• Thursday, Jun. 18, 2015
MAXON Cinema 4D Inspires VFX/Animation artistry on "Avengers: Age of Ultron"
"Avengers: Age of Ultron" Heads Up Display (HUD) from Cantina Creative.
Cantina Creative and Territory Studio’s fictional UI designs leverage 3D toolset for enhanced visual realism and complexity
FRIEDRICHSDORF, Germany -- 

MAXON, a developer of professional 3D modeling, painting, animation and rendering solutions, announced that creative, design and visual effects studios--Los Angeles-based Cantina Creative and London-based Territory Studio--leveraged its cornerstone 3D software solution, Cinema 4D, as a pivotal digital content creation tool to create numerous visual effects to advance story point elements that appear throughout Marvel Studios’ Avengers: Age of Ultron superhero film sequel.

The Age of Ultron stars Robert Downey Jr., who reprises his role as Tony Stark (Iron Man), as he tries to jumpstart a dormant peacekeeping program that goes awry. With help from fellow Avengers: Captain America, Thor, The Incredible Hulk, Black Widow and Hawkeye, they attempt to thwart the evil Ultron from enacting his plans of destruction.

The Cantina Creative VFX team members working on Age of Ultron, headed by VFX supervisor Alan Torres, worked directly with Christopher Townsend, VFX supervisor at Marvel Studios, to create more than 95 visual effects shots including a number of new Heads Up Displays (HUDS). Cantina Creative, which also designed HUDS and interface graphical designs using Cinema 4D in the blockbuster films Iron Man 3, Iron Man 2 and Marvel’s The Avengers, was asked to push the photographic quality the studio achieved in Iron Man 3 to the next level in the development and execution of 3D HUDS as well as story point elements and monitor graphics designs.

The technical evolution in the HUD designs in Age of Ultron required Cantina to introduce new creative techniques and approaches that demanded a heightened visual sense of space and lighting within all four of the new HUDS, namely the Mark 42, Mark 43, Mark 44 and Mark 45 armored suits worn by Downey Jr. “As Tony Stark continues to evolve, so must his toys,” said Torres. “Cinema 4D helped us conceptualize, develop and ultimately solve the creation of several challenging new assets to tell the story the way we intended and create elaborate, 3D photoreal and dimensional environments in the HUDS so that Stark can maneuver in a truly interactive manner.”

“A film project of this magnitude makes the creative process extremely fun and necessitates that our tools provide us with maximum flexibility so that we can stay focused, conceptualize new designs and push the envelope on existing material,” added Stephen Lawes, creative director, Cantina Creative. “We relied on numerous features in Cinema 4D to generate, animate and render HUD assets on many of the most challenging shots we delivered in Age of Ultron for an efficient and intuitive workflow. In a key point-of-view sequence for the Mark 45 where Stark scans a church key that runs through the rising section of earth, we needed to transition from a live action plate to a CG schematic. Using the camera and tracking data in Cinema 4D allowed us to import the church key model (supplied by ILM) and after developing the schematic look of the key we were intuitively able to animate and then render passes into After Effects for compositing.”

Under the direction of creative director David Sheldon-Hicks, the Territory team also worked closely with Townsend, Age of Ultron production designer Charles Wood and the art department to craft a visual language and bring an unprecedented level of realism and emotive depth to the film’s super heroes and their technology. In total, Territory designed more than 200 screens and 80 minutes of unique animations, across 11 sets, to create new visual identities and user interface designs for the technology seen in Avengers Tower, including Stark’s lab, Banner’s research lab, the Quinjet aircraft as well as the fortress of Baron Von Strucker and Dr. Cho’s advanced medical lab.

To achieve a fresh level of authenticity in elements such as 3D holograms and computer screen diagnostics, Territory researched details from the fields of military, robotics and avionics technology. “We approach our 3D work from a design perspective with the intention that our screen graphics will serve as a hero piece of content, a story specific element,” said Sheldon-Hicks.

“In Age of Ultron our 3D visuals needed to tell a story in the blink of an eye while retaining enough detail for close scrutiny on a cinema projection. Cinema 4D allows us to think like designers, work quickly and creatively and push ourselves technically to discover new techniques. Its tight workflow with other tools such as After Effects is also an essential aspect when working against tight deadlines, and allowed us to render an element while compositing and animating continuously.”

