakada, head of virtual production operations, Amazon Studios; Albert Cheng, VP, Prime Video U.S.; “Candy Cane Lane” director Reginald “Reggie” Hudlin; Dan Scharf, VP, head of business affairs, Amazon Studios; and Chris del Conte (“cdc”), worldwide head of visual effects, Amazon Studios.
CULVER CITY, Calif. -- 

Amazon Studios has announced the opening of Stage 15, its new virtual production stage, and formation of the new Amazon Studios Virtual Production (ASVP) department.  The stage on Amazon’s Culver City lot combines two former stages to accommodate an LED wall that is 80 feet in diameter and 26 feet tall. The first feature film to shoot on the new Stage 15 will be family holiday comedy Candy Cane Lane, directed by Reginald “Reggie” Hudlin and starring Eddie Murphy.

The ASVP department will shepherd each project on Stage 15, transferring institutional knowledge along with an optimized workflow developed in partnership with--and powered by--Amazon Web Services (AWS). The division has a full-time executive, engineering, and creative team of 20 that has been operating in stealth mode since 2020 on the design, pipeline, and build-out of Stage 15. Working with the volume wall, production creatives can interact with digital assets and processes in a manner that mirrors live-action to enable digital world capture, visualization, performance capture, simulcam, and in-camera visual effects.

Stage 15 is fully connected into the AWS cloud, and is an integrated part of the production-in-the-cloud ecosystem. The facility provides a camera-to-cloud workflow, with direct connection from Stage 15 to AWS S3 storage to make dailies instantly available to creative teams from any location. Every shot taken on Stage 15 ends up in the AWS cloud in real time, with the ability to safely and securely distribute assets around the globe.

The ASVP team is also developing a VFX and virtual production asset management system that lives on the AWS cloud, allowing production teams to catalogue, search, preview and repurpose production assets. This powerful backend system will reduce the lag time that productions typically experience when transferring files and assets from set to editorial, VFX, and postproduction vendors and facilities.

“With the combination of AWS and Amazon Studios innovation is inevitable,” said Chris del Conte, global head of VFX, Amazon Studios. “When you mix the worlds of entertainment and technology, it allows us to take everything to the next level.”

“The ASVP team are terrific collaborators and I am delighted to utilize this new technology for Candy Cane Lane. Advances in production and our industry continue to astound me and the volume wall is an impressive innovation for our business. For a production like this, with such a large scope, it’s an invaluable storytelling tool,” said Candy Cane Lane director Hudlin.

Here are some related specs, facts and features:

  • Stage 15 is a 34,000-square-foot structure including the LED volume, a “Sandbox” lab, and 17,000 square feet of space dedicated to set construction and production support.
  • The ASVP LED volume contains 130,700 cubic feet of interactive space.
  • Amazon filmmakers may access ASVP as a consultation resource for all phases of a production, from concept planning through post.
  • The ASVP volume wall is composed of over 3,000 LED panels and 100 motion capture cameras.
  • The volume includes a full LED ceiling with drop-out panels, so that productions can rig up to 350,000 pounds of lights and production gear to its truss.
  • Stage 15 was originally built in 1940 and was home to productions that included It’s a Wonderful Life, Star Trek (TV show), Batman (TV show), RoboCop, Airplane, The Three Amigos, and Armageddon.
  • In addition to the LED volume wall, the massive new stage will include a 2-story building within its walls, dubbed “The Sandbox at Stage 15.” This structure will include a virtual location-scouting volume, a performance-capture volume, a tech-scouting volume, a green screen simulcam stage, and a client-facing VIP viewing area for visiting executives, filmmakers, and guests. This space will also feature a second, smaller LED stage, with a completely mobile LED wall, camera-tracking system, and control cart, along with an engineering workshop, scanning, 3D-printing, production workspace, and equipment storage.
  • Thursday, Nov. 10, 2022
DaVinci Resolve for iPad to launch In Q4
DaVinci Resolve for iPad
FREMONT, Calif. -- 

Blackmagic Design will bring DaVinci Resolve for iPad to the market so creators can extend video workflows in new ways and new places. Optimized for MultiTouch technology and Apple Pencil, DaVinci Resolve for iPad features support for cut and color pages providing access to DaVinci’s image technology, color finishing tools and latest HDR workflows. And Blackmagic Cloud support allows creators to collaborate with multiple users worldwide. DaVinci Resolve for iPad will be available in Q4 2022 from the Apple App Store as a free download, with an upgrade to DaVinci Resolve Studio for iPad also available as an in-app purchase.

With optimized performance for Apple Silicon, DaVinci Resolve delivers 4x faster Ultra HD ProRes render performance on the new iPad Pro with M2. HDR is also supported for customers using an 12.9-inch iPad Pro with the M1 chip. Creators can send a clean feed grading monitor output to an Apple Studio Display, Pro Display XDR or an AirPlay compatible display. This lets customers use the external display to quickly create grades on set or color correct clips in post production directly from their iPad.

The new DaVinci Resolve for iPad will open and create standard DaVinci Resolve project files which are compatible with the desktop version of DaVinci Resolve 18. Supported file formats include H.264, H.265, Apple ProRes and Blackmagic RAW, with clips able to be imported from the iPad Pro internal storage and Photos library, or externally connected iCloud and USB-C media disks.