Territory drew upon various toolsets within Cinema 4D including Thinking Particles, Mograph and Sketch and Toon for quick render passes, mesh organization, and for creative experimentation. “For the Leviathan screens, created for the Fortress set, we took a highly detailed CGI model received from one of the main vendors to organize the mesh into manageable chunks and to experiment with different setups,” outlined Peter Eszenyi, head of 3D, Territory Studios. “Cinema 4D gave us the flexibility to explore using the mesh as an emitter as well as placing several other emitters around it. For other passes we used the mesh as a collider object, and of course we did quite a few different setups with turbulences, wind, surface modifiers--the whole works. In parallel we also used the Sketch and Toon module to experiment with different contour settings, lights and shadows and also ‘played around’ after rendering the passes with shadows, ambient occlusion, tessellation methods, and projection so we could start producing the different screens.”

“MAXON is honored that Cantina Creative and Territory Studio--studios that are constantly pushing technical boundaries--continue to trust Cinema 4D to meet the demanding 3D content creation challenges required to bring Marvel’s Avengers: Age of Ultron, one of the world’s most beloved film franchises to life,” said Harald Egel, managing partner at MAXON Computer, GmbH. “We applaud the studios for their outstanding vision and commitment to innovation on this substantial project.”

  • Thursday, Jun. 18, 2015
Chris May named sr. director of East Coast For Levels Beyond
Chris May
DENVER -- 

Levels Beyond, creators of Reach Engine--a software platform providing streamlined media management, distribution, optimization and monetization capabilities--has hired Chris May as sr. director of East Coast operations, effective July 9. May comes to the company from Turner Sports in Atlanta, where he was media operations manager for more than seven years.

May brings a wealth of experience to his new role at Levels Beyond, having served in a number of key positions during his tenure at Turner Broadcasting System. Throughout a period of rapid technological change and expansion of content offerings and opportunities, May successfully shepherded the network’s efforts to manage and capitalize on an ever-growing array of content. He was integral to the development and success of systems, purchasing products and services enabling media content publishing to CMS applications, and was a key player in the design of an award-winning, end-to-end media server system. May also developed the metadata schema for Turner Sports and was essential in streamlining operations to work more efficiently, while bringing added value through technology.

To satisfy growing customer demand, Levels Beyond is in the midst of a significant expansion of services. In his new role, May will serve as the executive in charge of the company’s new Manhattan office, slated to open in October of this year. Reach Engine, the company’s media inventory platform, serves a number of content creation and distribution businesses, including advertising, sports, media and entertainment, and publishing. The diverse client list includes Kroger Foods, New York Times, The Mill UK, The Sundance Institute, Craftsy, and The Philadelphia Eagles.

Christy King, COO of Levels Beyond, said of May’s appointment, “Chris brings an important depth of media business experience to Levels Beyond and to our clients. His knowledge gives him important insight into the evolving business of media management. Chris is very used to managing a huge amount of content, as well as addressing rights management issues related to a large and varied media archive. We’re looking forward to putting his expertise to work for our expanding roster of East Coast customers.” 

  • Tuesday, Jun. 16, 2015
WGBH integrates creative teams with Avid Everywhere
BURLINGTON, Mass. -- 

Avid (Nasdaq: AVID) announced that Boston public broadcaster WGBH has embraced Avid Everywhere™ to integrate its creative teams across all of its programs. Powered by the Avid MediaCentral Platform, the new workflow will help WGBH to maximize the value of its content across platforms, while boosting productivity, efficiency and flexibility.

In addition to its locally produced content, WGBH is the single largest producer of television, web and mobile content nationally for PBS, acclaimed for its award-winning series Frontline, Nova, and American Experience, among many others. WGBH recognized that it needed to leverage content across all of its brands to successfully compete in today’s challenging media environment, but did not have a common storage environment or integrated metadata sharing. To overcome this obstacle, the company turned to Avid Everywhere to create a tightly integrated, file-based workflow powered by the MediaCentral Platform.

“To distinguish ourselves in a very challenging marketplace, we needed to create an interconnected multimedia company in order to leverage all of our content in a better way,” said Tim Mangini, senior director of production technology at WGBH. “With Avid we can achieve that in one highly integrated ecosystem. The main benefits of our new workflow are that it enables us to be much more efficient. We’ll enhance our ability to share content with the click of a mouse and we’ll increase productivity by refining many of our processes.”

WGBH has connected all its edit suites and mixing rooms—including 45 Avid Media Composer suites and five Avid Pro Tools 5.1 surround sound mixing rooms—with the Avid Storage Suite’s Avid ISIS | 7500 shared storage system. This gives every media creator access to the same material—whether they’re part of the post-production team, the web unit, the editorial group, or the local news team—without having to put anything on a drive or FTP, resulting in huge productivity gains. The new workflow will also become the backbone of a more streamlined process for local news production.

The next phase of the rollout will see WGBH implement the Avid Media Suite’s Interplay | Production asset management system, enabling creative teams to use metadata to more effectively find and leverage content. In the final stage, WGBH plans to roll out Avid MediaCentral | UX, the cloud-based web front end to the MediaCentral Platform, and the Avid Artist Suite’s Media Composer | Cloud for efficient remote collaboration.

“Media organizations like WGBH are under intense pressure to boost productivity and efficiency, and to extend their brand across multiple screens,” said Jeff Rosica, sr. VP, worldwide field operations, Avid. “Avid Everywhere has brought together WGBH’s teams, enabling them to produce and monetize media across programs and platforms much more efficiently—and maintain their competitive edge.”

  • Tuesday, Jun. 16, 2015
PESA unveils Cheetah Flex integrated AV solutions at InfoComm
HUNTSVILLE, Alabama -- 

PESA, a designer and manufacturer of streaming solutions as well as professional audio and baseband video distribution products, will demonstrate its new Cheetah Flex integrated routing environment at InfoComm 2015 (Booth 1515), which runs June 17-19 in Orlando, Fla. Cheetah Flex supports hybrid distribution environments by incorporating the new PESA Blade System (PBS) into its established Cheetah digital video router product line.

Housed in the 2 RU Ross openGear chassis and managed by PESA’s Cattrax control software, the PBS holds up to 10 cards and is installed adjacent to traditional baseband routing hardware within a Cheetah frame. PESA recently introduced two dual-channel H.264 encoding and decoding cards for streaming video. Both the C22-PBS, which supports RTSP and RTMP streams, and the C22-PBS-T, which supports MPEG transport streams, are based on the PESA Xstream C22 compact streaming appliance. In addition to the C22 and future PESA designed/manufactured cards, the new 9970-QS multiviewer card from Cobalt Digital can be incorporated into the Cheetah Flex.

Each C22 card can be configured as a two-port video encoder, two-port decoder, or include one of each. Two external audio sources can be synchronized to either or both video streams during an event. Plus, the C22s feature HDMI I/O ports for encoding HDMI sources or local HDMI monitoring, along with an OLED displaying the IP address of the card for easy identification and configuration. PESA is also developing proprietary cards to handle signal conversion and scaling.

“Cheetah Flex is the cornerstone of our concept for integrated AV solutions,” explained John T. Wright, sr. VP of sales and business development. “We’ve added new features within our established Cheetah digital router product line, so one system can support video resolutions up to 4K as well as streaming video sources. At PESA, we have created a seamless and flexible solution for hybrid baseband and IP-based infrastructures, which is easily managed through our Cattrax control software.”

  • Friday, Jun. 12, 2015
Snell rolls out Alchemist OD turnkey solutions
Snell Alchemist OD turnkey solutions
NEWBURY, UK -- 

Snell announced that its Alchemist OD format and framerate converter is now available as a choice of fully configured, Snell-supported turnkey solutions, as well as continuing to be available as software-only.

The new turnkey systems combine Snell’s media processing software with carefully selected, state-of-the-art hardware to deliver outstanding performance and reliability out of the box.

There are two choices of hardware configurations for Alchemist OD--Professional and Enterprise. The Professional package utilizes high-performance commodity components to create a highly cost-effective conversion solution for standard use; the Enterprise package incorporates enterprise grade components for heavy 24/7 usage, including data center applications. With additional features such as ECC memory, redundant power supplies and increased CPU processing power as well as the option to install a high speed host bus adapter, the Enterprise solution enables fast connectivity to remote NAS/SAN storage. Both systems are delivered in a versatile 4U chassis and come with Windows Server 2012, enabling support for the Apple ProRes family of codecs.

Alchemist OD turnkey solutions can be purchased via the worldwide Snell sales and reseller network or direct from the Snell online store.