  • Thursday, Nov. 10, 2022
Cooke Optics launches 2 facilities
Tim Pugh
LEICESTER, UK -- 

Cooke Optics has made a major investment in two facilities. Crest Rise, a nearly 6,500 square foot production facility located near the existing factory in Leicester, U.K., was specifically commissioned to facilitate a fast introduction of the new S8/i FF T1.4 range, with the aim of achieving annual outputs significantly in excess of any previous Cooke product range. The S8/i FF spherical lenses, at T1.4, are among the fastest lenses available for full frame capture, providing cinematographers with excellent low light performance as well as great control over depth of field for full frame production. In response to customer feedback, they are also smaller and lighter than contemporary Cooke lenses, while producing optimal image quality and pleasing images that convey the sought-after Cooke Look.

This product range requires a different methodology to produce than other Cooke lenses, as it has been specially designed for the digital camera environment. The facility has adopted a three-tier level approach to environmental control, with all areas positively pressured to minimize contamination during the assembly processes. It features specific modulation transfer function, projection and camera tests, all employed to ensure that the lenses are finely tuned to exact parameters, but without losing hand-built craftsmanship. The facility has been designed with expansion in mind, ready for the implementation of the remaining focal lengths that will make up the complete S8/i FF range of 16 lenses, and Cooke has recruited an additional 12 staff into the assembly process, with a further six staff into the glass production group.

Cooke is also opening a new Creative Centre located at Chaowai SOHO, in the Chaoyang district of Beijing, headed by technical sales manager Anson Gil Mercado. It incorporates an in-house studio where customers can test a wide variety of Cooke lenses, as well as meeting rooms and a lounge area for events. This is the second regional Cooke facility to open in recent months, following the launch of the Burbank, Calif. facility in July.

Cooke Optics CEO Tim Pugh said, “Facilities that improve production and regional outreach are the cornerstone to better supporting our customers worldwide. The S8/i FF production facility will allow us to get premium lenses into the hands of our customers far quicker than has been achieved previously, while our new Creative Centre in Beijing allows local filmmakers to try out our different lens ranges in a relaxed environment, with experts on hand.”

  • Thursday, Nov. 3, 2022
Academy's Science and Technology Council adds members Paul Cameron, Paul Debevec, Tom Duffield and Marlon West 
Paul Cameron
LOS ANGELES -- 

Paul Cameron, Paul Debevec, Tom Duffield and Marlon West have accepted invitations to join the Science and Technology Council of the Academy of Motion Picture Arts and Sciences.

The Academy’s Science and Technology Council focuses on the science and technology of motion pictures--preserving its history, developing educational programs, driving industry standards, and providing forums for the exchange of information and ideas.

Cameron’s cinematography credits include “Reminiscence,” “21 Bridges,” “Pirates of the Caribbean: Dead Men Tell No Tales,” “Collateral,” “Man on Fire,” “Swordfish” and “Gone in Sixty Seconds.”  An Academy member since 2006, he currently serves as a Cinematographers Branch governor.

Debevec returns to the Council as co-chair after serving from 2012-2018, with three of those years as co-chair.  He is the director of research for production innovation at Netflix, where he oversees R&D in new technologies in computer vision, computer graphics and machine learning with applications in visual effects, virtual production and animation.  An Academy member since 2010, Debevec currently serves as a Visual Effects Branch governor.

Duffield’s production design credits include “Patriots Day,” “Hell or High Water,” “Lone Survivor” and “Ed Wood”; his credits as art director include “Men in Black,” “The Birdcage” and “Batman Returns.”  He has lectured at AFI, Chapman and Loyola universities and various other educational institutions around the United States.  Duffield, an Academy member since 1989, currently serves as a governor of the Production Design Branch. 

West is head of effects animation and a visual effects supervisor at Walt Disney Feature Animation Studios.  He has worked on hand-drawn and computer-generated projects.  West’s credits include “Encanto,” “Frozen II,” “Moana,” “Frozen,” “Winnie the Pooh,” “The Princess and the Frog,” “Atlantis: The Lost Empire,” “Fantasia 2000,” “Tarzan,” “Hercules,” “The Hunchback of Notre Dame,” “Pocahontas” and “The Lion King.”  He is currently serving as VFX supervisor of “Iwájú” for Disney+.  An Academy member since 2015, West currently serves as a Short Films and Feature Animation Branch governor.

The Council co-chairs for 2022–2023 are Lois Burwell and Debevec. 

The Council’s other returning members are Bill Baggelaar, Linda Borgeson, Visual Effects Branch governor Brooke Breton, Makeup Artists and Hairstylists Branch governor Bill Corso, Sound Branch governor Teri E. Dorman, Theo Gluck, Buzz Hays, Greg Hedgepath, Leslie Iwerks, Andrea Kalas, Colette Mullenhoff, Ujwal Nirgudkar, Helena Packer, David Pierce, David Schnuelle, Andy Serkis, Leon Silverman, Amy Vincent and Jeffrey White.

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