  • Thursday, Jun. 11, 2015
FotoKem goes with Avid’s new high-resolution video IO System for 4K projects
Avid Artist | DNxIO
BURLINGTON, Mass. -- 

Avid (Nasdaq: AVID) announced that FotoKem, one of the largest postproduction houses in Los Angeles, has purchased Avid Artist | DNxIO interfaces to accelerate production of its 4K projects. Combined with the Media Composer video editing software, Avid Artist | DNxIO will give FotoKem the creative tools it needs to more quickly and efficiently create high-resolution media.

A long-standing Avid customer, FotoKem has credits that include features like Interstellar and San Andreas, as well as primetime television shows including Better Call Saul, Homeland and Dancing with the Stars. With more and more film and television productions being captured in 4K and Ultra HD formats, FotoKem needed a solution to deliver high-resolution projects quickly and efficiently.

“We were very excited by the recent launch of Avid Artist | DNxIO and its potential to help us cut and deliver 4K content faster and more efficiently,” said Jon Mauldin, VP of Technology Non-Linear, FotoKem. “We jumped at the chance to be the first customer to invest in the new interface to help us manage the growing number of high-resolution projects we’re taking on.”

Launched in April at Avid Connect 2015 the Avid Artist | DNxIO interface delivers best-in-class high-res video ingest, editing, monitoring, and output, giving video professionals the flexible, open, and integrated creative tools they need to efficiently create the highest-quality media. Built on the Avid MediaCentral Platform, the Artist | DNxIO interface is compatible with any Avid Artist Suite solution and many third-party creative tools, including Blackmagic Resolve, Apple Final Cut Pro, Adobe Premiere Pro, and more.

“As more productions shift towards higher resolutions, video professionals need integrated hardware and software to enable them to take on any project,” said Jeff Rosica, senior vice president, worldwide field operations, Avid. “FotoKem’s significant investment in Avid Artist | DNxIO demonstrates the urgent need for a cutting-edge, yet affordable solution to overcome the challenges that high-resolution projects bring.”

  • Thursday, Jun. 11, 2015
Oculus' virtual-reality headset to simulate touch, gestures
Oculus CEO Brendan Iribe holds up the new Rift virtual reality headset during a news conference Thursday, June 11, 2015, in San Francisco. (AP Photo/Eric Risberg)
SAN FRANCISCO (AP) -- 

Oculus is expanding its virtual-reality headset to simulate the sensation of touch and gesturing as part of its quest to blur the lines between the fake and genuine world.

The touch controllers unveiled Thursday by Oculus founder Palmer Luckey are designed to enable people to pick up guns, throw Frisbees or carry out other actions within the fantasy scenes they see through a virtual reality headset called the Rift. The controllers also will make it possible to point, wave inside the video games being played on the Rift, according to Luckey.

The half-moon shaped controllers, called Oculus Touch, will be showcased along with the Rift headset next week in Los Angeles at the Electronic Entertainment Expo, or E3, a major video game conference.

"We really think Oculus Touch is going to surprise you," Luckey, 22, said. "We think they are going to deliver an entirely new set of virtual reality experiences."

Besides showing off its latest gadgetry, Oculus provided a glimpse at the line-up of video games being designed for the Rift and announced a partnership with Microsoft Corp. to make the headset compatible with the Xbox console and devices running on the next version of the Windows operating system scheduled to be released next month.

Oculus' virtual-reality technology is so highly regarded that Facebook bought it for $2 billion last year.

Since that acquisition, the Rift has remained in a testing phase that has kept its early prototypes in the hands of video game makers and computer programmers. The first consumer model of the headset won't be released until sometime during the first three months of next year. The touch controllers start selling shortly after that, at some point between April and June.

The Rift's price hasn't been announced yet, although Oculus has previously said the headset and a personal computer need to power the technology will cost less than $1,500. The Rift package will also include a wireless controller and adapter for the new alliance with Microsoft, which is branching into another emerging niche of technology niche known as "augmented" reality with its own HoloLens headset.

Facebook and Oculus called reporters to a San Francisco studio Thursday for a glimpse of what the Rift's consumer model will look like. It's a lightweight device that will fit on top of a person's head like a helmet. Images are viewed through two screens housed inside a visor. The audio is piped through removable headphones.

The goal is to trick people's brains into believing what they are seeing and hearing is the real thing instead of a fabrication, said Oculus CEO Brandon Iribe, who started the company with Luckey three years ago with $2.4 million in financing.

The Rift's initial target market will be avid video game players. The inaugural line-up of video games built for the Rift include titles from CCP Games, Gunfire Games and Insomniac Games that will appear to transport players into space, an artic zone and a fictional land where a young man defends his home turf from a dragon.

Luckey and Facebook Inc. CEO Mark Zuckerberg, though, believe the Oculus technology eventually will extend far beyond video games to enable people's avatars to attend business meetings and bring together friends and families in virtual living rooms even though they are many miles apart. Movie buffs might even be able to insert themselves as characters in their favorite flicks.

"This isn't science fiction," Luckey said of the Rift. "This is reality."

  • Wednesday, Jun. 10, 2015
ARRI Brasil Camera Service Facility to Open in São Paulo
ARRI's AMIRA camera.
SAO PAULO, Brazil -- 

ARRI announced the initial phase of its camera service support for Latin America. The firm will open a subsidiary in São Paulo, Brazil, in the third quarter of 2015 to service and maintain all ARRI camera products.  ARRI Brasil, centrally located on Avenida Ibirapuera in Moema, São Paulo, will offer complete support for the full range of ARRI cameras and camera accessories The office will function as a full camera service facility servicing all camera models, including ALEXA, ALEXA XT, and the AMIRA, ALEXA SXT and ALEXA Mini cameras offering the new 4K recording modes. Plans are to provide camera maintenance, software upgrades, warranty and non-warranty repairs, as well as training and support for all camera products and camera accessories.

Heading up the office as technical service director will be long-time ARRI employee Mario Jannini. A Brazilian national, Jannini is highly familiar with the growing Brazilian market as well as the technical aspects of all ARRI camera products.  During his career Jannini has worked in an engineering capacity within the local production community. He has completed in-depth technical training at ARRI in Los Angeles and New York, and directly at the camera factory in Munich, Germany.

Latin America is a growing market for ARRI. By opening this new facility, and by launching Portuguese and Spanish websites, ARRI continues to show its support and commitment to the region.  Camera maintenance and service procedures can now be performed in country by trained ARRI technicians with no need to ship equipment abroad. This will keep costs down and provide speedy resolution for camera performance issues not only for Brazilian customers but also for customers in all neighboring Latin American countries. 

  • Wednesday, Jun. 10, 2015
"Gear Dictionary" Web Series Uses Zylight for Studio Shoots
Zeke Kamm of Aviator Camera Gear used Zylight F8-100s while shooting his Gear Production Web series.
LOS ANGELES -- 

For Zeke Kamm, a week does not go by without a call from someone in the industry looking for production equipment advice. A self-described “gear head” filmmaker with more than 20 years in the industry, he decided to create Gear Dictionary, a free online educational series, to collect his advice on a number of subjects in one spot. Kamm, who serves as CEO of Aviator Camera Gear in Bend, Ore., began posting episodes to www.geardictionary.com in April.

Shot in and around Kamm’s Oregon-based studio, the six-episode first season of Gear Dictionary discusses gimbals, microphones, camera rigs, lens filters, light modifiers, and cine lenses. According to Kamm, it is less of a “how to” site and more of a “why” site, describing the characteristics of particular production tools and explaining their uses. “A lot of people don’t go to film school,” he offered, “and if you’re not coming up as an assistant, there are certain things you’ll never learn.”

The series was shot in 4K using a Panasonic Lumix DMC-GH4 equipped with Zeiss Prime CP.2 lenses. A GoPro HERO4 (shooting at 2.7K) was also used for B-roll and studio wide shot cutaways. Gear Dictionary was edited in 4K using Adobe Premiere Pro and output in 1080p for the Web.

Kamm is a storyteller at heart, and he emphasized the importance of lighting for film and video projects. “Lighting is one of the most powerful ways to tell your story,” said Kamm. “If you’re not thinking about light, you’re missing out on the ability to structure storytelling for your viewers. Lighting gives you options, and that makes it a powerful tool.”

For Gear Dictionary, Kamm used two daylight-balanced Zylight F8-100 LED Fresnels in the studio, one of which was equipped with a Chimera soft box and used as his key light. The second light was used as a background set piece that also provided a spotlight on the set background.

While the F8-100 delivers close to the light output of a traditional 1000-watt Fresnel, it only draws 90 watts and can be powered by a standard 14.4V camera battery or AC adapter. Kamm ran the F8-100 at minimal brightness on battery power – and never swapped the battery throughout the six-episode shoot.

The F8-100’s quantum dot technology provides a more refined and balanced natural light output, delivering a high CRI (Color Rendering Index) and a high TLCI (Television Lighting Consistency Index). A patented focusing system allows spot and flood operations, while its eight-inch SCHOTT glass lens maintains single shadow traditional Fresnel beam shaping. For location shoots, the F8-100 collapses to less than four inches thick for easy transport.

“When I saw the F8, I said, ‘There’s magic in there.’ It’s so small and powerful,” Kamm recalled. “I was really excited by the different cinematic options that these lights gave me. I had very high expectations and it did not let me down.”

  • Thursday, Jun. 4, 2015
In Tech: Microsoft tries to win mobile friends
This image provided by Microsoft shows the Microsoft Outlook for Android tablets app. (Microsoft via AP)
REDMOND, Wash. (AP) -- 

Looking for a new app for making "to-do" lists on your Apple or Android phone? You could use Apple's Reminders or Google's Keep. But Microsoft is hoping you'll try Wunderlist, created by a German tech startup that Microsoft bought this week.

Microsoft's acquisition of German firm 6Wunderkinder this week for an undisclosed sum is part of its broader effort to win friends in the mobile world. It is still promoting its Windows operating software for smartphones, but relatively few consumers are buying Windows phones. So the company is also building a stable of apps for devices that run on Apple's iOS and Google's Android platforms.

That includes Android and iOS versions of Microsoft's Office programs, which the Redmond, Washington, company created in-house and released earlier this year. Then there's a mobile calendar called Sunrise, made by a company Microsoft bought in February. Microsoft Corp. also bought the startup behind an email app called Accompli, which — like Sunrise and Wunderlist — has won praise from tech reviewers for its clean design and useful features.

Microsoft has since rebranded the Accompli app as "Outlook" for mobile devices. But it's still offering the Sunrise calendar and Wunderlist apps under their original names, while planning to use some of their features in other services. All the apps have a free version. Microsoft hopes they'll eventually win people over to services that make money from subscriptions or ads.

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TAKING A MAGIC LEAP THAT STRADDLES REAL AND VIRTUAL WORLD

Magic Leap, a secretive startup backed by Google, is working on a breakthrough that it promises will make people feel like wizards starring in their own personal Harry Potter movie.

Although the technology is still shrouded in mystery, Magic Leap CEO Rony Abovitz describes it as a way to manipulate "rivers of light" so digital content normally seen on the screens of personal computers and mobile devices appears as holograms. Geeks typically refer to this concept as "augmented reality." Abovitz prefers to think of it as "cinematic" or "mixed" reality.

"We are giving people a paintbrush to paint all the world," Abovitz said Tuesday during a rare appearance at a San Francisco conference presented by the MIT Technology Review.

Abovitz is still being cagey about when Magic Leap will begin selling its products, but it might not be too much longer. He revealed that the Dania Beach, Florida, company is planning to manufacture a "photonic lightfield chip" in a 300,000-square-foot plant. The expansion is being financed by Google Inc. and other prominent investors, including Microsoft co-founder Paul Allen, who have poured $592 million into Magic Leap so far.

Another sign of progress: Magic Leap is getting ready to release a software kit that will enable outside developers create games and other content that will work with the technology.

"We are a dream factory where you dream something and then make it happen," Abovitz said.

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INSTA-ADS? PHOTO APP BOOSTS ADVERTISING

Instagram's more than 300 million users will soon see a lot more advertisements in their feed of travelscapes, breakfast scones and stylish babies.

When Facebook bought Instagram in 2012, the popular, free photo-sharing app had no ads. Since then, Instagram has been careful to only show a few, hand-picked ads in users' feeds, for fear of alienating its fiercely loyal following — or marring the Instagram experience. But we all knew that wouldn't last.

This week, Instagram announced that it will make ads on its app "available to businesses of all types and sizes." Advertisers will also be able to target their messages to users based on their age, location and gender, as well as their interests and things they follow on Instagram.

"Working with Facebook, we will enable advertisers to reach people on Instagram based on demographics and interests, as well as information businesses have about their own customers," reads a blog post from Instagram.

To start, Instagram will be open to what it calls a "select group" of Facebook marketing partners and agencies, and will expand worldwide throughout the year.

With contributions from AP Technology Writers Brandon Bailey and Michael Liedtke in San Francisco and Barbara Ortutay in New York.

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